Unpacked Xcode.tar.gz.
--HG-- branch : SDL-1.2
This commit is contained in:
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611dc45d10
commit
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161 changed files with 36489 additions and 9 deletions
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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||||
<key>CFBundleExecutable</key>
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||||
<string>${EXECUTABLE_NAME}</string>
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||||
<key>CFBundleIconFile</key>
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||||
<string></string>
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||||
<key>CFBundleIdentifier</key>
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<string>com.yourcompany.___PROJECTNAMEASXML___</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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||||
<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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||||
<key>CFBundlePackageType</key>
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||||
<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>NSMainNibFile</key>
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<string>SDLMain</string>
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<key>NSPrincipalClass</key>
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||||
<string>NSApplication</string>
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||||
<key>LSMinimumSystemVersionByArchitecture</key>
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||||
<dict>
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||||
<key>x86_64</key>
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||||
<string>10.6.0</string>
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<key>i386</key>
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||||
<string>10.4.0</string>
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<key>ppc</key>
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<string>10.4.0</string>
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</dict>
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</dict>
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</plist>
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
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Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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Feel free to customize this file to suit your needs
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*/
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#ifndef _SDLMain_h_
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#define _SDLMain_h_
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#import <Cocoa/Cocoa.h>
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@interface SDLMain : NSObject
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@end
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#endif /* _SDLMain_h_ */
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383
Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/SDLMain.m
Normal file
383
Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/SDLMain.m
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
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Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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||||
Feel free to customize this file to suit your needs
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*/
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#include "SDL.h"
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#include "SDLMain.h"
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#include <sys/param.h> /* for MAXPATHLEN */
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#include <unistd.h>
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/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
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but the method still is there and works. To avoid warnings, we declare
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it ourselves here. */
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@interface NSApplication(SDL_Missing_Methods)
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- (void)setAppleMenu:(NSMenu *)menu;
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@end
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/* Use this flag to determine whether we use SDLMain.nib or not */
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#define SDL_USE_NIB_FILE 0
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/* Use this flag to determine whether we use CPS (docking) or not */
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#define SDL_USE_CPS 1
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#ifdef SDL_USE_CPS
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/* Portions of CPS.h */
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typedef struct CPSProcessSerNum
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{
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UInt32 lo;
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UInt32 hi;
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} CPSProcessSerNum;
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||||
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
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extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
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extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
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#endif /* SDL_USE_CPS */
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static int gArgc;
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static char **gArgv;
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static BOOL gFinderLaunch;
