Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
This commit is contained in:
Sam Lantinga 2010-01-21 06:21:52 +00:00
parent d7496843fc
commit a0e019f786
73 changed files with 854 additions and 1068 deletions

View file

@ -82,7 +82,7 @@ SDL_GLContext
Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool;
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_VideoDisplay *display = window->display;
SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;