Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
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73 changed files with 854 additions and 1068 deletions
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@ -20,7 +20,7 @@ static int current_color = 255;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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void
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DrawPoints(SDL_WindowID window)
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DrawPoints(SDL_Window * window)
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{
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int i;
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int x, y;
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@ -86,7 +86,7 @@ add_line(int x1, int y1, int x2, int y2)
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void
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DrawLines(SDL_WindowID window)
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DrawLines(SDL_Window * window)
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{
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int i;
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int x1, y1, x2, y2;
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@ -139,7 +139,7 @@ add_rect(int x1, int y1, int x2, int y2)
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}
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static void
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DrawRects(SDL_WindowID window)
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DrawRects(SDL_Window * window)
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{
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int i;
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int window_w, window_h;
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@ -156,7 +156,7 @@ DrawRects(SDL_WindowID window)
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}
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static void
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DrawRectLineIntersections(SDL_WindowID window)
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DrawRectLineIntersections(SDL_Window * window)
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{
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int i, j, window_w, window_h;
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@ -186,7 +186,7 @@ DrawRectLineIntersections(SDL_WindowID window)
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}
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static void
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DrawRectRectIntersections(SDL_WindowID window)
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DrawRectRectIntersections(SDL_Window * window)
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{
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int i, j;
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@ -324,7 +324,7 @@ main(int argc, char *argv[])
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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SDL_SelectRenderer(event.window.windowID);
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SDL_SelectRenderer(SDL_GetWindowFromID(event.window.windowID));
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear();
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break;
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