WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer

This commit is contained in:
David Ludwig 2013-02-16 16:13:48 -05:00
parent c895496828
commit a6c8d32843

View file

@ -672,27 +672,6 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
return result;
}
// Create a depth stencil view.
CD3D11_TEXTURE2D_DESC depthStencilDesc(
DXGI_FORMAT_D24_UNORM_S8_UINT,
static_cast<UINT>(data->renderTargetSize.x),
static_cast<UINT>(data->renderTargetSize.y),
1,
1,
D3D11_BIND_DEPTH_STENCIL
);
ComPtr<ID3D11Texture2D> depthStencil;
result = data->d3dDevice->CreateTexture2D(
&depthStencilDesc,
nullptr,
&depthStencil
);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
return result;
}
// Set the rendering viewport to target the entire window.
CD3D11_VIEWPORT viewport(
0.0f,