Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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a4231ad5d8
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aaa6a02fb0
1 changed files with 6 additions and 6 deletions
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@ -115,9 +115,9 @@ SDL_RenderDriver GL_ES_RenderDriver = {
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(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 5,
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{
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/* OpenGL ES 1.x supported formats list */
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SDL_PIXELFORMAT_ABGR4444,
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SDL_PIXELFORMAT_ABGR1555,
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SDL_PIXELFORMAT_BGR565,
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SDL_PIXELFORMAT_RGBA4444,
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SDL_PIXELFORMAT_RGBA5551,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB24,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_ABGR8888},
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@ -392,17 +392,17 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_BGR565:
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case SDL_PIXELFORMAT_RGB565:
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internalFormat = GL_RGB;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case SDL_PIXELFORMAT_ABGR1555:
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case SDL_PIXELFORMAT_RGBA5551:
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internalFormat = GL_RGBA;
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format = GL_RGBA;
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type = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case SDL_PIXELFORMAT_ABGR4444:
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case SDL_PIXELFORMAT_RGBA4444:
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internalFormat = GL_RGBA;
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format = GL_RGBA;
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type = GL_UNSIGNED_SHORT_4_4_4_4;
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