Integrated David Ludwig's support for Windows RT
This commit is contained in:
commit
a7d2ebb8d6
79 changed files with 9656 additions and 33 deletions
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@ -20,21 +20,21 @@
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*/
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#include "../../SDL_internal.h"
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__WINRT__)
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#include "SDL_windows.h"
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#include "SDL_error.h"
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#include "SDL_assert.h"
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#include <objbase.h> /* for CoInitialize/CoUninitialize */
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#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
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/* Sets an error message based on GetLastError() */
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int
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WIN_SetError(const char *prefix)
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WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
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{
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TCHAR buffer[1024];
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char *message;
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0,
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
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buffer, SDL_arraysize(buffer), NULL);
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message = WIN_StringToUTF8(buffer);
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SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
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@ -42,6 +42,13 @@ WIN_SetError(const char *prefix)
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return -1;
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}
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/* Sets an error message based on GetLastError() */
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int
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WIN_SetError(const char *prefix)
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{
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return WIN_SetErrorFromHRESULT(prefix, GetLastError());
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}
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HRESULT
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WIN_CoInitialize(void)
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{
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@ -50,6 +57,14 @@ WIN_CoInitialize(void)
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If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
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*/
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#ifdef __WINRT__
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/* DLudwig: On WinRT, it is assumed that COM was initialized in main().
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CoInitializeEx is available (not CoInitialize though), however
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on WinRT, main() is typically declared with the [MTAThread]
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attribute, which, AFAIK, should initialize COM.
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*/
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return S_OK;
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#else
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HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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if (hr == RPC_E_CHANGED_MODE) {
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hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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@ -62,12 +77,15 @@ WIN_CoInitialize(void)
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}
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return hr;
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#endif
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}
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void
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WIN_CoUninitialize(void)
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{
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#ifndef __WINRT__
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CoUninitialize();
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#endif
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}
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#endif /* __WIN32__ */
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@ -24,6 +24,7 @@
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#ifndef _INCLUDED_WINDOWS_H
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#define _INCLUDED_WINDOWS_H
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#if defined(__WIN32__)
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#define WIN32_LEAN_AND_MEAN
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#define STRICT
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#ifndef UNICODE
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@ -31,6 +32,7 @@
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#endif
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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#endif
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#include <windows.h>
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@ -44,6 +46,9 @@
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#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
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#endif
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/* Sets an error message based on a given HRESULT */
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extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
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/* Sets an error message based on GetLastError(). Always return -1. */
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extern int WIN_SetError(const char *prefix);
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16
src/core/winrt/SDL_winrtapp_common.cpp
Normal file
16
src/core/winrt/SDL_winrtapp_common.cpp
Normal file
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@ -0,0 +1,16 @@
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#include <SDL_system.h>
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#include "SDL_winrtapp_direct3d.h"
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#include "SDL_winrtapp_xaml.h"
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int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
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extern "C" DECLSPEC int
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SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
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{
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if (xamlBackgroundPanel) {
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return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
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} else {
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return SDL_WinRTInitNonXAMLApp(mainFunction);
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}
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}
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31
src/core/winrt/SDL_winrtapp_common.h
Normal file
31
src/core/winrt/SDL_winrtapp_common.h
Normal file
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@ -0,0 +1,31 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winrtapp_common_h
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#define _SDL_winrtapp_common_h
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/* A pointer to the app's C-style main() function (which is a different
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function than the WinRT app's actual entry point).
