Temporary fix for bug #1639 SDL does not message back closing of screen keyboard
See FIXME notes on patch for details.
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@ -236,6 +236,7 @@ public class SDLActivity extends Activity {
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public static native void onNativeResize(int x, int y, int format);
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public static native void onNativeKeyDown(int keycode);
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public static native void onNativeKeyUp(int keycode);
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public static native void onNativeKeyboardFocusLost();
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public static native void onNativeTouch(int touchDevId, int pointerFingerId,
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int action, float x,
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float y, float p);
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@ -829,6 +830,23 @@ class DummyEdit extends View implements View.OnKeyListener {
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return false;
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}
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//
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@Override
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public boolean onKeyPreIme (int keyCode, KeyEvent event) {
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// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
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// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
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// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
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// FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
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// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
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// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
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if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
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if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
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SDLActivity.onNativeKeyboardFocusLost();
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}
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}
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return super.onKeyPreIme(keyCode, event);
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}
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@Override
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public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
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