Changed the game controller enum types to match SDL naming conventions.

This commit is contained in:
Ryan C. Gordon 2013-02-25 00:56:21 -05:00
parent db73a392c2
commit a5862a96a3
4 changed files with 32 additions and 31 deletions

View file

@ -59,7 +59,8 @@ typedef enum
SDL_CONTROLLER_BINDTYPE_BUTTON,
SDL_CONTROLLER_BINDTYPE_AXIS,
SDL_CONTROLLER_BINDTYPE_HAT
} SDL_CONTROLLER_BINDTYPE;
} SDL_GameControllerBindType;
/**
* get the sdl joystick layer binding for this controller button/axis mapping
*/
@ -71,7 +72,7 @@ struct _SDL_GameControllerHatBind
typedef struct _SDL_GameControllerButtonBind
{
SDL_CONTROLLER_BINDTYPE m_eBindType;
SDL_GameControllerBindType m_eBindType;
union
{
int button;
@ -172,19 +173,19 @@ typedef enum
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_AXIS_MAX
} SDL_CONTROLLER_AXIS;
} SDL_GameControllerAxis;
/**
* turn this string into a axis mapping
*/
extern DECLSPEC SDL_CONTROLLER_AXIS SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
/**
* get the sdl joystick layer binding for this controller button mapping
*/
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
SDL_CONTROLLER_AXIS button);
SDL_GameControllerAxis axis);
/**
* Get the current state of an axis control on a game controller.
@ -195,7 +196,7 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
*/
extern DECLSPEC Sint16 SDLCALL
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
SDL_CONTROLLER_AXIS axis);
SDL_GameControllerAxis axis);
/**
* The list of buttons available from a controller
@ -219,12 +220,12 @@ typedef enum
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MAX
} SDL_CONTROLLER_BUTTON;
} SDL_GameControllerButton;
/**
* turn this string into a button mapping
*/
extern DECLSPEC SDL_CONTROLLER_BUTTON SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
/**
@ -232,7 +233,7 @@ extern DECLSPEC SDL_CONTROLLER_BUTTON SDLCALL SDL_GameControllerGetButtonFromStr
*/
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
SDL_CONTROLLER_BUTTON button);
SDL_GameControllerButton button);
/**
@ -241,7 +242,7 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
SDL_CONTROLLER_BUTTON button);
SDL_GameControllerButton button);
/**
* Close a controller previously opened with SDL_GameControllerOpen().