diff --git a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h index 60000ba18..a12931064 100644 --- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h +++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h @@ -12,7 +12,8 @@ extern id gController; // instance of this class from nib // Declare SDL_QuartzWindowDelegate (defined in SDL.framework) -@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject { +@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject +{ // Interface Builder Outlets IBOutlet id _framesPerSecond; IBOutlet id _numSprites; diff --git a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c index 24935912a..d7e45da87 100644 --- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c +++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c @@ -53,9 +53,8 @@ printAttributes() SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; - char *desc[] = - { "Red size: %d bits\n", "Blue size: %d bits\n", - "Green size: %d bits\n", + char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", + "Green size: %d bits\n", "Alpha size: %d bits\n", "Color buffer size: %d bits\n", "Depth bufer size: %d bits\n" }; diff --git a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h index 60000ba18..a12931064 100644 --- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h +++ b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h @@ -12,7 +12,8 @@ extern id gController; // instance of this class from nib // Declare SDL_QuartzWindowDelegate (defined in SDL.framework) -@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject { +@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject +{ // Interface Builder Outlets IBOutlet id _framesPerSecond; IBOutlet id _numSprites; diff --git a/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c b/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c index 24935912a..d7e45da87 100644 --- a/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c +++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c @@ -53,9 +53,8 @@ printAttributes() SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; - char *desc[] = - { "Red size: %d bits\n", "Blue size: %d bits\n", - "Green size: %d bits\n", + char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", + "Green size: %d bits\n", "Alpha size: %d bits\n", "Color buffer size: %d bits\n", "Depth bufer size: %d bits\n" };