Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
This commit is contained in:
Sam Lantinga 2010-01-21 06:21:52 +00:00
parent d7496843fc
commit a0e019f786
73 changed files with 854 additions and 1068 deletions

View file

@ -761,7 +761,7 @@ CommonInit(CommonState * state)
fullscreen_mode.refresh_rate = state->refresh_rate;
state->windows =
(SDL_WindowID *) SDL_malloc(state->num_windows *
(SDL_Window **) SDL_malloc(state->num_windows *
sizeof(*state->windows));
if (!state->windows) {
fprintf(stderr, "Out of memory!\n");