Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
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@ -32,7 +32,7 @@ typedef struct
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int depth;
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int refresh_rate;
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int num_windows;
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SDL_WindowID *windows;
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SDL_Window **windows;
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/* Renderer info */
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const char *renderdriver;
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