Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
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@ -23,10 +23,9 @@
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#ifndef sdl_uikitkeyboard_h
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#define sdl_uikitkeyboard_h
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_WindowID windowID);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_WindowID windowID);
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extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_WindowID
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windowID);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_WindowID windowID);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_Window * window);
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extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_Window * window);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_Window * window);
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#endif
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