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*/
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extern int (*WINRT_SDLAppEntryPoint)(int, char **);
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#endif // ifndef _SDL_winrtapp_common_h
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668
src/core/winrt/SDL_winrtapp_direct3d.cpp
Normal file
668
src/core/winrt/SDL_winrtapp_direct3d.cpp
Normal file
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@ -0,0 +1,668 @@
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/* Standard C++11 includes */
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#include <functional>
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#include <string>
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#include <sstream>
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using namespace std;
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/* Windows includes */
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#include "ppltasks.h"
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using namespace concurrency;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Devices::Input;
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using namespace Windows::Graphics::Display;
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using namespace Windows::Foundation;
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using namespace Windows::System;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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using namespace Windows::Phone::UI::Input;
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#endif
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/* SDL includes */
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extern "C" {
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_main.h"
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#include "SDL_stdinc.h"
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#include "SDL_render.h"
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#include "../../video/SDL_sysvideo.h"
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//#include "../../SDL_hints_c.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "../../render/SDL_sysrender.h"
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#include "../windows/SDL_windows.h"
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}
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#include "../../video/winrt/SDL_winrtevents_c.h"
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#include "../../video/winrt/SDL_winrtvideo_cpp.h"
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#include "SDL_winrtapp_common.h"
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#include "SDL_winrtapp_direct3d.h"
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// Compile-time debugging options:
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// To enable, uncomment; to disable, comment them out.
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//#define LOG_POINTER_EVENTS 1
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//#define LOG_WINDOW_EVENTS 1
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//#define LOG_ORIENTATION_EVENTS 1
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// HACK, DLudwig: record a reference to the global, WinRT 'app'/view.
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// SDL/WinRT will use this throughout its code.
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//
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// TODO, WinRT: consider replacing SDL_WinRTGlobalApp with something
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// non-global, such as something created inside
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// SDL_InitSubSystem(SDL_INIT_VIDEO), or something inside
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// SDL_CreateWindow().
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SDL_WinRTApp ^ SDL_WinRTGlobalApp = nullptr;
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ref class SDLApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
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{
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public:
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virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
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};
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IFrameworkView^ SDLApplicationSource::CreateView()
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{
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// TODO, WinRT: see if this function (CreateView) can ever get called
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// more than once. For now, just prevent it from ever assigning
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// SDL_WinRTGlobalApp more than once.
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SDL_assert(!SDL_WinRTGlobalApp);
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SDL_WinRTApp ^ app = ref new SDL_WinRTApp();
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if (!SDL_WinRTGlobalApp)
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{
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SDL_WinRTGlobalApp = app;
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}
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return app;
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}
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int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **))
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{
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WINRT_SDLAppEntryPoint = mainFunction;
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auto direct3DApplicationSource = ref new SDLApplicationSource();
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CoreApplication::Run(direct3DApplicationSource);
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return 0;
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}
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static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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SDL_assert(SDL_strcmp(name, SDL_HINT_ORIENTATIONS) == 0);
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// Start with no orientation flags, then add each in as they're parsed
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// from newValue.
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unsigned int orientationFlags = 0;
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if (newValue) {
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std::istringstream tokenizer(newValue);
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while (!tokenizer.eof()) {
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std::string orientationName;
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std::getline(tokenizer, orientationName, ' ');
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if (orientationName == "LandscapeLeft") {
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orientationFlags |= (unsigned int) DisplayOrientations::LandscapeFlipped;
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} else if (orientationName == "LandscapeRight") {
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orientationFlags |= (unsigned int) DisplayOrientations::Landscape;
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} else if (orientationName == "Portrait") {
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orientationFlags |= (unsigned int) DisplayOrientations::Portrait;
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} else if (orientationName == "PortraitUpsideDown") {
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orientationFlags |= (unsigned int) DisplayOrientations::PortraitFlipped;
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}
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}
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}
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// If no valid orientation flags were specified, use a reasonable set of defaults:
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if (!orientationFlags) {
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// TODO, WinRT: consider seeing if an app's default orientation flags can be found out via some API call(s).
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orientationFlags = (unsigned int) ( \
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DisplayOrientations::Landscape |
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DisplayOrientations::LandscapeFlipped |
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DisplayOrientations::Portrait |
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DisplayOrientations::PortraitFlipped);
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}
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// Set the orientation/rotation preferences. Please note that this does
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// not constitute a 100%-certain lock of a given set of possible
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// orientations. According to Microsoft's documentation on WinRT [1]
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// when a device is not capable of being rotated, Windows may ignore
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// the orientation preferences, and stick to what the device is capable of
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// displaying.
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//
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// [1] Documentation on the 'InitialRotationPreference' setting for a
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// Windows app's manifest file describes how some orientation/rotation
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// preferences may be ignored. See
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// http://msdn.microsoft.com/en-us/library/windows/apps/hh700343.aspx
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// for details. Microsoft's "Display orientation sample" also gives an
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// outline of how Windows treats device rotation
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// (http://code.msdn.microsoft.com/Display-Orientation-Sample-19a58e93).
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DisplayProperties::AutoRotationPreferences = (DisplayOrientations) orientationFlags;
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}
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static void
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WINRT_ProcessWindowSizeChange()
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{
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// Make the new window size be the one true fullscreen mode.
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// This change was initially done, in part, to allow the Direct3D 11.1
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// renderer to receive window-resize events as a device rotates.
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// Before, rotating a device from landscape, to portrait, and then
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// back to landscape would cause the Direct3D 11.1 swap buffer to
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// not get resized appropriately. SDL would, on the rotation from
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// landscape to portrait, re-resize the SDL window to it's initial
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// size (landscape). On the subsequent rotation, SDL would drop the
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// window-resize event as it appeared the SDL window didn't change
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// size, and the Direct3D 11.1 renderer wouldn't resize its swap
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// chain.
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SDL_DisplayMode newDisplayMode;
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if (WINRT_CalcDisplayModeUsingNativeWindow(&newDisplayMode) != 0) {
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return;
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}
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// Make note of the old display mode, and it's old driverdata.
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SDL_DisplayMode oldDisplayMode;
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SDL_zero(oldDisplayMode);
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if (WINRT_GlobalSDLVideoDevice) {
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oldDisplayMode = WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode;
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}
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// Setup the new display mode in the appropriate spots.
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if (WINRT_GlobalSDLVideoDevice) {
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// Make a full copy of the display mode for display_modes[0],
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// one with with a separately malloced 'driverdata' field.
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// SDL_VideoQuit(), if called, will attempt to free the driverdata
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// fields in 'desktop_mode' and each entry in the 'display_modes'
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// array.
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if (WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata) {
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// Free the previous mode's memory
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SDL_free(WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata);
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WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata = NULL;
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}
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if (WINRT_DuplicateDisplayMode(&(WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0]), &newDisplayMode) != 0) {
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// Uh oh, something went wrong. A malloc call probably failed.
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SDL_free(newDisplayMode.driverdata);
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return;
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}
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// Install 'newDisplayMode' into 'current_mode' and 'desktop_mode'.
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WINRT_GlobalSDLVideoDevice->displays[0].current_mode = newDisplayMode;
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WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode = newDisplayMode;
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}
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|
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if (WINRT_GlobalSDLWindow) {
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// Send a window-resize event to the rest of SDL, and to apps:
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SDL_SendWindowEvent(
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WINRT_GlobalSDLWindow,
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SDL_WINDOWEVENT_RESIZED,
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newDisplayMode.w,
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newDisplayMode.h);
|
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|
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
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// HACK: On Windows Phone, make sure that orientation changes from
|
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// Landscape to LandscapeFlipped, Portrait to PortraitFlipped,
|
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// or vice-versa on either of those two, lead to the Direct3D renderer
|
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// getting updated.
|
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const DisplayOrientations oldOrientation = ((SDL_DisplayModeData *)oldDisplayMode.driverdata)->currentOrientation;
|
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const DisplayOrientations newOrientation = ((SDL_DisplayModeData *)newDisplayMode.driverdata)->currentOrientation;
|
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|
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if ((oldOrientation == DisplayOrientations::Landscape && newOrientation == DisplayOrientations::LandscapeFlipped) ||
|
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(oldOrientation == DisplayOrientations::LandscapeFlipped && newOrientation == DisplayOrientations::Landscape) ||
|
||||
(oldOrientation == DisplayOrientations::Portrait && newOrientation == DisplayOrientations::PortraitFlipped) ||
|
||||
(oldOrientation == DisplayOrientations::PortraitFlipped && newOrientation == DisplayOrientations::Portrait))
|
||||
{
|
||||
// One of the reasons this event is getting sent out is because SDL
|
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// will ignore requests to send out SDL_WINDOWEVENT_RESIZED events
|
||||
// if and when the event size doesn't change (and the Direct3D 11.1
|
||||
// renderer doesn't get the memo).
|
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//
|
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// Make sure that the display/window size really didn't change. If
|
||||
// it did, then a SDL_WINDOWEVENT_SIZE_CHANGED event got sent, and
|
||||
// the Direct3D 11.1 renderer picked it up, presumably.
|
||||
if (oldDisplayMode.w == newDisplayMode.w &&
|
||||
oldDisplayMode.h == newDisplayMode.h)
|
||||
{
|
||||
SDL_SendWindowEvent(
|
||||
WINRT_GlobalSDLWindow,
|
||||
SDL_WINDOWEVENT_SIZE_CHANGED,
|
||||
newDisplayMode.w,
|
||||
newDisplayMode.h);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Finally, free the 'driverdata' field of the old 'desktop_mode'.
|
||||
if (oldDisplayMode.driverdata) {
|
||||
SDL_free(oldDisplayMode.driverdata);
|
||||
oldDisplayMode.driverdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_WinRTApp::SDL_WinRTApp() :
|
||||
m_windowClosed(false),
|
||||
m_windowVisible(true)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
|
||||
{
|
||||
applicationView->Activated +=
|
||||
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &SDL_WinRTApp::OnActivated);
|
||||
|
||||
CoreApplication::Suspending +=
|
||||
ref new EventHandler<SuspendingEventArgs^>(this, &SDL_WinRTApp::OnSuspending);
|
||||
|
||||
CoreApplication::Resuming +=
|
||||
ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnResuming);
|
||||
|
||||
CoreApplication::Exiting +=
|
||||
ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnExiting);
|
||||
|
||||
DisplayProperties::OrientationChanged +=
|
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ref new DisplayPropertiesEventHandler(this, &SDL_WinRTApp::OnOrientationChanged);
|
||||
|
||||
// Register the hint, SDL_HINT_ORIENTATIONS, with SDL. This needs to be
|
||||
// done before the hint's callback is registered (as of Feb 22, 2013),
|
||||
// otherwise the hint callback won't get registered.
|
||||
//
|
||||
// TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
|
||||
//SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight Portrait PortraitUpsideDown"); // DavidL: this is no longer needed (for SDL_AddHintCallback)
|
||||
SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnOrientationChanged(Object^ sender)
|
||||
{
|
||||
#if LOG_ORIENTATION_EVENTS==1
|
||||
CoreWindow^ window = CoreWindow::GetForCurrentThread();
|
||||
if (window) {
|
||||
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, CoreWindow Size={%f,%f}\n",
|
||||
__FUNCTION__,
|
||||
(int)DisplayProperties::CurrentOrientation,
|
||||
(int)DisplayProperties::NativeOrientation,
|
||||
(int)DisplayProperties::AutoRotationPreferences,
|
||||
window->Bounds.Width,
|
||||
window->Bounds.Height);
|
||||
} else {
|
||||
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d\n",
|
||||
__FUNCTION__,
|
||||
(int)DisplayProperties::CurrentOrientation,
|
||||
(int)DisplayProperties::NativeOrientation,
|
||||
(int)DisplayProperties::AutoRotationPreferences);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
// On Windows Phone, treat an orientation change as a change in window size.
|
||||
// The native window's size doesn't seem to change, however SDL will simulate
|
||||
// a window size change.
|
||||
WINRT_ProcessWindowSizeChange();
|
||||
#endif
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::SetWindow(CoreWindow^ window)
|
||||
{
|
||||
#if LOG_WINDOW_EVENTS==1
|
||||
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, window Size={%f,%f}\n",
|
||||
__FUNCTION__,
|
||||
(int)DisplayProperties::CurrentOrientation,
|
||||
(int)DisplayProperties::NativeOrientation,
|
||||
(int)DisplayProperties::AutoRotationPreferences,
|
||||
window->Bounds.Width,
|
||||
window->Bounds.Height);
|
||||
#endif
|
||||
|
||||
window->SizeChanged +=
|
||||
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &SDL_WinRTApp::OnWindowSizeChanged);
|
||||
|
||||
window->VisibilityChanged +=
|
||||
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &SDL_WinRTApp::OnVisibilityChanged);
|
||||
|
||||
window->Closed +=
|
||||
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &SDL_WinRTApp::OnWindowClosed);
|
||||
|
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
||||
window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
|
||||
#endif
|
||||
|
||||
window->PointerPressed +=
|
||||
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerPressed);
|
||||
|
||||
window->PointerMoved +=
|
||||
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerMoved);
|
||||
|
||||
window->PointerReleased +=
|
||||
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerReleased);
|
||||
|
||||
window->PointerWheelChanged +=
|
||||
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
|
||||
|
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
||||
// Retrieves relative-only mouse movements:
|
||||
Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved +=
|
||||
ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &SDL_WinRTApp::OnMouseMoved);
|
||||
#endif
|
||||
|
||||
window->KeyDown +=
|
||||
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyDown);
|
||||
|
||||
window->KeyUp +=
|
||||
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyUp);
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
HardwareButtons::BackPressed +=
|
||||
ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
|
||||
#endif
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
|
||||
// Make sure we know when a user has opened the app's settings pane.
|
||||
// This is needed in order to display a privacy policy, which needs
|
||||
// to be done for network-enabled apps, as per Windows Store requirements.
|
||||
using namespace Windows::UI::ApplicationSettings;
|
||||
SettingsPane::GetForCurrentView()->CommandsRequested +=
|
||||
ref new TypedEventHandler<SettingsPane^, SettingsPaneCommandsRequestedEventArgs^>
|
||||
(this, &SDL_WinRTApp::OnSettingsPaneCommandsRequested);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::Load(Platform::String^ entryPoint)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::Run()
|
||||
{
|
||||
SDL_SetMainReady();
|
||||
if (WINRT_SDLAppEntryPoint)
|
||||
{
|
||||
// TODO, WinRT: pass the C-style main() a reasonably realistic
|
||||
// representation of command line arguments.
|
||||
int argc = 0;
|
||||
char **argv = NULL;
|
||||
WINRT_SDLAppEntryPoint(argc, argv);
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::PumpEvents()
|
||||
{
|
||||
if (!m_windowClosed)
|
||||
{
|
||||
if (m_windowVisible)
|
||||
{
|
||||
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
|
||||
}
|
||||
else
|
||||
{
|
||||
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::Uninitialize()
|
||||
{
|
||||
}
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
|
||||
Windows::UI::ApplicationSettings::SettingsPane ^p,
|
||||
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
|
||||
{
|
||||
using namespace Platform;
|
||||
using namespace Windows::UI::ApplicationSettings;
|
||||
using namespace Windows::UI::Popups;
|
||||
|
||||
String ^privacyPolicyURL = nullptr; // a URL to an app's Privacy Policy
|
||||
String ^privacyPolicyLabel = nullptr; // label/link text
|
||||
const char *tmpHintValue = NULL; // SDL_GetHint-retrieved value, used immediately
|
||||
wchar_t *tmpStr = NULL; // used for UTF8 to UCS2 conversion
|
||||
|
||||
// Setup a 'Privacy Policy' link, if one is available (via SDL_GetHint):
|
||||
tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_URL);
|
||||
if (tmpHintValue && tmpHintValue[0] != '\0') {
|
||||
// Convert the privacy policy's URL to UCS2:
|
||||
tmpStr = WIN_UTF8ToString(tmpHintValue);
|
||||
privacyPolicyURL = ref new String(tmpStr);
|
||||
SDL_free(tmpStr);
|
||||
|
||||
// Optionally retrieve custom label-text for the link. If this isn't
|
||||
// available, a default value will be used instead.
|
||||
tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_LABEL);
|
||||
if (tmpHintValue && tmpHintValue[0] != '\0') {
|
||||
tmpStr = WIN_UTF8ToString(tmpHintValue);
|
||||
privacyPolicyLabel = ref new String(tmpStr);
|
||||
SDL_free(tmpStr);
|
||||
} else {
|
||||
privacyPolicyLabel = ref new String(L"Privacy Policy");
|
||||
}
|
||||
|
||||
// Register the link, along with a handler to be called if and when it is
|
||||
// clicked:
|
||||
auto cmd = ref new SettingsCommand(L"privacyPolicy", privacyPolicyLabel,
|
||||
ref new UICommandInvokedHandler([=](IUICommand ^) {
|
||||
Windows::System::Launcher::LaunchUriAsync(ref new Uri(privacyPolicyURL));
|
||||
}));
|
||||
args->Request->ApplicationCommands->Append(cmd);
|
||||
}
|
||||
}
|
||||
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
|
||||
{
|
||||
#if LOG_WINDOW_EVENTS==1
|
||||
SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
|
||||
__FUNCTION__,
|
||||
args->Size.Width, args->Size.Height,
|
||||
(int)DisplayProperties::CurrentOrientation,
|
||||
(int)DisplayProperties::NativeOrientation,
|
||||
(int)DisplayProperties::AutoRotationPreferences,
|
||||
(WINRT_GlobalSDLWindow ? "yes" : "no"));
|
||||
#endif
|
||||
|
||||
WINRT_ProcessWindowSizeChange();
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
|
||||
{
|
||||
#if LOG_WINDOW_EVENTS==1
|
||||
SDL_Log("%s, visible?=%s, WINRT_GlobalSDLWindow?=%s\n",
|
||||
__FUNCTION__,
|
||||
(args->Visible ? "yes" : "no"),
|
||||
(WINRT_GlobalSDLWindow ? "yes" : "no"));
|
||||
#endif
|
||||
|
||||
m_windowVisible = args->Visible;
|
||||
if (WINRT_GlobalSDLWindow) {
|
||||
SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
|
||||
|
||||
if (args->Visible) {
|
||||
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
||||
} else {
|
||||
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
|
||||
}
|
||||
|
||||
// HACK: Prevent SDL's window-hide handling code, which currently
|
||||
// triggers a fake window resize (possibly erronously), from
|
||||
// marking the SDL window's surface as invalid.
|
||||
//
|
||||
// A better solution to this probably involves figuring out if the
|
||||
// fake window resize can be prevented.
|
||||
WINRT_GlobalSDLWindow->surface_valid = wasSDLWindowSurfaceValid;
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
|
||||
{
|
||||
#if LOG_WINDOW_EVENTS==1
|
||||
SDL_Log("%s\n", __FUNCTION__);
|
||||
#endif
|
||||
m_windowClosed = true;
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
|
||||
{
|
||||
CoreWindow::GetForCurrentThread()->Activate();
|
||||
}
|
||||
|
||||
static int SDLCALL RemoveAppSuspendAndResumeEvents(void * userdata, SDL_Event * event)
|
||||
{
|
||||
if (event->type == SDL_WINDOWEVENT)
|
||||
{
|
||||
switch (event->window.event)
|
||||
{
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
// Return 0 to indicate that the event should be removed from the
|
||||
// event queue:
|
||||
return 0;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Return 1 to indicate that the event should stay in the event queue:
|
||||
return 1;
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
|
||||
{
|
||||
// Save app state asynchronously after requesting a deferral. Holding a deferral
|
||||
// indicates that the application is busy performing suspending operations. Be
|
||||
// aware that a deferral may not be held indefinitely. After about five seconds,
|
||||
// the app will be forced to exit.
|
||||
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
|
||||
create_task([this, deferral]()
|
||||
{
|
||||
// Send a window-minimized event immediately to observers.
|
||||
// CoreDispatcher::ProcessEvents, which is the backbone on which
|
||||
// SDL_WinRTApp::PumpEvents is built, will not return to its caller
|
||||
// once it sends out a suspend event. Any events posted to SDL's
|
||||
// event queue won't get received until the WinRT app is resumed.
|
||||
// SDL_AddEventWatch() may be used to receive app-suspend events on
|
||||
// WinRT.
|
||||
//
|
||||
// In order to prevent app-suspend events from being received twice:
|
||||
// first via a callback passed to SDL_AddEventWatch, and second via
|
||||
// SDL's event queue, the event will be sent to SDL, then immediately
|
||||
// removed from the queue.
|
||||
if (WINRT_GlobalSDLWindow)
|
||||
{
|
||||
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
|
||||
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
|
||||
}
|
||||
|
||||
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
|
||||
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
|
||||
|
||||
deferral->Complete();
|
||||
});
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
|
||||
{
|
||||
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
|
||||
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
|
||||
|
||||
// Restore any data or state that was unloaded on suspend. By default, data
|
||||
// and state are persisted when resuming from suspend. Note that this event
|
||||
// does not occur if the app was previously terminated.
|
||||
if (WINRT_GlobalSDLWindow)
|
||||
{
|
||||
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
|
||||
|
||||
// Remove the app-resume event from the queue, as is done with the
|
||||
// app-suspend event.
|
||||
//
|
||||
// TODO, WinRT: consider posting this event to the queue even though
|
||||
// its counterpart, the app-suspend event, effectively has to be
|
||||
// processed immediately.
|
||||
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnExiting(Platform::Object^ sender, Platform::Object^ args)
|
||||
{
|
||||
SDL_SendAppEvent(SDL_APP_TERMINATING);
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_LogPointerEvent(const char * header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
|
||||
{
|
||||
Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
|
||||
SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d\n",
|
||||
header,
|
||||
pt->Position.X, pt->Position.Y,
|
||||
transformedPoint.X, transformedPoint.Y,
|
||||
pt->Properties->MouseWheelDelta,
|
||||
pt->FrameId,
|
||||
pt->PointerId,
|
||||
WINRT_GetSDLButtonForPointerPoint(pt));
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer pressed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
#endif
|
||||
|
||||
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer moved", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
#endif
|
||||
|
||||
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer released", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
#endif
|
||||
|
||||
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer wheel changed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
#endif
|
||||
|
||||
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessKeyDownEvent(args);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessKeyUpEvent(args);
|
||||
}
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
|
||||
{
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
|
||||
|
||||
const char *hint = SDL_GetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON);
|
||||
if (hint) {
|
||||
if (*hint == '1') {
|
||||
args->Handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
58
src/core/winrt/SDL_winrtapp_direct3d.h
Normal file
58
src/core/winrt/SDL_winrtapp_direct3d.h
Normal file
|
@ -0,0 +1,58 @@
|
|||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
|
||||
|
||||
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
|
||||
{
|
||||
public:
|
||||
SDL_WinRTApp();
|
||||
|
||||
// IFrameworkView Methods.
|
||||
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
|
||||
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
|
||||
virtual void Load(Platform::String^ entryPoint);
|
||||
virtual void Run();
|
||||
virtual void Uninitialize();
|
||||
|
||||
internal:
|
||||
// SDL-specific methods
|
||||
void PumpEvents();
|
||||
|
||||
protected:
|
||||
// Event Handlers.
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
|
||||
void OnSettingsPaneCommandsRequested(
|
||||
Windows::UI::ApplicationSettings::SettingsPane ^p,
|
||||
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
|
||||
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
void OnOrientationChanged(Platform::Object^ sender);
|
||||
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
|
||||
void OnLogicalDpiChanged(Platform::Object^ sender);
|
||||
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
|
||||
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
|
||||
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
|
||||
void OnExiting(Platform::Object^ sender, Platform::Object^ args);
|
||||
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
|
||||
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
|
||||
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
|
||||
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
||||
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
|
||||
#endif
|
||||
|
||||
private:
|
||||
bool m_windowClosed;
|
||||
bool m_windowVisible;
|
||||
};
|
||||
|
||||
extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
|
158
src/core/winrt/SDL_winrtapp_xaml.cpp
Normal file
158
src/core/winrt/SDL_winrtapp_xaml.cpp
Normal file
|
@ -0,0 +1,158 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* Windows includes */
|
||||
#include <agile.h>
|
||||
#include <Windows.h>
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
#include <windows.ui.xaml.media.dxinterop.h>
|
||||
#endif
|
||||
|
||||
|
||||
/* SDL includes */
|
||||
#include "SDL.h"
|
||||
#include "../../video/winrt/SDL_winrtevents_c.h"
|
||||
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtapp_common.h"
|
||||
#include "SDL_winrtapp_xaml.h"
|
||||
|
||||
|
||||
|
||||
/* SDL-internal globals: */
|
||||
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
|
||||
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Input event handlers (XAML)
|
||||
*/
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
static void
|
||||
WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
|
||||
}
|
||||
|
||||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
|
||||
/*
|
||||
* XAML-to-SDL Rendering Callback
|
||||
*/
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
static void
|
||||
WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args)
|
||||
{
|
||||
WINRT_CycleXAMLThread();
|
||||
}
|
||||
|
||||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
|
||||
/*
|
||||
* SDL + XAML Initialization
|
||||
*/
|
||||
|
||||
int
|
||||
SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
|
||||
{
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
return SDL_SetError("XAML support is not yet available in Windows Phone.");
|
||||
#else
|
||||
// Declare C++/CX namespaces:
|
||||
using namespace Platform;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::UI::Xaml;
|
||||
using namespace Windows::UI::Xaml::Controls;
|
||||
using namespace Windows::UI::Xaml::Input;
|
||||
using namespace Windows::UI::Xaml::Media;
|
||||
|
||||
// Make sure we have a valid XAML element (to draw onto):
|
||||
if ( ! backgroundPanelAsIInspectable) {
|
||||
return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL");
|
||||
}
|
||||
|
||||
Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
|
||||
SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
|
||||
if ( ! swapChainBackgroundPanel) {
|
||||
return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
|
||||
}
|
||||
|
||||
// Setup event handlers:
|
||||
swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML);
|
||||
swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML);
|
||||
swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML);
|
||||
swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
|
||||
|
||||
// Setup for rendering:
|
||||
IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
|
||||
panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
|
||||
|
||||
WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
|
||||
|
||||
// Make sure the app is ready to call the SDL-centric main() function:
|
||||
WINRT_SDLAppEntryPoint = mainFunction;
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Make sure video-init knows that we're initializing XAML:
|
||||
SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled;
|
||||
WINRT_XAMLWasEnabled = SDL_TRUE;
|
||||
|
||||
// Make sure video modes are detected now, while we still have access to the WinRT
|
||||
// CoreWindow. WinRT will not allow the app's CoreWindow to be accessed via the
|
||||
// SDL/WinRT thread.
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
|
||||
// SDL_InitSubSystem will, on error, set the SDL error. Let that propogate to
|
||||
// the caller to here:
|
||||
WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// All done, for now.
|
||||
return 0;
|
||||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else
|
||||
}
|
33
src/core/winrt/SDL_winrtapp_xaml.h
Normal file
33
src/core/winrt/SDL_winrtapp_xaml.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _SDL_winrtapp_xaml_h
|
||||
#define _SDL_winrtapp_xaml_h
|
||||
|
||||
#include "SDL_types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern SDL_bool WINRT_XAMLWasEnabled;
|
||||
extern int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable);
|
||||
#endif // ifdef __cplusplus
|
||||
|
||||
#endif // ifndef _SDL_winrtapp_xaml_h
|
Loading…
Add table
Add a link
Reference in a new issue