Implemented fully featured dummy renderer
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401953
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1 changed files with 315 additions and 29 deletions
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@ -23,15 +23,52 @@
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#include "SDL_video.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_yuv_sw_c.h"
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/* SDL surface based renderer implementation */
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static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
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Uint32 flags);
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static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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SDL_Texture * texture);
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static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer,
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SDL_Texture * texture, void **pixels,
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int *pitch);
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static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, const SDL_Rect * rect,
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const void *pixels, int pitch);
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static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, int numrects,
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const SDL_Rect * rects);
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static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 color);
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static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect, int blendMode,
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int scaleMode);
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static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
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const SDL_Rect * rect, void *pixels,
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int pitch);
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static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer);
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static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer);
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@ -39,18 +76,33 @@ SDL_RenderDriver SDL_DUMMY_RenderDriver = {
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SDL_DUMMY_CreateRenderer,
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{
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"dummy",
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(SDL_Renderer_PresentDiscard | SDL_Renderer_PresentCopy),
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SDL_TextureBlendMode_None,
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SDL_TextureScaleMode_None,
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0,
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{0},
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(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
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SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
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SDL_Renderer_PresentDiscard),
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(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
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SDL_TextureBlendMode_Blend),
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(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
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11,
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{
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SDL_PixelFormat_Index8,
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SDL_PixelFormat_RGB555,
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SDL_PixelFormat_RGB565,
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SDL_PixelFormat_RGB888,
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SDL_PixelFormat_BGR888,
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SDL_PixelFormat_ARGB8888,
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SDL_PixelFormat_RGBA8888,
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SDL_PixelFormat_ABGR8888,
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SDL_PixelFormat_BGRA8888,
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SDL_PixelFormat_YUY2,
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SDL_PixelFormat_UYVY},
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0,
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0}
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};
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typedef struct
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{
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SDL_Surface *surface;
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int current_screen;
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SDL_Surface *screens[3];
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} SDL_DUMMY_RenderData;
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SDL_Renderer *
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@ -60,6 +112,7 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_DisplayMode *displayMode = &display->current_mode;
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SDL_Renderer *renderer;
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SDL_DUMMY_RenderData *data;
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int i, n;
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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@ -69,12 +122,11 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_zerop(renderer);
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data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data));
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if (!data) {
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@ -84,50 +136,284 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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SDL_zerop(data);
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renderer->CreateTexture = SDL_DUMMY_CreateTexture;
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renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
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renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
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renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
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renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
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renderer->LockTexture = SDL_DUMMY_LockTexture;
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renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
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renderer->DirtyTexture = SDL_DUMMY_DirtyTexture;
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renderer->RenderFill = SDL_DUMMY_RenderFill;
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renderer->RenderCopy = SDL_DUMMY_RenderCopy;
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renderer->RenderPresent = SDL_DUMMY_RenderPresent;
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renderer->DestroyTexture = SDL_DUMMY_DestroyTexture;
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renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer;
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renderer->info = SDL_DUMMY_RenderDriver.info;
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renderer->window = window->id;
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renderer->driverdata = data;
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data->surface =
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SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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if (!data->surface) {
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SDL_DUMMY_DestroyRenderer(renderer);
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return NULL;
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renderer->info.flags = 0;
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if (flags & SDL_Renderer_PresentFlip2) {
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renderer->info.flags |= SDL_Renderer_PresentFlip2;
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n = 2;
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} else if (flags & SDL_Renderer_PresentFlip3) {
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renderer->info.flags |= SDL_Renderer_PresentFlip3;
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n = 3;
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} else {
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renderer->info.flags |= SDL_Renderer_PresentCopy;
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n = 1;
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}
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SDL_SetSurfacePalette(data->surface, display->palette);
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for (i = 0; i < n; ++i) {
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data->screens[i] =
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SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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if (!data->screens[i]) {
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SDL_DUMMY_DestroyRenderer(renderer);
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return NULL;
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}
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SDL_SetSurfacePalette(data->screens[i], display->palette);
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}
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data->current_screen = 0;
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return renderer;
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}
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void
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static int
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SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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texture->driverdata = SDL_SW_CreateYUVTexture(texture);
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} else {
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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if (!SDL_PixelFormatEnumToMasks
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(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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SDL_SetError("Unknown texture format");
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return -1;
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}
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texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask);
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}
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if (!texture->driverdata) {
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return -1;
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}
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return 0;
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}
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static int
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SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
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void **pixels, int *pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->driverdata, pixels, pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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*pixels = surface->pixels;
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*pitch = surface->pitch;
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return 0;
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}
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}
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static int
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SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SetError("YUV textures don't have a palette");
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return -1;
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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return SDL_SetPaletteColors(surface->format->palette, colors,
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firstcolor, ncolors);
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}
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}
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static int
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SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor, int ncolors)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SetError("YUV textures don't have a palette");
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return -1;
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
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ncolors * sizeof(*colors));
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return 0;
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}
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}
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static int
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SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
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driverdata, rect, pixels, pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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Uint8 *src, *dst;
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int row;
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size_t length;
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src = (Uint8 *) pixels;
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dst =
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(Uint8 *) surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel;
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length = rect->w * surface->format->BytesPerPixel;
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += surface->pitch;
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}
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return 0;
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}
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}
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static int
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SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
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driverdata, rect, markDirty, pixels,
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pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel);
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*pitch = surface->pitch;
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return 0;
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}
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}
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static void
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SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
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}
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}
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static void
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SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects)
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{
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}
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static int
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SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 color)
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{
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SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata;
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SDL_Surface *target = data->screens[data->current_screen];
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SDL_Rect real_rect = *rect;
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Uint8 r, g, b, a;
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a = (Uint8) ((color >> 24) & 0xFF);
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r = (Uint8) ((color >> 16) & 0xFF);
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g = (Uint8) ((color >> 8) & 0xFF);
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b = (Uint8) (color & 0xFF);
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color = SDL_MapRGBA(target->format, r, g, b, a);
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return SDL_FillRect(target, &real_rect, color);
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}
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static int
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SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode)
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{
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SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_Surface *target = data->screens[data->current_screen];
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void *pixels =
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(Uint8 *) target->pixels + dstrect->y * target->pitch +
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dstrect->x * target->format->BytesPerPixel;
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return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
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srcrect, display->current_mode.format,
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dstrect->w, dstrect->h, pixels,
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target->pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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SDL_Surface *target = data->screens[data->current_screen];
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SDL_Rect real_srcrect = *srcrect;
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SDL_Rect real_dstrect = *dstrect;
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if (blendMode &
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(SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
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SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
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} else {
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SDL_SetAlpha(surface, 0, 0);
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}
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if (scaleMode != SDL_TextureScaleMode_None &&
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(srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
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return SDL_SoftStretch(surface, &real_srcrect, target, &real_dstrect);
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} else {
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return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect);
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}
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}
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}
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static void
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SDL_DUMMY_RenderPresent(SDL_Renderer * renderer)
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{
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static int frame_number;
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SDL_DUMMY_RenderData *data =
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(SDL_DUMMY_RenderData *) renderer->driverdata;
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SDL_Surface *surface = data->surface;
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SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata;
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/* Send the data to the display */
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if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
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char file[128];
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SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
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renderer->window, ++frame_number);
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SDL_SaveBMP(surface, file);
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SDL_SaveBMP(data->screens[data->current_screen], file);
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}
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/* Update the flipping chain, if any */
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if (renderer->info.flags & SDL_Renderer_PresentFlip2) {
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data->current_screen = (data->current_screen + 1) % 2;
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} else if (renderer->info.flags & SDL_Renderer_PresentFlip3) {
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data->current_screen = (data->current_screen + 1) % 3;
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}
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}
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void
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static void
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SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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SDL_FreeSurface(surface);
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}
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}
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static void
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SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer)
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{
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SDL_DUMMY_RenderData *data =
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(SDL_DUMMY_RenderData *) renderer->driverdata;
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SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata;
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int i;
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if (data) {
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if (data->surface) {
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data->surface->format->palette = NULL;
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SDL_FreeSurface(data->surface);
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for (i = 0; i < SDL_arraysize(data->screens); ++i) {
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if (data->screens[i]) {
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SDL_FreeSurface(data->screens[i]);
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}
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}
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SDL_free(data);
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}
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