Fixed bug #67
Re-enable OpenGL window resetting code for the windib driver --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401531
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710a6bc22a
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1 changed files with 2 additions and 3 deletions
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@ -38,10 +38,10 @@ static int WIN_GL_ResetWindow(_THIS)
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{
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{
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int status = 0;
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int status = 0;
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#if 0 /* This doesn't work with DirectX code (see CVS comments) */
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#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
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#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
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/* This doesn't work with DirectX code (see CVS comments) */
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/* If we were passed a window, then we can't create a new one */
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/* If we were passed a window, then we can't create a new one */
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if ( !SDL_windowid ) {
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if ( !SDL_windowid && SDL_strcmp(this->name, "windib") == 0 ) {
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/* Save the existing window attributes */
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/* Save the existing window attributes */
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LONG style;
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LONG style;
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RECT rect = { 0, 0, 0, 0 };
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RECT rect = { 0, 0, 0, 0 };
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@ -66,7 +66,6 @@ static int WIN_GL_ResetWindow(_THIS)
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}
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}
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} else
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} else
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#endif /* !_WIN32_WCE */
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#endif /* !_WIN32_WCE */
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#endif
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{
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{
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SDL_SetError("Unable to reset window for OpenGL context");
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SDL_SetError("Unable to reset window for OpenGL context");
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status = -1;
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status = -1;
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