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static BOOL gCalledAppMainline = FALSE;
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static NSString *getApplicationName(void)
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{
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const NSDictionary *dict;
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NSString *appName = 0;
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/* Determine the application name */
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dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
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if (dict)
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appName = [dict objectForKey: @"CFBundleName"];
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if (![appName length])
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appName = [[NSProcessInfo processInfo] processName];
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return appName;
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}
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#if SDL_USE_NIB_FILE
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/* A helper category for NSString */
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@interface NSString (ReplaceSubString)
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||||
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
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@end
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#endif
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@interface SDLApplication : NSApplication
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@end
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@implementation SDLApplication
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/* Invoked from the Quit menu item */
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- (void)terminate:(id)sender
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{
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/* Post a SDL_QUIT event */
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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@end
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/* The main class of the application, the application's delegate */
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@implementation SDLMain
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/* Set the working directory to the .app's parent directory */
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- (void) setupWorkingDirectory:(BOOL)shouldChdir
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{
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if (shouldChdir)
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{
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char parentdir[MAXPATHLEN];
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CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
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if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
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chdir(parentdir); /* chdir to the binary app's parent */
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}
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CFRelease(url);
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CFRelease(url2);
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}
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}
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#if SDL_USE_NIB_FILE
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/* Fix menu to contain the real app name instead of "SDL App" */
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- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
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{
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NSRange aRange;
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NSEnumerator *enumerator;
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NSMenuItem *menuItem;
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aRange = [[aMenu title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
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enumerator = [[aMenu itemArray] objectEnumerator];
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while ((menuItem = [enumerator nextObject]))
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{
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aRange = [[menuItem title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
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if ([menuItem hasSubmenu])
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[self fixMenu:[menuItem submenu] withAppName:appName];
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}
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[ aMenu sizeToFit ];
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}
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#else
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static void setApplicationMenu(void)
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{
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/* warning: this code is very odd */
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NSMenu *appleMenu;
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NSMenuItem *menuItem;
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NSString *title;
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NSString *appName;
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appName = getApplicationName();
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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/* Add menu items */
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title = [@"About " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Hide " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
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[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Quit " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
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/* Put menu into the menubar */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:appleMenu];
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[[NSApp mainMenu] addItem:menuItem];
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/* Tell the application object that this is now the application menu */
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[NSApp setAppleMenu:appleMenu];
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/* Finally give up our references to the objects */
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[appleMenu release];
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[menuItem release];
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}
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/* Create a window menu */
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static void setupWindowMenu(void)
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{
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NSMenu *windowMenu;
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NSMenuItem *windowMenuItem;
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NSMenuItem *menuItem;
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windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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/* "Minimize" item */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
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[windowMenu addItem:menuItem];
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[menuItem release];
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/* Put menu into the menubar */
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windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
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[windowMenuItem setSubmenu:windowMenu];
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[[NSApp mainMenu] addItem:windowMenuItem];
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/* Tell the application object that this is now the window menu */
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[NSApp setWindowsMenu:windowMenu];
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/* Finally give up our references to the objects */
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[windowMenu release];
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[windowMenuItem release];
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}
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/* Replacement for NSApplicationMain */
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static void CustomApplicationMain (int argc, char **argv)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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SDLMain *sdlMain;
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/* Ensure the application object is initialised */
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[SDLApplication sharedApplication];
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#ifdef SDL_USE_CPS
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{
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CPSProcessSerNum PSN;
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/* Tell the dock about us */
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if (!CPSGetCurrentProcess(&PSN))
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if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
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if (!CPSSetFrontProcess(&PSN))
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[SDLApplication sharedApplication];
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}
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#endif /* SDL_USE_CPS */
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/* Set up the menubar */
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[NSApp setMainMenu:[[NSMenu alloc] init]];
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setApplicationMenu();
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setupWindowMenu();
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/* Create SDLMain and make it the app delegate */
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sdlMain = [[SDLMain alloc] init];
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[NSApp setDelegate:sdlMain];
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/* Start the main event loop */
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[NSApp run];
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[sdlMain release];
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[pool release];
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}
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#endif
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|
||||
/*
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* Catch document open requests...this lets us notice files when the app
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* was launched by double-clicking a document, or when a document was
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* dragged/dropped on the app's icon. You need to have a
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* CFBundleDocumentsType section in your Info.plist to get this message,
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* apparently.
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*
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* Files are added to gArgv, so to the app, they'll look like command line
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* arguments. Previously, apps launched from the finder had nothing but
