Merged Paul's Google Summer of Code work from SDL-gsoc2010_android

This commit is contained in:
Sam Lantinga 2010-08-22 12:23:55 -07:00
commit a64fc29cfb
38 changed files with 2743 additions and 7 deletions

View file

@ -69,6 +69,7 @@ extern AudioBootStrap MMEAUDIO_bootstrap;
extern AudioBootStrap DART_bootstrap;
extern AudioBootStrap NDSAUD_bootstrap;
extern AudioBootStrap FUSIONSOUND_bootstrap;
extern AudioBootStrap ANDROIDAUD_bootstrap;
/* Available audio drivers */
@ -136,6 +137,9 @@ static const AudioBootStrap *const bootstrap[] = {
#endif
#if SDL_AUDIO_DRIVER_FUSIONSOUND
&FUSIONSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ANDROID
&ANDROIDAUD_bootstrap,
#endif
NULL
};
@ -318,6 +322,8 @@ SDL_StreamDeinit(SDL_AudioStreamer * stream)
}
#include <android/log.h>
/* The general mixing thread function */
int SDLCALL
SDL_RunAudio(void *devicep)

View file

@ -0,0 +1,140 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"
/* Output audio to Android */
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_androidaudio.h"
extern void Android_UpdateAudioBuffer(unsigned char *buf, int len);
#include <android/log.h>
static int
AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
{
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
//TODO: Sample rates etc
__android_log_print(ANDROID_LOG_INFO, "SDL", "AndroidAudio Open\n");
this->hidden = SDL_malloc(sizeof(*(this->hidden)));
if (!this->hidden) {
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
while ((!valid_datatype) && (test_format)) {
this->spec.format = test_format;
switch (test_format) {
case AUDIO_S8:
/*case AUDIO_S16LSB: */
valid_datatype = 1;
break;
default:
test_format = SDL_NextAudioFormat();
break;
}
}
return 1;
}
static void
AndroidAUD_PlayDevice(_THIS)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "AndroidAudio Play\n");
//playGenericSound(this->hidden->mixbuf, this->hidden->mixlen);
#if 0
// sound->rate = 22050; /* sample rate = 22050Hz */
// sound->vol = 127; /* volume [0..127] for [min..max] */
// sound->pan = 64; /* balance [0..127] for [left..right] */
// sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */
// playSound(sound);
#endif
}
static Uint8 *
AndroidAUD_GetDeviceBuf(_THIS)
{
//__android_log_print(ANDROID_LOG_INFO, "SDL", "****** get device buf\n");
// sound->data = this->hidden->mixbuf;/* pointer to raw audio data */
// sound->len = this->hidden->mixlen; /* size of raw data pointed to above */
Android_UpdateAudioBuffer(this->hidden->mixbuf, this->hidden->mixlen);
return this->hidden->mixbuf; /* is this right? */
}
static void
AndroidAUD_WaitDevice(_THIS)
{
/* stub */
__android_log_print(ANDROID_LOG_INFO, "SDL", "****** wait device buf\n");
}
static void
AndroidAUD_CloseDevice(_THIS)
{
/* stub */
__android_log_print(ANDROID_LOG_INFO, "SDL", "****** close device buf\n");
}
static int
AndroidAUD_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = AndroidAUD_OpenDevice;
impl->PlayDevice = AndroidAUD_PlayDevice;
impl->WaitDevice = AndroidAUD_WaitDevice;
impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
impl->CloseDevice = AndroidAUD_CloseDevice;
/* and the capabilities */
impl->HasCaptureSupport = 0; //TODO
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;
__android_log_print(ANDROID_LOG_INFO, "SDL","Audio init\n");
return 1; /* this audio target is available. */
}
AudioBootStrap ANDROIDAUD_bootstrap = {
"android", "SDL Android audio driver", AndroidAUD_Init, 0 /*1? */
};
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,42 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_androidaudio_h
#define _SDL_androidaudio_h
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The file descriptor for the audio device */
Uint8 *mixbuf;
Uint32 mixlen;
Uint32 write_delay;
Uint32 initial_calls;
};
#endif /* _SDL_androidaudio_h */
/* vi: set ts=4 sw=4 expandtab: */