WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)

This commit is contained in:
David Ludwig 2012-10-27 22:15:54 -04:00
parent dafab5003b
commit a7a2a0130a

View file

@ -28,7 +28,7 @@
#include <stdio.h>
#endif
#if defined(__WIN32__)
#if defined(__WIN32__) || defined(__WINRT__)
#include "core/windows/SDL_windows.h"
#elif defined(__ANDROID__)
#include <android/log.h>
@ -280,7 +280,7 @@ static void
SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
const char *message)
{
#if defined(__WIN32__)
#if defined(__WIN32__) || defined(__WINRT__)
/* Way too many allocations here, urgh */
{
char *output;