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* an argv[0].
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*
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* This message may be received multiple times to open several docs on launch.
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*
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* This message is ignored once the app's mainline has been called.
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*/
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- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
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{
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const char *temparg;
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size_t arglen;
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||||
char *arg;
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||||
char **newargv;
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if (!gFinderLaunch) /* MacOS is passing command line args. */
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return FALSE;
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if (gCalledAppMainline) /* app has started, ignore this document. */
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return FALSE;
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temparg = [filename UTF8String];
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arglen = SDL_strlen(temparg) + 1;
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arg = (char *) SDL_malloc(arglen);
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if (arg == NULL)
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return FALSE;
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newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
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||||
if (newargv == NULL)
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{
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SDL_free(arg);
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return FALSE;
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}
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gArgv = newargv;
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SDL_strlcpy(arg, temparg, arglen);
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gArgv[gArgc++] = arg;
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gArgv[gArgc] = NULL;
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return TRUE;
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||||
}
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||||
|
||||
/* Called when the internal event loop has just started running */
|
||||
- (void) applicationDidFinishLaunching: (NSNotification *) note
|
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{
|
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int status;
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/* Set the working directory to the .app's parent directory */
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[self setupWorkingDirectory:gFinderLaunch];
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#if SDL_USE_NIB_FILE
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/* Set the main menu to contain the real app name instead of "SDL App" */
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[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
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#endif
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|
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/* Hand off to main application code */
|
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gCalledAppMainline = TRUE;
|
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status = SDL_main (gArgc, gArgv);
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/* We're done, thank you for playing */
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exit(status);
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}
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||||
@end
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||||
|
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||||
@implementation NSString (ReplaceSubString)
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||||
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
|
||||
{
|
||||
unsigned int bufferSize;
|
||||
unsigned int selfLen = [self length];
|
||||
unsigned int aStringLen = [aString length];
|
||||
unichar *buffer;
|
||||
NSRange localRange;
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||||
NSString *result;
|
||||
|
||||
bufferSize = selfLen + aStringLen - aRange.length;
|
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buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
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||||
|
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/* Get first part into buffer */
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||||
localRange.location = 0;
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||||
localRange.length = aRange.location;
|
||||
[self getCharacters:buffer range:localRange];
|
||||
|
||||
/* Get middle part into buffer */
|
||||
localRange.location = 0;
|
||||
localRange.length = aStringLen;
|
||||
[aString getCharacters:(buffer+aRange.location) range:localRange];
|
||||
|
||||
/* Get last part into buffer */
|
||||
localRange.location = aRange.location + aRange.length;
|
||||
localRange.length = selfLen - localRange.location;
|
||||
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
|
||||
|
||||
/* Build output string */
|
||||
result = [NSString stringWithCharacters:buffer length:bufferSize];
|
||||
|
||||
NSDeallocateMemoryPages(buffer, bufferSize);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
|
||||
#ifdef main
|
||||
# undef main
|
||||
#endif
|
||||
|
||||
|
||||
