Added support for 32-bit BMP files with an alpha channel
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404238
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1 changed files with 14 additions and 3 deletions
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@ -57,6 +57,7 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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Uint32 Rmask;
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Uint32 Gmask;
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Uint32 Bmask;
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Uint32 Amask;
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SDL_Palette *palette;
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Uint8 *bits;
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Uint8 *top, *end;
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@ -160,7 +161,7 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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}
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/* We don't support any BMP compression right now */
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Rmask = Gmask = Bmask = 0;
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Rmask = Gmask = Bmask = Amask = 0;
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switch (biCompression) {
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case BI_RGB:
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/* If there are no masks, use the defaults */
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@ -178,9 +179,14 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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Rmask = 0x000000FF;
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Gmask = 0x0000FF00;
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Bmask = 0x00FF0000;
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break;
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#else
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Rmask = 0x00FF0000;
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Gmask = 0x0000FF00;
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Bmask = 0x000000FF;
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#endif
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break;
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case 32:
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Amask = 0xFF000000;
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Rmask = 0x00FF0000;
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Gmask = 0x0000FF00;
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Bmask = 0x000000FF;
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@ -196,10 +202,15 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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switch (biBitCount) {
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case 15:
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case 16:
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Rmask = SDL_ReadLE32(src);
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Gmask = SDL_ReadLE32(src);
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Bmask = SDL_ReadLE32(src);
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break;
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case 32:
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Rmask = SDL_ReadLE32(src);
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Gmask = SDL_ReadLE32(src);
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Bmask = SDL_ReadLE32(src);
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Amask = SDL_ReadLE32(src);
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break;
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default:
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break;
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@ -214,7 +225,7 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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/* Create a compatible surface, note that the colors are RGB ordered */
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surface =
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SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask,
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Bmask, 0);
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Bmask, Amask);
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if (surface == NULL) {
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was_error = SDL_TRUE;
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goto done;
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