indent
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403208
This commit is contained in:
parent
5f94466c7b
commit
a9ba7ee031
7 changed files with 2825 additions and 2619 deletions
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@ -32,19 +32,20 @@
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/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
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#ifdef __cplusplus
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extern "C" {
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extern "C"
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{
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY
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#endif
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#endif
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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@ -79,24 +80,24 @@ extern "C" {
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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*/
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef void GLvoid;
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typedef int GLfixed;
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typedef int GLclampx;
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef void GLvoid;
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typedef int GLfixed;
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typedef int GLclampx;
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typedef int GLintptr;
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typedef int GLsizeiptr;
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typedef int GLintptr;
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typedef int GLsizeiptr;
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/*************************************************************/
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@ -654,152 +655,262 @@ typedef int GLsizeiptr;
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/*************************************************************/
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/* Available only in Common profile */
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GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
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GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
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GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
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GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
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GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glLineWidth (GLfloat width);
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GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
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GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
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GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
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GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glPointSize (GLfloat size);
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GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
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GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
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GLclampf blue, GLclampf alpha);
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GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
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GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
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const GLfloat * equation);
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GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
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GLfloat blue, GLfloat alpha);
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GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
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GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
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GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
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GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
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GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
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GLfloat * params);
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GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
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GLfloat * params);
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GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
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GLfloat * params);
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GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
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GLfloat * params);
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GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
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const GLfloat * params);
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GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
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GLfloat param);
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GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
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const GLfloat * params);
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GL_API void GL_APIENTRY glLineWidth(GLfloat width);
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GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
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GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
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GLfloat param);
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GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
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const GLfloat * params);
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GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
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GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
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GLfloat t, GLfloat r,
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GLfloat q);
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GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
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const GLfloat * params);
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GL_API void GL_APIENTRY glPointSize(GLfloat size);
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GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
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GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
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GLfloat z);
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GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
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GLfloat param);
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GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
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const GLfloat * params);
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GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
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GLfloat param);
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GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
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const GLfloat * params);
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GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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/* Available in both Common and Common-Lite profiles */
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GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
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GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
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GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
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GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
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GL_API void GL_APIENTRY glClear (GLbitfield mask);
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GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
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GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
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GL_API void GL_APIENTRY glClearStencil (GLint s);
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GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
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GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
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GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glCullFace (GLenum mode);
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GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
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GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
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GL_API void GL_APIENTRY glDepthFunc (GLenum func);
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GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
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GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
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GL_API void GL_APIENTRY glDisable (GLenum cap);
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GL_API void GL_APIENTRY glDisableClientState (GLenum array);
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GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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GL_API void GL_APIENTRY glEnable (GLenum cap);
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GL_API void GL_APIENTRY glEnableClientState (GLenum array);
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GL_API void GL_APIENTRY glFinish (void);
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GL_API void GL_APIENTRY glFlush (void);
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GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glFrontFace (GLenum mode);
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GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
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GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
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GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
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GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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GL_API GLenum GL_APIENTRY glGetError (void);
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GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
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GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
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GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
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GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
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GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
