WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in

This commit is contained in:
David Ludwig 2013-11-29 00:19:46 -05:00
parent 603365be1e
commit a4f050087d
4 changed files with 28 additions and 0 deletions

View file

@ -179,6 +179,10 @@ typedef unsigned int uintptr_t;
/* Enable appropriate renderer(s) */
#define SDL_VIDEO_RENDER_D3D11 1
#if SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Enable system power support */
// TODO, WinRT: investigate system power support. The Win32-based APIs don't work on WinRT.
#define SDL_POWER_DISABLED 1