indent
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403247
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10 changed files with 120 additions and 113 deletions
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@ -27,7 +27,7 @@
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/* Direct3D renderer implementation */
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#if 1 /* This takes more memory but you won't lose your texture data */
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#if 1 /* This takes more memory but you won't lose your texture data */
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#define D3DPOOL_SDL D3DPOOL_MANAGED
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#define SDL_MEMORY_POOL_MANAGED
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#else
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@ -633,7 +633,8 @@ D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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d3drect.top = rect->y;
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d3drect.bottom = rect->y + rect->h;
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result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
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result =
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IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
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D3D_SetError("LockRect()", result);
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return -1;
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