Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401549
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33 changed files with 140 additions and 37 deletions
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@ -161,6 +161,8 @@ typedef struct SDL_VideoInfo {
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Uint32 UnusedBits3 :16;
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Uint32 video_mem; /* The total amount of video memory (in K) */
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SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
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int current_w; /* Value: The current video mode width */
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int current_h; /* Value: The current video mode height */
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} SDL_VideoInfo;
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