/* Main entry point to executable - should *not* be SDL_main! */
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
/* Copy the arguments into a global variable */
|
||||
/* This is passed if we are launched by double-clicking */
|
||||
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
|
||||
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
|
||||
gArgv[0] = argv[0];
|
||||
gArgv[1] = NULL;
|
||||
gArgc = 1;
|
||||
gFinderLaunch = YES;
|
||||
} else {
|
||||
int i;
|
||||
gArgc = argc;
|
||||
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
|
||||
for (i = 0; i <= argc; i++)
|
||||
gArgv[i] = argv[i];
|
||||
gFinderLaunch = NO;
|
||||
}
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
[SDLApplication poseAsClass:[NSApplication class]];
|
||||
NSApplicationMain (argc, argv);
|
||||
#else
|
||||
CustomApplicationMain (argc, argv);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
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|||
//
|
||||
// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project
|
||||
//
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#endif
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Binary file not shown.
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|||
{
|
||||
FilesToRename = {
|
||||
"SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
|
||||
};
|
||||
FilesToMacroExpand = (
|
||||
"ÇPROJECTNAMEÈ_Prefix.pch",
|
||||
"Info.plist",
|
||||
"English.lproj/InfoPlist.strings",
|
||||
"main.c",
|
||||
);
|
||||
Description = "This project builds an SDL-based application that uses OpenGL.";
|
||||
}
|
|
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|||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 42;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
002F39FA09D0881F00EBEB88 /* SDL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F39F909D0881F00EBEB88 /* SDL.framework */; };
|
||||
002F3A0009D0884600EBEB88 /* SDL.framework in Copy Frameworks into .app bundle */ = {isa = PBXBuildFile; fileRef = 002F39F909D0881F00EBEB88 /* SDL.framework */; };
|
||||
002F3A2E09D0888800EBEB88 /* SDLMain.m in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A2C09D0888800EBEB88 /* SDLMain.m */; };
|
||||
002F3A3F09D088BA00EBEB88 /* main.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A3E09D088BA00EBEB88 /* main.c */; };
|
||||
002F3BFA09D0938900EBEB88 /* atlantis.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3BF409D0938900EBEB88 /* atlantis.c */; };
|
||||
002F3BFC09D0938900EBEB88 /* dolphin.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3BF609D0938900EBEB88 /* dolphin.c */; };
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||||
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/**
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* ALL RIGHTS RESERVED
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|
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* copyright notice appear in all copies and that both the copyright notice
|
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|
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* written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
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|
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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|
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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|
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <sys/time.h>
|
||||
#include <GLUT/glut.h>
|
||||
#include "atlantis.h"
|
||||
|
||||
fishRec sharks[NUM_SHARKS];
|
||||
fishRec momWhale;
|
||||
fishRec babyWhale;
|
||||
fishRec dolph;
|
||||
|
||||
GLboolean Timing = GL_TRUE;
|
||||
|
||||
int w_win = 640;
|
||||
int h_win = 480;
|
||||
GLint count = 0;
|
||||
GLenum StrMode = GL_VENDOR;
|
||||
|
||||
GLboolean moving;
|
||||
|
||||
static double mtime(void)
|
||||
{
|
||||
struct timeval tk_time;
|
||||
struct timezone tz;
|
||||
|
||||
gettimeofday(&tk_time, &tz);
|
||||
|
||||
return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
|
||||
}
|
||||
|
||||
static double filter(double in, double *save)
|
||||
{
|
||||
static double k1 = 0.9;
|
||||
static double k2 = 0.05;
|
||||
|
||||
save[3] = in;
|
||||
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
|
||||
|
||||
save[0]=save[1];
|
||||
save[2]=save[3];
|
||||
|
||||
return(save[1]);
|
||||
}
|
||||
|
||||
void DrawStr(const char *str)
|
||||
{
|
||||
GLint i = 0;
|
||||
|
||||
if(!str) return;
|
||||
|
||||
while(str[i])
|
||||
{
|
||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
InitFishs(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NUM_SHARKS; i++) {
|
||||
sharks[i].x = 70000.0 + rand() % 6000;
|
||||
sharks[i].y = rand() % 6000;
|
||||
sharks[i].z = rand() % 6000;
|
||||
sharks[i].psi = rand() % 360 - 180.0;
|
||||
sharks[i].v = 1.0;
|
||||
}
|
||||
|
||||
dolph.x = 30000.0;
|
||||
dolph.y = 0.0;
|
||||
dolph.z = 6000.0;
|
||||
dolph.psi = 90.0;
|
||||
dolph.theta = 0.0;
|
||||
dolph.v = 3.0;
|
||||
|
||||
momWhale.x = 70000.0;
|
||||
momWhale.y = 0.0;
|
||||
momWhale.z = 0.0;
|
||||
momWhale.psi = 90.0;
|
||||
momWhale.theta = 0.0;
|
||||
momWhale.v = 3.0;
|
||||
|
||||
babyWhale.x = 60000.0;
|
||||
babyWhale.y = -2000.0;
|
||||
babyWhale.z = -2000.0;
|
||||
babyWhale.psi = 90.0;
|
||||
babyWhale.theta = 0.0;
|
||||
babyWhale.v = 3.0;
|
||||
}
|
||||
|
||||
void
|
||||
Atlantis_Init(void)
|
||||
{
|
||||
static float ambient[] = {0.2, 0.2, 0.2, 1.0};
|
||||
static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
|
||||
static float position[] = {0.0, 1.0, 0.0, 0.0};
|
||||
static float mat_shininess[] = {90.0};
|
||||
static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
|
||||
static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
|
||||
static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
|
||||
static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
