Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen
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4 changed files with 92 additions and 69 deletions
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@ -28,11 +28,13 @@
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#include "SDL_hints.h"
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#include "SDL_loadso.h"
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#include "SDL_syswm.h"
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#include "SDL_system.h"
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_sysvideo.h"
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#include "../../video/windows/SDL_windowsmodes.h"
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#include <stdio.h>
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#include "../../video/SDL_sysvideo.h"
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#include "../../video/windows/SDL_windowswindow.h"
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#if SDL_VIDEO_RENDER_D3D
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#define D3D_DEBUG_INFO
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#include <d3d9.h>
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@ -533,72 +535,6 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
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return 0;
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}
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SDL_bool
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D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
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{
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*pD3DDLL = SDL_LoadObject("D3D9.DLL");
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if (*pD3DDLL) {
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IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
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D3DCreate =
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(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(*pD3DDLL,
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"Direct3DCreate9");
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if (D3DCreate) {
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*pDirect3D9Interface = D3DCreate(D3D_SDK_VERSION);
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}
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if (!*pDirect3D9Interface) {
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SDL_UnloadObject(*pD3DDLL);
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*pD3DDLL = NULL;
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return SDL_FALSE;
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}
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return SDL_TRUE;
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} else {
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*pDirect3D9Interface = NULL;
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return SDL_FALSE;
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}
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}
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int
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SDL_Direct3D9GetAdapterIndex( int displayIndex )
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{
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void *pD3DDLL;
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IDirect3D9 *pD3D;
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if (!D3D_LoadDLL( &pD3DDLL, &pD3D)) {
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SDL_SetError("Unable to create Direct3D interface");
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return D3DADAPTER_DEFAULT;
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} else {
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SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData( displayIndex );
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int adapterIndex = D3DADAPTER_DEFAULT;
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if (!pData) {
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SDL_SetError( "Invalid display index" );
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} else {
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char *displayName = WIN_StringToUTF8( pData->DeviceName );
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unsigned int count = IDirect3D9_GetAdapterCount( pD3D );
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unsigned int i;
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for (i=0; i<count; i++) {
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D3DADAPTER_IDENTIFIER9 id;
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IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
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if (SDL_strcmp(id.DeviceName, displayName) == 0) {
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adapterIndex = i;
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break;
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}
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}
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SDL_free( displayName );
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}
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/* free up the D3D stuff we inited */
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IDirect3D9_Release(pD3D);
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SDL_UnloadObject(pD3DDLL);
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return adapterIndex;
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}
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}
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SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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