Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
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73 changed files with 854 additions and 1068 deletions
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@ -11,7 +11,7 @@
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#define BRUSH_SIZE 32 /* width and height of the brush */
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#define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */
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static SDL_TextureID brushID = 0; /* texture for the brush */
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static SDL_Texture *brush = 0; /* texture for the brush */
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/*
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draws a line from (startx, starty) to (startx + dx, starty + dy)
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@ -43,7 +43,7 @@ drawLine(float startx, float starty, float dx, float dy)
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x += dx_prime;
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y += dy_prime;
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/* draw brush blot */
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SDL_RenderCopy(brushID, NULL, &dstRect);
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SDL_RenderCopy(brush, NULL, &dstRect);
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}
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}
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@ -58,16 +58,16 @@ initializeTexture()
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if (bmp_surface == NULL) {
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fatalError("could not load stroke.bmp");
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}
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brushID =
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brush =
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SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, bmp_surface);
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SDL_FreeSurface(bmp_surface);
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if (brushID == 0) {
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if (brush == 0) {
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fatalError("could not create brush texture");
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}
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/* additive blending -- laying strokes on top of eachother makes them brighter */
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SDL_SetTextureBlendMode(brushID, SDL_BLENDMODE_ADD);
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SDL_SetTextureBlendMode(brush, SDL_BLENDMODE_ADD);
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/* set brush color (red) */
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SDL_SetTextureColorMod(brushID, 255, 100, 100);
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SDL_SetTextureColorMod(brush, 255, 100, 100);
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}
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int
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@ -77,7 +77,7 @@ main(int argc, char *argv[])
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int x, y, dx, dy; /* mouse location */
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Uint8 state; /* mouse (touch) state */
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SDL_Event event;
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SDL_WindowID windowID; /* main window */
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SDL_Window *window; /* main window */
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int done; /* does user want to quit? */
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/* initialize SDL */
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@ -86,10 +86,10 @@ main(int argc, char *argv[])
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}
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/* create main window and renderer */
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windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
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window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
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SDL_WINDOW_BORDERLESS);
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SDL_CreateRenderer(windowID, 0, 0);
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SDL_CreateRenderer(window, 0, 0);
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/*load brush texture */
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initializeTexture();
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@ -118,7 +118,7 @@ main(int argc, char *argv[])
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}
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/* cleanup */
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SDL_DestroyTexture(brushID);
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SDL_DestroyTexture(brush);
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SDL_Quit();
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return 0;
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