Fixed blue-red channel swap in OpenGL ES 16-bit texture formats

This commit is contained in:
Sam Lantinga 2011-01-12 15:23:19 -08:00
parent a4231ad5d8
commit aaa6a02fb0

View file

@ -115,9 +115,9 @@ SDL_RenderDriver GL_ES_RenderDriver = {
(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 5,
{
/* OpenGL ES 1.x supported formats list */
SDL_PIXELFORMAT_ABGR4444,
SDL_PIXELFORMAT_ABGR1555,
SDL_PIXELFORMAT_BGR565,
SDL_PIXELFORMAT_RGBA4444,
SDL_PIXELFORMAT_RGBA5551,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ABGR8888},
@ -392,17 +392,17 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_BGR565:
case SDL_PIXELFORMAT_RGB565:
internalFormat = GL_RGB;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
case SDL_PIXELFORMAT_ABGR1555:
case SDL_PIXELFORMAT_RGBA5551:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case SDL_PIXELFORMAT_ABGR4444:
case SDL_PIXELFORMAT_RGBA4444:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_4_4_4_4;