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GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
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GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
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GL_API void GL_APIENTRY glLoadIdentity (void);
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GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
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GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
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GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
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GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
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GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
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GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
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GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
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GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glPointSizex (GLfixed size);
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GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
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GL_API void GL_APIENTRY glPopMatrix (void);
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GL_API void GL_APIENTRY glPushMatrix (void);
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GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
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GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glShadeModel (GLenum mode);
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GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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GL_API void GL_APIENTRY glStencilMask (GLuint mask);
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GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
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GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
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GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
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GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
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GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
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GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
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GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
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GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
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GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
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GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
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const GLvoid * data, GLenum usage);
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GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
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GLsizeiptr size,
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const GLvoid * data);
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GL_API void GL_APIENTRY glClear(GLbitfield mask);
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GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
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GLclampx blue, GLclampx alpha);
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GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
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GL_API void GL_APIENTRY glClearStencil(GLint s);
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GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
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GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
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const GLfixed * equation);
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GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
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GLubyte blue, GLubyte alpha);
|
||||
GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
|
||||
GLfixed blue, GLfixed alpha);
|
||||
GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
|
||||
GLboolean blue, GLboolean alpha);
|
||||
GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid * pointer);
|
||||
GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const GLvoid * data);
|
||||
GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const GLvoid * data);
|
||||
GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
|
||||
GLenum internalformat, GLint x,
|
||||
GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
GL_API void GL_APIENTRY glCullFace(GLenum mode);
|
||||
GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
|
||||
const GLuint * buffers);
|
||||
GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
|
||||
const GLuint * textures);
|
||||
GL_API void GL_APIENTRY glDepthFunc(GLenum func);
|
||||
GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
|
||||
GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
|
||||
GL_API void GL_APIENTRY glDisable(GLenum cap);
|
||||
GL_API void GL_APIENTRY glDisableClientState(GLenum array);
|
||||
GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
|
||||
GLsizei count);
|
||||
GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid * indices);
|
||||
GL_API void GL_APIENTRY glEnable(GLenum cap);
|
||||
GL_API void GL_APIENTRY glEnableClientState(GLenum array);
|
||||
GL_API void GL_APIENTRY glFinish(void);
|
||||
GL_API void GL_APIENTRY glFlush(void);
|
||||
GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
|
||||
GL_API void GL_APIENTRY glFrontFace(GLenum mode);
|
||||
GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
|
||||
GLfixed bottom, GLfixed top,
|
||||
GLfixed zNear, GLfixed zFar);
|
||||
GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
|
||||
GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
|
||||
GLenum pname,
|
||||
GLint * params);
|
||||
GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
|
||||
GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
|
||||
GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
|
||||
GL_API GLenum GL_APIENTRY glGetError(void);
|
||||
GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
|
||||
GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
|
||||
GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
|
||||
GLfixed * params);
|
||||
GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
|
||||
GLfixed * params);
|
||||
GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
|
||||
GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
|
||||
GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
|
||||
GLint * params);
|
||||
GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
|
||||
GLfixed * params);
|
||||
GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
|
||||
GLint * params);
|
||||
GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
|
||||
GLfixed * params);
|
||||
GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
|
||||
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
|
||||
GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
|
||||
GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
|
||||
GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
|
||||
const GLfixed * params);
|
||||
GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
|
||||
GLfixed param);
|
||||
GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
|
||||
const GLfixed * params);
|
||||
GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
|
||||
GL_API void GL_APIENTRY glLoadIdentity(void);
|
||||
GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
|
||||
GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
|
||||
GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
|
||||
GLfixed param);
|
||||
GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
|
||||
const GLfixed * params);
|
||||
GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
|
||||
GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
|
||||
GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
|
||||
GLfixed t, GLfixed r,
|
||||
GLfixed q);
|
||||
GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
|
||||
GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
|
||||
const GLvoid * pointer);
|
||||
GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
|
||||
GLfixed bottom, GLfixed top,
|
||||
GLfixed zNear, GLfixed zFar);
|
||||
GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
|
||||
GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
|
||||
const GLfixed * params);
|
||||
GL_API void GL_APIENTRY glPointSizex(GLfixed size);
|
||||
GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
|
||||
GL_API void GL_APIENTRY glPopMatrix(void);
|
||||
GL_API void GL_APIENTRY glPushMatrix(void);
|
||||
GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLenum format,
|
||||
GLenum type, GLvoid * pixels);
|
||||
GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
|
||||
GLfixed z);
|
||||
GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
|
||||
GLboolean invert);
|
||||
GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
|
||||
GLboolean invert);
|
||||
GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
|
||||
GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
GL_API void GL_APIENTRY glShadeModel(GLenum mode);
|
||||
GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
|
||||
GLuint mask);
|
||||
GL_API void GL_APIENTRY glStencilMask(GLuint mask);
|
||||
GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
|
||||
GLenum zpass);
|
||||
GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid * pointer);
|
||||
GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
|
||||
GLint param);
|
||||
GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
|
||||
GLfixed param);
|
||||
GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
|
||||
const GLint * params);
|
||||
GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
|
||||
const GLfixed * params);
|
||||
GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
|
||||
GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLint border,
|
||||
GLenum format, GLenum type,
|
||||
const GLvoid * pixels);
|
||||
GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
|
||||
GLint param);
|
||||
GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
|
||||
GLfixed param);
|
||||
GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
|
||||
const GLint * params);
|
||||
GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
|
||||
const GLfixed * params);
|
||||
GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type,
|
||||
const GLvoid * pixels);
|
||||
GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
|
||||
GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid * pointer);
|
||||
GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
|
||||
/*------------------------------------------------------------------------*
|
||||
* Required OES extension functions
|
||||
|
@ -818,7 +929,8 @@ GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei hei
|
|||
/* GL_OES_point_size_array */
|
||||
#ifndef GL_OES_point_size_array
|
||||
#define GL_OES_point_size_array 1
|
||||
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
|
||||
const GLvoid * pointer);
|
||||
#endif
|
||||
|
||||
/* GL_OES_point_sprite */
|
||||
|
@ -830,5 +942,4 @@ GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, cons
|
|||
}
|
||||
#endif
|
||||
|
||||
#endif /* __gles_h_ */
|
||||
|
||||
#endif /* __gles_h_ */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue