WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in

This commit is contained in:
David Ludwig 2013-11-29 00:19:46 -05:00
parent 603365be1e
commit a4f050087d
4 changed files with 28 additions and 0 deletions

View file

@ -1772,6 +1772,14 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
return NULL;
}
#if __WINRT__
/* DLudwig, 2013-11-29: ANGLE for WinRT doesn't seem to work unless VSync
* is turned on. Not doing so will freeze the screen's contents to that
* of the first drawn frame.
*/
flags |= SDL_RENDERER_PRESENTVSYNC;
#endif
if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {