Creating a context makes it current, per the documentation.
Applied a variant of the multi-card OpenGL fix from SDL 1.2 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402497
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4 changed files with 70 additions and 41 deletions
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@ -150,7 +150,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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NSOpenGLContext *nscontext;
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NSOpenGLContext *context;
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int i = 0;
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pool = [[NSAutoreleasePool alloc] init];
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@ -212,11 +212,11 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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nscontext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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[fmt release];
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if (nscontext == nil) {
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if (context == nil) {
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SDL_SetError ("Failed creating OpenGL context");
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[pool release];
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return NULL;
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@ -240,7 +240,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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{
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long cache_max = 64;
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CGLContextObj ctx = [nscontext CGLContextObj];
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CGLContextObj ctx = [context CGLContextObj];
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CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
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CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
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}
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@ -248,7 +248,13 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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/* End Wisdom from Apple Engineer section. --ryan. */
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[pool release];
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return nscontext;
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if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
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Cocoa_GL_DeleteContext(_this, context);
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return NULL;
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}
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return context;
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}
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int
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@ -292,32 +292,11 @@ HasExtension(const char *extension, const char *extensions)
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}
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static void
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WIN_GL_InitExtensions(_THIS)
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WIN_GL_InitExtensions(_THIS, HDC hdc)
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{
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HWND hwnd;
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HDC hdc;
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PIXELFORMATDESCRIPTOR pfd;
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int pixel_format;
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HGLRC hglrc;
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const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
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const char *extensions;
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hwnd =
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CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
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10, 10, NULL, NULL, SDL_Instance, NULL);
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WIN_PumpEvents(_this);
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hdc = GetDC(hwnd);
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WIN_GL_SetupPixelFormat(_this, &pfd);
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pixel_format = ChoosePixelFormat(hdc, &pfd);
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SetPixelFormat(hdc, pixel_format, &pfd);
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hglrc = _this->gl_data->wglCreateContext(hdc);
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if (hglrc) {
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_this->gl_data->wglMakeCurrent(hdc, hglrc);
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}
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wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
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_this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
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if (wglGetExtensionsStringARB) {
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@ -350,15 +329,48 @@ WIN_GL_InitExtensions(_THIS)
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WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT");
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_this->gl_data->wglGetSwapIntervalEXT =
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WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT");
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} else {
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_this->gl_data->wglSwapIntervalEXT = NULL;
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_this->gl_data->wglGetSwapIntervalEXT = NULL;
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}
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}
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static int
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WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
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{
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HWND hwnd;
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HDC hdc;
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HGLRC hglrc;
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int pixel_format = 0;
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unsigned int matching;
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hwnd =
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CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
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10, 10, NULL, NULL, SDL_Instance, NULL);
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WIN_PumpEvents(_this);
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hdc = GetDC(hwnd);
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hglrc = _this->gl_data->wglCreateContext(hdc);
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if (hglrc) {
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_this->gl_data->wglMakeCurrent(hdc, hglrc);
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WIN_GL_InitExtensions(_this, hdc);
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if (_this->gl_data->WGL_ARB_pixel_format) {
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_this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
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1, &pixel_format,
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&matching);
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}
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_this->gl_data->wglMakeCurrent(NULL, NULL);
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_this->gl_data->wglDeleteContext(hglrc);
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}
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ReleaseDC(hwnd, hdc);
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DestroyWindow(hwnd);
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WIN_PumpEvents(_this);
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return pixel_format;
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}
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static int
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@ -383,9 +395,6 @@ WIN_GL_Initialize(_THIS)
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return -1;
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}
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/* Initialize extensions */
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WIN_GL_InitExtensions(_this);
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return 0;
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}
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@ -408,7 +417,6 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
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PIXELFORMATDESCRIPTOR pfd;
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int pixel_format;
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unsigned int matching;
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int iAttribs[64];
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int *iAttr;
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float fAttribs[1] = { 0 };
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@ -495,10 +503,8 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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*iAttr = 0;
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/* Choose and set the closest available pixel format */
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if (!_this->gl_data->WGL_ARB_pixel_format
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|| !_this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
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1, &pixel_format,
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&matching) || !matching) {
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pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
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if (!pixel_format) {
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pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
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}
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if (!pixel_format) {
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@ -522,8 +528,22 @@ SDL_GLContext
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WIN_GL_CreateContext(_THIS, SDL_Window * window)
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{
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HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
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HGLRC context;
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return _this->gl_data->wglCreateContext(hdc);
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context = _this->gl_data->wglCreateContext(hdc);
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if (!context) {
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SDL_SetError("Could not create GL context");
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return NULL;
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}
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if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
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WIN_GL_DeleteContext(_this, context);
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return NULL;
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}
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WIN_GL_InitExtensions(_this, hdc);
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return context;
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}
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int
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@ -426,8 +426,15 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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if (!context) {
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SDL_SetError("Could not create GL context");
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return NULL;
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}
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return (SDL_GLContext) context;
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if (X11_GL_MakeCurrent(_this, window, context) < 0) {
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X11_GL_DeleteContext(_this, context);
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return NULL;
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}
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return context;
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}
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int
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@ -225,10 +225,6 @@ main(int argc, char *argv[])
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fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
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quit(2);
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}
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if (SDL_GL_MakeCurrent(state->windows[0], context) < 0) {
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fprintf(stderr, "SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
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quit(2);
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}
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if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
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