|
||||
static float lmodel_localviewer[] = {0.0};
|
||||
//GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
|
||||
//GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
|
||||
static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
|
||||
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
glDepthFunc(GL_LESS);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, position);
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
||||
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
|
||||
|
||||
InitFishs();
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_EXP);
|
||||
glFogf(GL_FOG_DENSITY, 0.0000025);
|
||||
glFogfv(GL_FOG_COLOR, fog_color);
|
||||
|
||||
glClearColor(0.0, 0.5, 0.9, 1.0);
|
||||
}
|
||||
|
||||
void
|
||||
Atlantis_Reshape(int width, int height)
|
||||
{
|
||||
w_win = width;
|
||||
h_win = height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
void
|
||||
Atlantis_Animate(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NUM_SHARKS; i++) {
|
||||
SharkPilot(&sharks[i]);
|
||||
SharkMiss(i);
|
||||
}
|
||||
WhalePilot(&dolph);
|
||||
dolph.phi++;
|
||||
//glutPostRedisplay();
|
||||
WhalePilot(&momWhale);
|
||||
momWhale.phi++;
|
||||
WhalePilot(&babyWhale);
|
||||
babyWhale.phi++;
|
||||
}
|
||||
|
||||
void
|
||||
Atlantis_Key(unsigned char key, int x, int y)
|
||||
{
|
||||
switch (key) {
|
||||
case 't':
|
||||
Timing = !Timing;
|
||||
break;
|
||||
case ' ':
|
||||
switch(StrMode)
|
||||
{
|
||||
case GL_EXTENSIONS:
|
||||
StrMode = GL_VENDOR;
|
||||
break;
|
||||
case GL_VENDOR:
|
||||
StrMode = GL_RENDERER;
|
||||
break;
|
||||
case GL_RENDERER:
|
||||
StrMode = GL_VERSION;
|
||||
break;
|
||||
case GL_VERSION:
|
||||
StrMode = GL_EXTENSIONS;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 27: /* Esc will quit */
|
||||
exit(1);
|
||||
break;
|
||||
case 's': /* "s" start animation */
|
||||
moving = GL_TRUE;
|
||||
//glutIdleFunc(Animate);
|
||||
break;
|
||||
case 'a': /* "a" stop animation */
|
||||
moving = GL_FALSE;
|
||||
//glutIdleFunc(NULL);
|
||||
break;
|
||||
case '.': /* "." will advance frame */
|
||||
if (!moving) {
|
||||
Atlantis_Animate();
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
void Display(void)
|
||||
{
|
||||
static float P123[3] = {-448.94, -203.14, 9499.60};
|
||||
static float P124[3] = {-442.64, -185.20, 9528.07};
|
||||
static float P125[3] = {-441.07, -148.05, 9528.07};
|
||||
static float P126[3] = {-443.43, -128.84, 9499.60};
|
||||
static float P127[3] = {-456.87, -146.78, 9466.67};
|
||||
static float P128[3] = {-453.68, -183.93, 9466.67};
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
FishTransform(&dolph);
|
||||
DrawDolphin(&dolph);
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
*/
|
||||
|
||||
void
|
||||
Atlantis_Display(void)
|
||||
{
|
||||
int i;
|
||||
static double th[4] = {0.0, 0.0, 0.0, 0.0};
|
||||
static double t1 = 0.0, t2 = 0.0, t;
|
||||
char num_str[128];
|
||||
|
||||
t1 = t2;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
for (i = 0; i < NUM_SHARKS; i++) {
|
||||
glPushMatrix();
|
||||
FishTransform(&sharks[i]);
|
||||
DrawShark(&sharks[i]);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
FishTransform(&dolph);
|
||||
DrawDolphin(&dolph);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
FishTransform(&momWhale);
|
||||
DrawWhale(&momWhale);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
FishTransform(&babyWhale);
|
||||
glScalef(0.45, 0.45, 0.3);
|
||||
DrawWhale(&babyWhale);
|
||||
glPopMatrix();
|
||||
|
||||
if(Timing)
|
||||
{
|
||||
t2 = mtime();
|
||||
t = t2 - t1;
|
||||
if(t > 0.0001) t = 1.0 / t;
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
//glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
|
||||
|
||||
glRasterPos2f(5.0, 5.0);
|
||||
|
||||
switch(StrMode)
|
||||
{
|
||||
case GL_VENDOR:
|
||||
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
|
||||
DrawStr(num_str);
|
||||
DrawStr(glGetString(GL_VENDOR));
|
||||
break;
|
||||
case GL_RENDERER:
|
||||
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
|
||||
DrawStr(num_str);
|
||||
DrawStr(glGetString(GL_RENDERER));
|
||||
break;
|
||||
case GL_VERSION:
|
||||
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
|
||||
DrawStr(num_str);
|
||||
DrawStr(glGetString(GL_VERSION));
|
||||
break;
|
||||
case GL_EXTENSIONS:
|
||||
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
|
||||
DrawStr(num_str);
|
||||
DrawStr(glGetString(GL_EXTENSIONS));
|
||||
break;
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
//glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
count++;
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
/*
|
||||
void
|
||||
Visible(int state)
|
||||
{
|
||||
if (state == GLUT_VISIBLE) {
|
||||
if (moving)
|
||||
glutIdleFunc(Animate);
|
||||
} else {
|
||||
if (moving)
|
||||
glutIdleFunc(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
timingSelect(int value)
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
case 1:
|
||||
StrMode = GL_VENDOR;
|
||||
break;
|
||||
case 2:
|
||||
StrMode = GL_RENDERER;
|
||||
break;
|
||||
case 3:
|
||||
StrMode = GL_VERSION;
|
||||
break;
|
||||
case 4:
|
||||
StrMode = GL_EXTENSIONS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
menuSelect(int value)
|
||||
{
|
||||
switch (value) {
|
||||
case 1:
|
||||
moving = GL_TRUE;
|
||||
glutIdleFunc(Animate);
|
||||
break;
|
||||
case 2:
|
||||
moving = GL_FALSE;
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 4:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char **argv)
|
||||
{
|
||||
GLboolean fullscreen = GL_FALSE;
|
||||
GLint time_menu;
|
||||
|
||||
srand(0);
|
||||
|
||||
glutInit(&argc, argv);
|
||||
if (argc > 1 && !strcmp(argv[1], "-w"))
|
||||
fullscreen = GL_FALSE;
|
||||
|
||||
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInitDisplayString("rgba double depth=24");
|
||||
if (fullscreen) {
|
||||
