Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Thanks guys!
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11 changed files with 879 additions and 45 deletions
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@ -87,6 +87,7 @@ struct SDL_Renderer
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int count);
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int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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int (*SetTargetTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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void (*RenderPresent) (SDL_Renderer * renderer);
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