Take advantage of the existing SDL blitters for normal copy blits.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402039
This commit is contained in:
parent
2bd62ed521
commit
a1c6ec6c23
5 changed files with 28 additions and 270 deletions
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@ -42,7 +42,6 @@ static struct {
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Scale },
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend },
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_RGB888_BGR888 },
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Scale },
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Blend },
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Blend_Scale },
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@ -50,7 +49,6 @@ static struct {
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Scale },
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend },
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{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_BGR888_RGB888 },
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{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Scale },
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{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_RGB888_Blend },
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{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Blend_Scale },
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@ -65,7 +63,6 @@ static struct {
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{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Scale },
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{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend },
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{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_ARGB8888_RGB888 },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Scale },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Blend },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale },
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@ -73,7 +70,6 @@ static struct {
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_ARGB8888_BGR888 },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Scale },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Blend },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale },
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@ -81,7 +77,6 @@ static struct {
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend },
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{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_RGBA8888_RGB888 },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Scale },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Blend },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale },
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@ -89,7 +84,6 @@ static struct {
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_RGBA8888_BGR888 },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Scale },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Blend },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale },
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@ -97,7 +91,6 @@ static struct {
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend },
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{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_ABGR8888_RGB888 },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Scale },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Blend },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale },
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@ -105,7 +98,6 @@ static struct {
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_ABGR8888_BGR888 },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Scale },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Blend },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend },
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{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_BGRA8888_RGB888 },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Scale },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Blend },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_BGRA8888_BGR888 },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Scale },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_BGR888_Blend },
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{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale },
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@ -595,30 +585,6 @@ int SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data)
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return 0;
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}
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int SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data)
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{
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const int flags = data->flags;
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Uint32 pixel;
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Uint32 R, G, B, A;
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while (data->dst_h--) {
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Uint32 *src = (Uint32 *)data->src;
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Uint32 *dst = (Uint32 *)data->dst;
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int n = data->dst_w;
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while (n--) {
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pixel = *src;
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R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
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pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
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*dst = pixel;
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++src;
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++dst;
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}
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data->src += data->src_pitch;
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data->dst += data->dst_pitch;
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}
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return 0;
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}
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int SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data)
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{
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const int flags = data->flags;
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return 0;
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}
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int SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data)
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{
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const int flags = data->flags;
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Uint32 pixel;
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Uint32 R, G, B, A;
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while (data->dst_h--) {
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Uint32 *src = (Uint32 *)data->src;
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Uint32 *dst = (Uint32 *)data->dst;
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int n = data->dst_w;
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while (n--) {
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pixel = *src;
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B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
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pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
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*dst = pixel;
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++src;
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++dst;
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}
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data->src += data->src_pitch;
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data->dst += data->dst_pitch;
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}
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return 0;
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}
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int SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data)
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{
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const int flags = data->flags;
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return 0;
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}
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int SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data)
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{
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const int flags = data->flags;
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Uint32 pixel;
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Uint32 R, G, B, A;
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while (data->dst_h--) {
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Uint32 *src = (Uint32 *)data->src;
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Uint32 *dst = (Uint32 *)data->dst;
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int n = data->dst_w;
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while (n--) {
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pixel = *src;