glutGameModeString("1024x768:32");
|
||||
glutEnterGameMode();
|
||||
} else {
|
||||
glutInitWindowSize(320, 240);
|
||||
glutCreateWindow("Atlantis Timing");
|
||||
}
|
||||
Init();
|
||||
glutDisplayFunc(Display);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
moving = GL_TRUE;
|
||||
glutIdleFunc(Animate);
|
||||
glutVisibilityFunc(Visible);
|
||||
|
||||
time_menu = glutCreateMenu(timingSelect);
|
||||
glutAddMenuEntry("GL_VENDOR", 1);
|
||||
glutAddMenuEntry("GL_RENDERER", 2);
|
||||
glutAddMenuEntry("GL_VERSION", 3);
|
||||
glutAddMenuEntry("GL_EXTENSIONS", 4);
|
||||
|
||||
glutCreateMenu(menuSelect);
|
||||
glutAddMenuEntry("Start motion", 1);
|
||||
glutAddMenuEntry("Stop motion", 2);
|
||||
glutAddSubMenu("Timing Mode", time_menu);
|
||||
glutAddMenuEntry("Quit", 4);
|
||||
|
||||
//glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
glutMainLoop();
|
||||
return 0; // ANSI C requires main to return int.
|
||||
}
|
||||
*/
|
|
@ -0,0 +1,65 @@
|
|||
/**
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
#define RAD 57.295
|
||||
#define RRAD 0.01745
|
||||
|
||||
#define NUM_SHARKS 4
|
||||
#define SHARKSIZE 6000
|
||||
#define SHARKSPEED 100.0
|
||||
|
||||
#define WHALESPEED 250.0
|
||||
|
||||
typedef struct _fishRec {
|
||||
float x, y, z, phi, theta, psi, v;
|
||||
float xt, yt, zt;
|
||||
float htail, vtail;
|
||||
float dtheta;
|
||||
int spurt, attack;
|
||||
} fishRec;
|
||||
|
||||
extern fishRec sharks[NUM_SHARKS];
|
||||
extern fishRec momWhale;
|
||||
extern fishRec babyWhale;
|
||||
extern fishRec dolph;
|
||||
|
||||
extern void FishTransform(fishRec *);
|
||||
extern void WhalePilot(fishRec *);
|
||||
extern void SharkPilot(fishRec *);
|
||||
extern void SharkMiss(int);
|
||||
extern void DrawWhale(fishRec *);
|
||||
extern void DrawShark(fishRec *);
|
||||
extern void DrawDolphin(fishRec *);
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,188 @@
|
|||
/**
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
#include <math.h>
|
||||
#include <stdlib.h> /* For rand(). */
|
||||
#include <GLUT/glut.h>
|
||||
#include "atlantis.h"
|
||||
|
||||
void
|
||||
FishTransform(fishRec * fish)
|
||||
{
|
||||
|
||||
glTranslatef(fish->y, fish->z, -fish->x);
|
||||
glRotatef(-fish->psi, 0.0, 1.0, 0.0);
|
||||
glRotatef(fish->theta, 1.0, 0.0, 0.0);
|
||||
glRotatef(-fish->phi, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
void
|
||||
WhalePilot(fishRec * fish)
|
||||
{
|
||||
|
||||
fish->phi = -20.0;
|
||||
fish->theta = 0.0;
|
||||
fish->psi -= 0.5;
|
||||
|
||||
fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
|
||||
fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
|
||||
fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
|
||||
}
|
||||
|
||||
void
|
||||
SharkPilot(fishRec * fish)
|
||||
{
|
||||
static int sign = 1;
|
||||
float X, Y, Z, tpsi, ttheta, thetal;
|
||||
|
||||
fish->xt = 60000.0;
|
||||
fish->yt = 0.0;
|
||||
fish->zt = 0.0;
|
||||
|
||||
X = fish->xt - fish->x;
|
||||
Y = fish->yt - fish->y;
|
||||
Z = fish->zt - fish->z;
|
||||
|
||||
thetal = fish->theta;
|
||||
|
||||
ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));
|
||||
|
||||
if (ttheta > fish->theta + 0.25) {
|
||||
fish->theta += 0.5;
|
||||
} else if (ttheta < fish->theta - 0.25) {
|
||||
fish->theta -= 0.5;
|
||||
}
|
||||
if (fish->theta > 90.0) {
|
||||
fish->theta = 90.0;
|
||||
}
|
||||
if (fish->theta < -90.0) {
|
||||
fish->theta = -90.0;
|
||||
}
|
||||
fish->dtheta = fish->theta - thetal;
|
||||
|
||||
tpsi = RAD * atan2(Y, X);
|
||||
|
||||
fish->attack = 0;
|
||||
|
||||
if (fabs(tpsi - fish->psi) < 10.0) {
|
||||
fish->attack = 1;
|
||||
} else if (fabs(tpsi - fish->psi) < 45.0) {
|
||||
if (fish->psi > tpsi) {
|
||||
fish->psi -= 0.5;
|
||||
if (fish->psi < -180.0) {
|
||||
fish->psi += 360.0;
|
||||
}
|
||||
} else if (fish->psi < tpsi) {
|
||||
fish->psi += 0.5;
|
||||
if (fish->psi > 180.0) {
|
||||
fish->psi -= 360.0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (rand() % 100 > 98) {
|
||||
sign = 1 - sign;
|
||||
}
|
||||
fish->psi += sign;
|
||||
if (fish->psi > 180.0) {
|
||||
fish->psi -= 360.0;
|
||||
}
|
||||
if (fish->psi < -180.0) {
|
||||
fish->psi += 360.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (fish->attack) {
|
||||
if (fish->v < 1.1) {
|
||||
fish->spurt = 1;
|
||||
}
|
||||
if (fish->spurt) {
|
||||
fish->v += 0.2;
|
||||
}
|
||||
if (fish->v > 5.0) {
|
||||
fish->spurt = 0;
|
||||
}
|
||||
if ((fish->v > 1.0) && (!fish->spurt)) {
|
||||
fish->v -= 0.2;
|
||||
}
|
||||
} else {
|
||||
if (!(rand() % 400) && (!fish->spurt)) {
|
||||
fish->spurt = 1;
|
||||
}
|
||||
if (fish->spurt) {
|
||||
fish->v += 0.05;
|
||||
}
|
||||
if (fish->v > 3.0) {
|
||||
fish->spurt = 0;
|
||||
}
|
||||
if ((fish->v > 1.0) && (!fish->spurt)) {
|
||||
fish->v -= 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
|
||||
fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
|
||||
fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
|
||||
}
|
||||
|
||||
void
|
||||
SharkMiss(int i)
|
||||
{
|
||||
int j;
|
||||
float avoid, thetal;
|
||||
float X, Y, Z, R;
|
||||
|
||||
for (j = 0; j < NUM_SHARKS; j++) {
|
||||
if (j != i) {
|
||||
X = sharks[j].x - sharks[i].x;
|
||||
Y = sharks[j].y - sharks[i].y;
|
||||
Z = sharks[j].z - sharks[i].z;
|
||||
|
||||
R = sqrt(X * X + Y * Y + Z * Z);
|
||||
|
||||
avoid = 1.0;
|
||||
thetal = sharks[i].theta;
|
||||
|
||||
if (R < SHARKSIZE) {
|
||||
if (Z > 0.0) {
|
||||
sharks[i].theta -= avoid;
|
||||
} else {
|
||||
sharks[i].theta += avoid;
|
||||
}
|
||||
}
|
||||
sharks[i].dtheta += (sharks[i].theta - thetal);
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load diff
179
Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/main.c
Normal file
179
Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/main.c
Normal file
|
@ -0,0 +1,179 @@
|
|||
|
||||
/* Simple program: Create a blank window, wait for keypress, quit.
