Fixed crash when shaders are not supported

This commit is contained in:
Sam Lantinga 2011-02-09 09:36:40 -08:00
parent 631784d9a2
commit a429b886d4

View file

@ -181,9 +181,11 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
static void DestroyShaderProgram(ShaderData *data)
{
glDeleteObjectARB(data->vert_shader);
glDeleteObjectARB(data->frag_shader);
glDeleteObjectARB(data->program);
if (shaders_supported) {
glDeleteObjectARB(data->vert_shader);
glDeleteObjectARB(data->frag_shader);
glDeleteObjectARB(data->program);
}
}
static SDL_bool InitShaders()
@ -481,3 +483,5 @@ main(int argc, char *argv[])
}
#endif /* HAVE_OPENGL */
/* vi: set ts=4 sw=4 expandtab: */