Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
This commit is contained in:
Sam Lantinga 2010-01-21 06:21:52 +00:00
parent d7496843fc
commit a0e019f786
73 changed files with 854 additions and 1068 deletions

View file

@ -75,7 +75,7 @@ extern DECLSPEC int SDLCALL SDL_SelectMouse(int index);
/**
* \brief Get the window which currently has focus for the specified mouse.
*/
extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(int index);
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocusWindow(int index);
/**
* \brief Set relative mouse mode for the specified mouse.
@ -126,13 +126,13 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int index, int *x,
/**
* \brief Moves the currently selected mouse to the given position within the window.
*
* \param windowID The window to move the mouse into, or 0 for the current mouse focus
* \param window The window to move the mouse into, or NULL for the current mouse focus
* \param x The x coordinate within the window
* \param y The y coordinate within the window
*
* \note This function generates a mouse motion event
*/
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID,
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
int x, int y);
/**