x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
(and thanks to Cengiz for many of the previous Unreal-related patches! They were generically credited to Epic Games, but a large amount of that work was his contribution.) Fixes Bugzilla #3067. --HG-- extra : rebase_source : b86e4588aaac870fab652a8a04c7ac617b97e8a1
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1 changed files with 5 additions and 1 deletions
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@ -636,6 +636,7 @@ X11_DispatchEvent(_THIS)
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/* Gaining mouse coverage? */
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case EnterNotify:{
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SDL_Mouse *mouse = SDL_GetMouse();
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#ifdef DEBUG_XEVENTS
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printf("window %p: EnterNotify! (%d,%d,%d)\n", data,
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xevent.xcrossing.x,
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@ -648,7 +649,10 @@ X11_DispatchEvent(_THIS)
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#endif
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SDL_SetMouseFocus(data->window);
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if (!SDL_GetMouse()->relative_mode) {
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mouse->last_x = xevent.xcrossing.x;
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mouse->last_y = xevent.xcrossing.y;
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if (!mouse->relative_mode) {
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SDL_SendMouseMotion(data->window, 0, 0, xevent.xcrossing.x, xevent.xcrossing.y);
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}
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}
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