|
||||
|
||||
Please see the SDL documentation for details on using the SDL API:
|
||||
/Developer/Documentation/SDL/docs.html
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
extern void Atlantis_Init ();
|
||||
extern void Atlantis_Reshape (int w, int h);
|
||||
extern void Atlantis_Animate ();
|
||||
extern void Atlantis_Display ();
|
||||
|
||||
static SDL_Surface *gScreen;
|
||||
|
||||
static void initAttributes ()
|
||||
{
|
||||
// Setup attributes we want for the OpenGL context
|
||||
|
||||
int value;
|
||||
|
||||
// Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
|
||||
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
|
||||
// 5-5-5 RGB for 16-bit screens
|
||||
|
||||
// Request a 16-bit depth buffer (without this, there is no depth buffer)
|
||||
value = 16;
|
||||
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
|
||||
|
||||
|
||||
// Request double-buffered OpenGL
|
||||
// The fact that windows are double-buffered on Mac OS X has no effect
|
||||
// on OpenGL double buffering.
|
||||
value = 1;
|
||||
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value);
|
||||
}
|
||||
|
||||
static void printAttributes ()
|
||||
{
|
||||
// Print out attributes of the context we created
|
||||
int nAttr;
|
||||
int i;
|
||||
|
||||
int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
|
||||
SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
|
||||
|
||||
char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
|
||||
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
|
||||
"Depth bufer size: %d bits\n" };
|
||||
|
||||
nAttr = sizeof(attr) / sizeof(int);
|
||||
|
||||
for (i = 0; i < nAttr; i++) {
|
||||
|
||||
int value;
|
||||
SDL_GL_GetAttribute (attr[i], &value);
|
||||
printf (desc[i], value);
|
||||
}
|
||||
}
|
||||
|
||||
static void createSurface (int fullscreen)
|
||||
{
|
||||
Uint32 flags = 0;
|
||||
|
||||
flags = SDL_OPENGL;
|
||||
if (fullscreen)
|
||||
flags |= SDL_FULLSCREEN;
|
||||
|
||||
// Create window
|
||||
gScreen = SDL_SetVideoMode (640, 480, 0, flags);
|
||||
if (gScreen == NULL) {
|
||||
|
||||
fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(2);
|
||||
}
|
||||
}
|
||||
|
||||
static void initGL ()
|
||||
{
|
||||
Atlantis_Init ();
|
||||
Atlantis_Reshape (gScreen->w, gScreen->h);
|
||||
}
|
||||
|
||||
static void drawGL ()
|
||||
{
|
||||
Atlantis_Animate ();
|
||||
Atlantis_Display ();
|
||||
}
|
||||
|
||||
static void mainLoop ()
|
||||
{
|
||||
SDL_Event event;
|
||||
int done = 0;
|
||||
int fps = 24;
|
||||
int delay = 1000/fps;
|
||||
int thenTicks = -1;
|
||||
int nowTicks;
|
||||
|
||||
while ( !done ) {
|
||||
|
||||
/* Check for events */
|
||||
while ( SDL_PollEvent (&event) ) {
|
||||
switch (event.type) {
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
/* Any keypress quits the app... */
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw at 24 hz
|
||||
// This approach is not normally recommended - it is better to
|
||||
// use time-based animation and run as fast as possible
|
||||
drawGL ();
|
||||
SDL_GL_SwapBuffers ();
|
||||
|
||||
// Time how long each draw-swap-delay cycle takes
|
||||
// and adjust delay to get closer to target framerate
|
||||
if (thenTicks > 0) {
|
||||
nowTicks = SDL_GetTicks ();
|
||||
delay += (1000/fps - (nowTicks-thenTicks));
|
||||
thenTicks = nowTicks;
|
||||
if (delay < 0)
|
||||
delay = 1000/fps;
|
||||
}
|
||||
else {
|
||||
thenTicks = SDL_GetTicks ();
|
||||
}
|
||||
|
||||
SDL_Delay (delay);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// Init SDL video subsystem
|
||||
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
|
||||
|
||||
fprintf(stderr, "Couldn't initialize SDL: %s\n",
|
||||
SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Set GL context attributes
|
||||
initAttributes ();
|
||||
|
||||
// Create GL context
|
||||
createSurface (0);
|
||||
|
||||
// Get GL context attributes
|
||||
printAttributes ();
|
||||
|
||||
// Init GL state
|
||||
initGL ();
|
||||
|
||||
// Draw, get events...
|
||||
mainLoop ();
|
||||
|
||||
// Cleanup
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue