Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401549
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33 changed files with 140 additions and 37 deletions
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@ -329,7 +329,7 @@ VideoBootStrap DSp_bootstrap = {
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};
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/* Use DSp/Display Manager to build mode list for given screen */
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static SDL_Rect** DSp_BuildModeList (const GDHandle gDevice)
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static SDL_Rect** DSp_BuildModeList (const GDHandle gDevice, int *displayWidth, int *displayHeight)
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{
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DSpContextAttributes attributes;
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DSpContextReference context;
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@ -355,6 +355,9 @@ static SDL_Rect** DSp_BuildModeList (const GDHandle gDevice)
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if ( DSpContext_GetAttributes (context, &attributes) != noErr )
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return NULL;
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*displayWidth = attributes.displayWidth;
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*displayHeight = attributes.displayHeight;
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for ( i = 0; i < SDL_arraysize(temp_list); i++ ) {
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width = attributes.displayWidth;
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@ -556,14 +559,14 @@ static int DSp_VideoInit(_THIS, SDL_PixelFormat *vformat)
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break;
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}
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if ( DSp_CreatePalette (this) < 0 ) {
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SDL_SetError ("Could not create palette");
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return (-1);
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}
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if ( DSp_CreatePalette (this) < 0 ) {
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SDL_SetError ("Could not create palette");
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return (-1);
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}
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/* Get a list of available fullscreen modes */
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SDL_modelist = DSp_BuildModeList (SDL_Display);
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SDL_modelist = DSp_BuildModeList (SDL_Display,
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&this->info.current_w, &this->info.current_h);
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if (SDL_modelist == NULL) {
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SDL_SetError ("DrawSprocket could not build a mode list");
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return (-1);
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