Fixed crash when shaders are not supported

This commit is contained in:
Sam Lantinga 2011-02-09 09:36:40 -08:00
parent 631784d9a2
commit a429b886d4

View file

@ -181,9 +181,11 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
static void DestroyShaderProgram(ShaderData *data) static void DestroyShaderProgram(ShaderData *data)
{ {
glDeleteObjectARB(data->vert_shader); if (shaders_supported) {
glDeleteObjectARB(data->frag_shader); glDeleteObjectARB(data->vert_shader);
glDeleteObjectARB(data->program); glDeleteObjectARB(data->frag_shader);
glDeleteObjectARB(data->program);
}
} }
static SDL_bool InitShaders() static SDL_bool InitShaders()
@ -481,3 +483,5 @@ main(int argc, char *argv[])
} }
#endif /* HAVE_OPENGL */ #endif /* HAVE_OPENGL */
/* vi: set ts=4 sw=4 expandtab: */