Fix build on Windows targets without dxgi.h, like MingW32.
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7 changed files with 24 additions and 3 deletions
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@ -2404,6 +2404,7 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
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AC_CHECK_HEADER(dsound.h, have_dsound=yes)
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AC_CHECK_HEADER(dinput.h, have_dinput=yes)
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AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
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AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
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SUMMARY_video="${SUMMARY_video} directx"
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SUMMARY_audio="${SUMMARY_audio} directx"
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@ -2830,6 +2831,9 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
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fi
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fi
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if test x$have_dxgi = xyes; then
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AC_DEFINE(HAVE_DXGI_H, 1, [ ])
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fi
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
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