Fixed typos (thanks Martin!)
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5 changed files with 11 additions and 11 deletions
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@ -64,7 +64,7 @@ level of indirection, we can do things like this:
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export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
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./MyGameThatIsStaticallyLinkedToSDL2
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And now, this game that is staticallly linked to SDL, can still be overridden
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And now, this game that is statically linked to SDL, can still be overridden
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with a newer, or better, SDL. The statically linked one will only be used as
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far as calling into the jump table in this case. But in cases where no override
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is desired, the statically linked version will provide its own jump table,
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@ -23,7 +23,7 @@ Requirements
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typically do not include support for creating WinRT apps, to note.
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(The "Community" editions of Visual C++ do, however, support both
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desktop/Win32 and WinRT development).
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- Visual Studio 2017 can be used, however it is recommented that you install
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- Visual Studio 2017 can be used, however it is recommended that you install
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the Visual C++ 2015 build tools. These build tools can be installed
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using VS 2017's installer. Be sure to also install the workload for
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"Universal Windows Platform development", its optional component, the
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@ -33,7 +33,7 @@ Requirements
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earlier versions of Windows, such as Windows 7, is not always supported
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by Visual Studio, and you may get error(s) when attempting to do so.
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- Visual C++ 2012 can only build apps that target versions 8.0 of Windows,
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or Windows Phone. 8.0-targetted apps will run on devices running 8.1
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or Windows Phone. 8.0-targeted apps will run on devices running 8.1
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editions of Windows, however they will not be able to take advantage of
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8.1-specific features.
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- Visual C++ 2013 cannot create app projects that target Windows 8.0.
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@ -54,7 +54,7 @@ Requirements
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Status
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------
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Here is a rough list of what works, and what doens't:
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Here is a rough list of what works, and what doesn't:
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* What works:
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* compilation via Visual C++ 2012 through 2015
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