Allow the render context to do necessary work when the video mode changes.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402017
This commit is contained in:
parent
461c8e2db4
commit
a1ced0d971
7 changed files with 96 additions and 23 deletions
|
@ -34,6 +34,7 @@
|
|||
|
||||
static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
|
||||
static int GL_ActivateRenderer(SDL_Renderer * renderer);
|
||||
static int GL_DisplayModeChanged(SDL_Renderer * renderer);
|
||||
static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int GL_SetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
|
@ -97,6 +98,7 @@ SDL_RenderDriver GL_RenderDriver = {
|
|||
typedef struct
|
||||
{
|
||||
SDL_GLContext context;
|
||||
SDL_bool updateSize;
|
||||
SDL_bool GL_ARB_texture_rectangle_supported;
|
||||
int blendMode;
|
||||
int scaleMode;
|
||||
|
@ -219,6 +221,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
}
|
||||
|
||||
renderer->ActivateRenderer = GL_ActivateRenderer;
|
||||
renderer->DisplayModeChanged = GL_DisplayModeChanged;
|
||||
renderer->CreateTexture = GL_CreateTexture;
|
||||
renderer->SetTexturePalette = GL_SetTexturePalette;
|
||||
renderer->GetTexturePalette = GL_GetTexturePalette;
|
||||
|
@ -282,13 +285,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
} else {
|
||||
data->glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
data->glMatrixMode(GL_PROJECTION);
|
||||
data->glLoadIdentity();
|
||||
data->glMatrixMode(GL_MODELVIEW);
|
||||
data->glLoadIdentity();
|
||||
data->glViewport(0, 0, window->w, window->h);
|
||||
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0,
|
||||
1.0);
|
||||
data->updateSize = SDL_TRUE;
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
@ -299,7 +296,29 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
|
|||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
|
||||
return SDL_GL_MakeCurrent(window->id, data->context);
|
||||
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
|
||||
return -1;
|
||||
}
|
||||
if (data->updateSize) {
|
||||
data->glMatrixMode(GL_PROJECTION);
|
||||
data->glLoadIdentity();
|
||||
data->glMatrixMode(GL_MODELVIEW);
|
||||
data->glLoadIdentity();
|
||||
data->glViewport(0, 0, window->w, window->h);
|
||||
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
|
||||
0.0, 1.0);
|
||||
data->updateSize = SDL_FALSE;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GL_DisplayModeChanged(SDL_Renderer * renderer)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
|
||||
data->updateSize = SDL_TRUE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static __inline__ int
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue