Integrated David Ludwig's support for Windows RT
This commit is contained in:
commit
a7d2ebb8d6
79 changed files with 9656 additions and 33 deletions
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@ -34,6 +34,8 @@
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#include "windows/SDL_systhread_c.h"
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#elif SDL_THREAD_PSP
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#include "psp/SDL_systhread_c.h"
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#elif SDL_THREAD_STDCPP
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#include "stdcpp/SDL_systhread_c.h"
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#else
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#error Need thread implementation for this platform
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#include "generic/SDL_systhread_c.h"
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164
src/thread/stdcpp/SDL_syscond.cpp
Normal file
164
src/thread/stdcpp/SDL_syscond.cpp
Normal file
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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extern "C" {
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#include "SDL_thread.h"
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}
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#include <chrono>
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#include <condition_variable>
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#include <ratio>
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#include <system_error>
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#include "SDL_sysmutex_c.h"
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struct SDL_cond
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{
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std::condition_variable_any cpp_cond;
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};
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/* Create a condition variable */
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extern "C"
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SDL_cond *
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SDL_CreateCond(void)
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{
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/* Allocate and initialize the condition variable */
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try {
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SDL_cond * cond = new SDL_cond;
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return cond;
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} catch (std::system_error & ex) {
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SDL_SetError("unable to create a C++ condition variable: code=%d; %s", ex.code(), ex.what());
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return NULL;
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} catch (std::bad_alloc &) {
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SDL_OutOfMemory();
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return NULL;
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}
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}
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/* Destroy a condition variable */
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extern "C"
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void
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SDL_DestroyCond(SDL_cond * cond)
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{
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if (cond) {
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delete cond;
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}
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}
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/* Restart one of the threads that are waiting on the condition variable */
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extern "C"
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int
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SDL_CondSignal(SDL_cond * cond)
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{
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if (!cond) {
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SDL_SetError("Passed a NULL condition variable");
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return -1;
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}
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cond->cpp_cond.notify_one();
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return 0;
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}
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/* Restart all threads that are waiting on the condition variable */
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extern "C"
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int
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SDL_CondBroadcast(SDL_cond * cond)
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{
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if (!cond) {
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SDL_SetError("Passed a NULL condition variable");
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return -1;
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}
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cond->cpp_cond.notify_all();
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return 0;
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}
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/* Wait on the condition variable for at most 'ms' milliseconds.
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The mutex must be locked before entering this function!
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The mutex is unlocked during the wait, and locked again after the wait.
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Typical use:
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Thread A:
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SDL_LockMutex(lock);
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while ( ! condition ) {
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SDL_CondWait(cond, lock);
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}
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SDL_UnlockMutex(lock);
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Thread B:
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SDL_LockMutex(lock);
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...
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condition = true;
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...
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SDL_CondSignal(cond);
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SDL_UnlockMutex(lock);
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*/
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extern "C"
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int
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SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
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{
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if (!cond) {
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SDL_SetError("Passed a NULL condition variable");
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return -1;
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}
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if (!mutex) {
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SDL_SetError("Passed a NULL mutex variable");
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return -1;
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}
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try {
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std::unique_lock<std::recursive_mutex> cpp_lock(mutex->cpp_mutex, std::defer_lock_t());
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if (ms == SDL_MUTEX_MAXWAIT) {
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cond->cpp_cond.wait(
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cpp_lock
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);
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cpp_lock.release();
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return 0;
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} else {
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auto wait_result = cond->cpp_cond.wait_for(
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cpp_lock,
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std::chrono::duration<Uint32, std::milli>(ms)
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);
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cpp_lock.release();
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if (wait_result == std::cv_status::timeout) {
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return SDL_MUTEX_TIMEDOUT;
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} else {
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return 0;
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}
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}
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} catch (std::system_error & ex) {
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SDL_SetError("unable to wait on a C++ condition variable: code=%d; %s", ex.code(), ex.what());
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return -1;
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}
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}
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/* Wait on the condition variable forever */
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extern "C"
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int
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SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
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{
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return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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96
src/thread/stdcpp/SDL_sysmutex.cpp
Normal file
96
src/thread/stdcpp/SDL_sysmutex.cpp
Normal file
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@ -0,0 +1,96 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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extern "C" {
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#include "SDL_thread.h"
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#include "SDL_systhread_c.h"
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#include "SDL_log.h"
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}
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#include <system_error>
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#include "SDL_sysmutex_c.h"
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#include <Windows.h>
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/* Create a mutex */
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extern "C"
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SDL_mutex *
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SDL_CreateMutex(void)
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{
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/* Allocate and initialize the mutex */
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try {
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SDL_mutex * mutex = new SDL_mutex;
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return mutex;
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} catch (std::system_error & ex) {
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SDL_SetError("unable to create a C++ mutex: code=%d; %s", ex.code(), ex.what());
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return NULL;
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} catch (std::bad_alloc &) {
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SDL_OutOfMemory();
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return NULL;
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}
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}
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/* Free the mutex */
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extern "C"
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void
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SDL_DestroyMutex(SDL_mutex * mutex)
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{
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if (mutex) {
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delete mutex;
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}
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}
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/* Lock the semaphore */
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extern "C"
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int
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SDL_mutexP(SDL_mutex * mutex)
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{
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if (mutex == NULL) {
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SDL_SetError("Passed a NULL mutex");
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return -1;
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}
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try {
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mutex->cpp_mutex.lock();
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return 0;
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} catch (std::system_error & ex) {
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SDL_SetError("unable to lock a C++ mutex: code=%d; %s", ex.code(), ex.what());
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return -1;
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}
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}
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/* Unlock the mutex */
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extern "C"
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int
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SDL_mutexV(SDL_mutex * mutex)
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{
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if (mutex == NULL) {
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SDL_SetError("Passed a NULL mutex");
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return -1;
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}
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mutex->cpp_mutex.unlock();
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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30
src/thread/stdcpp/SDL_sysmutex_c.h
Normal file
30
src/thread/stdcpp/SDL_sysmutex_c.h
Normal file
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@ -0,0 +1,30 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
|
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include <mutex>
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struct SDL_mutex
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{
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std::recursive_mutex cpp_mutex;
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};
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/* vi: set ts=4 sw=4 expandtab: */
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167
src/thread/stdcpp/SDL_systhread.cpp
Normal file
167
src/thread/stdcpp/SDL_systhread.cpp
Normal file
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@ -0,0 +1,167 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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|
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
|
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* Thread management routines for SDL */
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extern "C" {
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#include "SDL_thread.h"
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#include "../SDL_thread_c.h"
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#include "../SDL_systhread.h"
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#include "SDL_log.h"
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}
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#include <mutex>
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#include <thread>
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#include <system_error>
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#ifdef __WINRT__
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#include <Windows.h>
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#endif
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static void
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RunThread(void *args)
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{
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SDL_RunThread(args);
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}
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extern "C"
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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{
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try {
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std::thread cpp_thread(RunThread, args);
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thread->handle = (void *) new std::thread(std::move(cpp_thread));
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return 0;
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} catch (std::system_error & ex) {
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SDL_SetError("unable to start a C++ thread: code=%d; %s", ex.code(), ex.what());
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return -1;
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} catch (std::bad_alloc &) {
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SDL_OutOfMemory();
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return -1;
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}
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}
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extern "C"
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void
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SDL_SYS_SetupThread(const char *name)
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{
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// Make sure a thread ID gets assigned ASAP, for debugging purposes:
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SDL_ThreadID();
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return;
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}
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extern "C"
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SDL_threadID
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SDL_ThreadID(void)
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{
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#ifdef __WINRT__
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return GetCurrentThreadId();
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#else
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// HACK: Mimick a thread ID, if one isn't otherwise available.
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static thread_local SDL_threadID current_thread_id = 0;
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static SDL_threadID next_thread_id = 1;
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static std::mutex next_thread_id_mutex;
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if (current_thread_id == 0) {
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std::lock_guard<std::mutex> lock(next_thread_id_mutex);
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current_thread_id = next_thread_id;
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++next_thread_id;
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}
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return current_thread_id;
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#endif
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}
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extern "C"
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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||||
{
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||||
// Thread priorities do not look to be settable via C++11's thread
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||||
// interface, at least as of this writing (Nov 2012). std::thread does
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||||
// provide access to the OS' native handle, however, and some form of
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// priority-setting could, in theory, be done through this interface.
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//
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// WinRT: UPDATE (Aug 20, 2013): thread priorities cannot be changed
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// on WinRT, at least not for any thread that's already been created.
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// WinRT threads appear to be based off of the WinRT class,
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// ThreadPool, more info on which can be found at:
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// http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.threading.threadpool.aspx
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//
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// For compatibility sake, 0 will be returned here.
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||||
return (0);
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||||
}
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extern "C"
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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||||
{
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||||
if ( ! thread) {
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||||
return;
|
||||
}
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||||
try {
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||||
std::thread * cpp_thread = (std::thread *) thread->handle;
|
||||
if (cpp_thread->joinable()) {
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cpp_thread->join();
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||||
}
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||||
} catch (std::system_error &) {
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||||
// An error occurred when joining the thread. SDL_WaitThread does not,
|
||||
// however, seem to provide a means to report errors to its callers
|
||||
// though!
|
||||
}
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||||
}
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||||
|
||||
extern "C"
|
||||
void
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||||
SDL_SYS_DetachThread(SDL_Thread * thread)
|
||||
{
|
||||
if ( ! thread) {
|
||||
return;
|
||||
}
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||||
|
||||
try {
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||||
std::thread * cpp_thread = (std::thread *) thread->handle;
|
||||
if (cpp_thread->joinable()) {
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||||
cpp_thread->detach();
|
||||
}
|
||||
} catch (std::system_error &) {
|
||||
// An error occurred when detaching the thread. SDL_DetachThread does not,
|
||||
// however, seem to provide a means to report errors to its callers
|
||||
// though!
|
||||
}
|
||||
}
|
||||
|
||||
extern "C"
|
||||
SDL_TLSData *
|
||||
SDL_SYS_GetTLSData()
|
||||
{
|
||||
return SDL_Generic_GetTLSData();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
int
|
||||
SDL_SYS_SetTLSData(SDL_TLSData *data)
|
||||
{
|
||||
return SDL_Generic_SetTLSData(data);
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
26
src/thread/stdcpp/SDL_systhread_c.h
Normal file
26
src/thread/stdcpp/SDL_systhread_c.h
Normal file
|
@ -0,0 +1,26 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* For a thread handle, use a void pointer to a std::thread */
|
||||
typedef void * SYS_ThreadHandle;
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
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