Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
This commit is contained in:
Sam Lantinga 2010-01-21 06:21:52 +00:00
parent d7496843fc
commit a0e019f786
73 changed files with 854 additions and 1068 deletions

View file

@ -36,11 +36,11 @@ quit(int rc)
exit(rc);
}
SDL_TextureID
LoadSprite(SDL_WindowID window, char *file)
SDL_Texture *
LoadSprite(SDL_Window * window, char *file)
{
SDL_Surface *temp;
SDL_TextureID sprite;
SDL_Texture *sprite;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
@ -69,7 +69,7 @@ LoadSprite(SDL_WindowID window, char *file)
}
void
MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
MoveSprites(SDL_Window * window, SDL_Texture * sprite)
{
int i, n;
int window_w, window_h;
@ -113,8 +113,8 @@ main(int argc, char *argv[])
{
int i, done;
const char *driver;
SDL_WindowID window;
SDL_TextureID sprite;
SDL_Window *window;
SDL_Texture *sprite;
int window_w, window_h;
int sprite_w, sprite_h;
SDL_Event event;