Fix build on Windows targets without dxgi.h, like MingW32.

This commit is contained in:
Ryan C. Gordon 2014-05-06 00:13:07 -04:00
parent 2bc8e344cb
commit a8ab12a0d6
7 changed files with 24 additions and 3 deletions

View file

@ -2404,6 +2404,7 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
SUMMARY_video="${SUMMARY_video} directx"
SUMMARY_audio="${SUMMARY_audio} directx"
@ -2830,6 +2831,9 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
fi
fi
if test x$have_dxgi = xyes; then
AC_DEFINE(HAVE_DXGI_H, 1, [ ])
fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])