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A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
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pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
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*dst = pixel;
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++src;
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++dst;
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}
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data->src += data->src_pitch;
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data->dst += data->dst_pitch;
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}
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return 0;
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}
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|
||||
int SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
|
@ -2438,30 +2356,6 @@ int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
Uint32 pixel;
|
||||
Uint32 R, G, B, A;
|
||||
|
||||
while (data->dst_h--) {
|
||||
Uint32 *src = (Uint32 *)data->src;
|
||||
Uint32 *dst = (Uint32 *)data->dst;
|
||||
int n = data->dst_w;
|
||||
while (n--) {
|
||||
pixel = *src;
|
||||
A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
|
||||
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
|
||||
*dst = pixel;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
data->src += data->src_pitch;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
|
@ -2906,30 +2800,6 @@ int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
Uint32 pixel;
|
||||
Uint32 R, G, B, A;
|
||||
|
||||
while (data->dst_h--) {
|
||||
Uint32 *src = (Uint32 *)data->src;
|
||||
Uint32 *dst = (Uint32 *)data->dst;
|
||||
int n = data->dst_w;
|
||||
while (n--) {
|
||||
pixel = *src;
|
||||
R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
|
||||
pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
|
||||
*dst = pixel;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
data->src += data->src_pitch;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
|
@ -3374,30 +3244,6 @@ int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
Uint32 pixel;
|
||||
Uint32 R, G, B, A;
|
||||
|
||||
while (data->dst_h--) {
|
||||
Uint32 *src = (Uint32 *)data->src;
|
||||
Uint32 *dst = (Uint32 *)data->dst;
|
||||
int n = data->dst_w;
|
||||
while (n--) {
|
||||
pixel = *src;
|
||||
R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
|
||||
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
|
||||
*dst = pixel;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
data->src += data->src_pitch;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
|
@ -3842,30 +3688,6 @@ int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
Uint32 pixel;
|
||||
Uint32 R, G, B, A;
|
||||
|
||||
while (data->dst_h--) {
|
||||
Uint32 *src = (Uint32 *)data->src;
|
||||
Uint32 *dst = (Uint32 *)data->dst;
|
||||
int n = data->dst_w;
|
||||
while (n--) {
|
||||
pixel = *src;
|
||||
A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
|
||||
pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
|
||||
*dst = pixel;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
data->src += data->src_pitch;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
|
@ -4310,30 +4132,6 @@ int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
Uint32 pixel;
|
||||
Uint32 R, G, B, A;
|
||||
|
||||
while (data->dst_h--) {
|
||||
Uint32 *src = (Uint32 *)data->src;
|
||||
Uint32 *dst = (Uint32 *)data->dst;
|
||||
int n = data->dst_w;
|
||||
while (n--) {
|
||||
pixel = *src;
|
||||
A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
|
||||
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
|
||||
*dst = pixel;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
data->src += data->src_pitch;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
|
@ -4778,30 +4576,6 @@ int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
Uint32 pixel;
|
||||
Uint32 R, G, B, A;
|
||||
|
||||
while (data->dst_h--) {
|
||||
Uint32 *src = (Uint32 *)data->src;
|
||||
Uint32 *dst = (Uint32 *)data->dst;
|
||||
int n = data->dst_w;
|
||||
while (n--) {
|
||||
pixel = *src;
|
||||
B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
|
||||
pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
|
||||
*dst = pixel;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
data->src += data->src_pitch;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
|
@ -5246,30 +5020,6 @@ int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
Uint32 pixel;
|
||||
Uint32 R, G, B, A;
|
||||
|
||||
while (data->dst_h--) {
|
||||
Uint32 *src = (Uint32 *)data->src;
|
||||
Uint32 *dst = (Uint32 *)data->dst;
|
||||
int n = data->dst_w;
|
||||
while (n--) {
|
||||
pixel = *src;
|
||||
B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
|
||||
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
|
||||
*dst = pixel;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
data->src += data->src_pitch;
|
||||
data->dst += data->dst_pitch;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data)
|
||||
{
|
||||
const int flags = data->flags;
|
||||
|
|
|
@ -55,7 +55,6 @@ extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate(SDL_RenderCopyData *dat
|
|||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -63,7 +62,6 @@ extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate(SDL_RenderCopyData *dat
|
|||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -78,7 +76,6 @@ extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate(SDL_RenderCopyData *dat
|
|||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -86,7 +83,6 @@ extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate(SDL_RenderCopyData *d
|
|||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -94,7 +90,6 @@ extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate(SDL_RenderCopyData *d
|
|||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -102,7 +97,6 @@ extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate(SDL_RenderCopyData *d
|
|||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -110,7 +104,6 @@ extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate(SDL_RenderCopyData *d
|
|||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -118,7 +111,6 @@ extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate(SDL_RenderCopyData *d
|
|||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -126,7 +118,6 @@ extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate(SDL_RenderCopyData *d
|
|||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
@ -134,7 +125,6 @@ extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate(SDL_RenderCopyData *d
|
|||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend(SDL_RenderCopyData *data);
|
||||
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
|
||||
|
|
|
@ -421,9 +421,18 @@ SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
|
||||
surface->userdata =
|
||||
SDL_GetRenderCopyFunc(texture->format, data->format, texture->modMode,
|
||||
texture->blendMode, texture->scaleMode);
|
||||
/* We only need a special copy function for advanced features */
|
||||
if (texture->modMode
|
||||
|| (texture->
|
||||
blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
|
||||
|| texture->scaleMode) {
|
||||
surface->userdata =
|
||||
SDL_GetRenderCopyFunc(texture->format, data->format,
|
||||
texture->modMode, texture->blendMode,
|
||||
texture->scaleMode);
|
||||
} else {
|
||||
surface->userdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
|
|
|
@ -280,10 +280,19 @@ SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
|
||||
surface->userdata =
|
||||
SDL_GetRenderCopyFunc(texture->format, display->current_mode.format,
|
||||
texture->modMode, texture->blendMode,
|
||||
texture->scaleMode);
|
||||
/* We only need a special copy function for advanced features */
|
||||
if (texture->modMode
|
||||
|| (texture->
|
||||
blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
|
||||
|| texture->scaleMode) {
|
||||
surface->userdata =
|
||||
SDL_GetRenderCopyFunc(texture->format,
|
||||
display->current_mode.format,
|
||||
texture->modMode, texture->blendMode,
|
||||
texture->scaleMode);
|
||||
} else {
|
||||
surface->userdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
|
|
|
@ -398,7 +398,7 @@ sub output_copyfunc_h
|
|||
for (my $modulate = 0; $modulate <= 1; ++$modulate) {
|
||||
for (my $blend = 0; $blend <= 1; ++$blend) {
|
||||
for (my $scale = 0; $scale <= 1; ++$scale) {
|
||||
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) {
|
||||
if ( $modulate || $blend || $scale ) {
|
||||
output_copyfuncname("extern int SDLCALL", $src, $dst, $modulate, $blend, $scale, 1, ";\n");
|
||||
}
|
||||
}
|
||||
|
@ -434,7 +434,7 @@ __EOF__
|
|||
for (my $modulate = 0; $modulate <= 1; ++$modulate) {
|
||||
for (my $blend = 0; $blend <= 1; ++$blend) {
|
||||
for (my $scale = 0; $scale <= 1; ++$scale) {
|
||||
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) {
|
||||
if ( $modulate || $blend || $scale ) {
|
||||
print FILE " { SDL_PIXELFORMAT_$src, SDL_PIXELFORMAT_$dst, ";
|
||||
if ( $modulate ) {
|
||||
print FILE "(SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), ";
|
||||
|
@ -497,7 +497,7 @@ sub output_copyfunc_c
|
|||
for (my $modulate = 0; $modulate <= 1; ++$modulate) {
|
||||
for (my $blend = 0; $blend <= 1; ++$blend) {
|
||||
for (my $scale = 0; $scale <= 1; ++$scale) {
|
||||
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) {
|
||||
if ( $modulate || $blend || $scale ) {
|
||||
output_copyfunc($src, $dst, $modulate, $blend, $scale);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue