Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
This commit is contained in:
Sam Lantinga 2010-01-21 06:21:52 +00:00
parent d7496843fc
commit a0e019f786
73 changed files with 854 additions and 1068 deletions

View file

@ -19,7 +19,7 @@ static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
void
DrawPoints(SDL_WindowID window)
DrawPoints(SDL_Window * window)
{
int i;
int x, y;
@ -64,7 +64,7 @@ DrawPoints(SDL_WindowID window)
}
void
DrawLines(SDL_WindowID window)
DrawLines(SDL_Window * window)
{
int i;
int x1, y1, x2, y2;
@ -118,7 +118,7 @@ DrawLines(SDL_WindowID window)
}
void
DrawRects(SDL_WindowID window)
DrawRects(SDL_Window * window)
{
int i;
SDL_Rect rect;
@ -249,7 +249,7 @@ main(int argc, char *argv[])
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SelectRenderer(event.window.windowID);
SDL_SelectRenderer(SDL_GetWindowFromID(event.window.windowID));
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear();
break;