In general, fill in pointers to structures, rather than return them.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402014
This commit is contained in:
Sam Lantinga 2006-08-05 22:34:23 +00:00
parent ade506e8d5
commit a90680c736
8 changed files with 111 additions and 85 deletions

View file

@ -165,6 +165,7 @@ main(int argc, char *argv[])
int fsaa, accel;
int value;
int i, done;
SDL_DisplayMode mode;
SDL_Event event;
Uint32 then, now, frames;
@ -235,8 +236,8 @@ main(int argc, char *argv[])
SDL_GL_SetSwapInterval(0);
}
printf("Screen BPP: %d\n",
SDL_BITSPERPIXEL(SDL_GetCurrentDisplayMode()->format));
SDL_GetCurrentDisplayMode(&mode);
printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format));
printf("\n");
printf("Vendor : %s\n", glGetString(GL_VENDOR));
printf("Renderer : %s\n", glGetString(GL_RENDERER));