Updated testshader for the SDL 2.0 API
This commit is contained in:
parent
54060becd3
commit
a61d6e4500
1 changed files with 14 additions and 24 deletions
|
@ -11,15 +11,6 @@
|
|||
*/
|
||||
/* This is a simple example of using GLSL shaders with SDL */
|
||||
|
||||
#if 1 /* FIXME: Rework this using the 2.0 API */
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
printf("FIXME\n");
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
#include "SDL.h"
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
|
@ -315,11 +306,8 @@ SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord)
|
|||
}
|
||||
|
||||
/* Save the alpha blending attributes */
|
||||
saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
|
||||
SDL_GetSurfaceAlphaMod(surface, &saved_alpha);
|
||||
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
|
||||
SDL_SetAlpha(surface, 0, 0);
|
||||
}
|
||||
SDL_SetSurfaceAlphaMod(surface, SDL_ALPHA_OPAQUE);
|
||||
|
||||
/* Copy the surface into the GL texture image */
|
||||
area.x = 0;
|
||||
|
@ -329,9 +317,7 @@ SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord)
|
|||
SDL_BlitSurface(surface, &area, image, &area);
|
||||
|
||||
/* Restore the alpha blending attributes */
|
||||
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
|
||||
SDL_SetAlpha(surface, saved_flags, saved_alpha);
|
||||
}
|
||||
SDL_SetSurfaceAlphaMod(surface, saved_alpha);
|
||||
|
||||
/* Create an OpenGL texture for the image */
|
||||
glGenTextures(1, &texture);
|
||||
|
@ -368,7 +354,7 @@ void InitGL(int Width, int Height) // We call this right afte
|
|||
}
|
||||
|
||||
/* The main drawing function. */
|
||||
void DrawGLScene(GLuint texture, GLfloat * texcoord)
|
||||
void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat * texcoord)
|
||||
{
|
||||
/* Texture coordinate lookup, to make it simple */
|
||||
enum {
|
||||
|
@ -425,12 +411,13 @@ void DrawGLScene(GLuint texture, GLfloat * texcoord)
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
// swap buffers to display, since we're double buffered.
|
||||
SDL_GL_SwapBuffers();
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int done;
|
||||
SDL_Window *window;
|
||||
SDL_Surface *surface;
|
||||
GLuint texture;
|
||||
GLfloat texcoords[4];
|
||||
|
@ -442,14 +429,18 @@ int main(int argc, char **argv)
|
|||
}
|
||||
|
||||
/* Create a 640x480 OpenGL screen */
|
||||
if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) {
|
||||
fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError());
|
||||
window = SDL_CreateWindow( "Shader Demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL );
|
||||
if ( !window ) {
|
||||
fprintf(stderr, "Unable to create OpenGL window: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(2);
|
||||
}
|
||||
|
||||
/* Set the title bar in environments that support it */
|
||||
SDL_WM_SetCaption("Shader Demo", NULL);
|
||||
if ( !SDL_GL_CreateContext(window)) {
|
||||
fprintf(stderr, "Unable to create OpenGL context: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(2);
|
||||
}
|
||||
|
||||
surface = SDL_LoadBMP("icon.bmp");
|
||||
if ( ! surface ) {
|
||||
|
@ -469,7 +460,7 @@ int main(int argc, char **argv)
|
|||
}
|
||||
done = 0;
|
||||
while ( ! done ) {
|
||||
DrawGLScene(texture, texcoords);
|
||||
DrawGLScene(window, texture, texcoords);
|
||||
|
||||
/* This could go in a separate function */
|
||||
{ SDL_Event event;
|
||||
|
@ -503,6 +494,5 @@ main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
#endif /* HAVE_OPENGL */
|
||||
#endif
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue