Date: Sat, 1 Jun 2002 17:56:45 -0500
From: Darrell Walisser <dwaliss1@purdue.edu> Subject: mac patch In this patch: - yuv code - links to QuickTime - tabs -> 4 spaces - mouse events fix - SDLMain path parsing fix - BUGS updates - some miscellaneous docs/comments/code cleanup --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40391
This commit is contained in:
parent
455d014f8a
commit
aba4b443c9
7 changed files with 1207 additions and 904 deletions
8
BUGS
8
BUGS
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@ -72,26 +72,20 @@ MacOS X:
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Joystick code is not extensively tested yet.
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Window may not close when unsetting video mode and resetting.
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Resizeable windows aren't implemented yet.
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Depth switching for windowed mode isn't implemented yet.
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Palette handling isn't implemented in windowed mode yet.
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Command-line arguments Dialog is not implemented yet.
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Command-line arguments dialog is not implemented yet.
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Fullscreen drawing has some artifacts.
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Fullscreen window covers *all* other windows - even force quit.
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Fullscreen OpenGL for the software renderer is broken.
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Some OpenGL parameters are not accounted for, for example color bits customization.
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Getting OpenGL context parameters is not implemented.
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Continuous mouse motion perhaps is not as smooth as it should be.
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SDL_WM_GrabInput() is implemented, but it "freezes" the hardware
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@ -50,6 +50,9 @@ static BOOL gFinderLaunch;
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/* Set the working directory to the .app's parent directory */
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- (void) setupWorkingDirectory:(BOOL)shouldChdir
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{
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if (shouldChdir)
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{
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char parentdir[MAXPATHLEN];
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char *c;
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@ -65,8 +68,6 @@ static BOOL gFinderLaunch;
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*c++ = '\0'; /* cut off last part (binary name) */
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if (shouldChdir)
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{
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assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
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assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
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}
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@ -254,8 +254,7 @@ static void QZ_DoModifiers (unsigned int newMods) {
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SDL_PrivateKeyboard (SDL_PRESSED, &key);
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SDL_PrivateKeyboard (SDL_RELEASED, &key);
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}
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else
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if ( newMask &&
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else if ( newMask &&
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currentMask != newMask ) { /* modifier down event */
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key.sym = mapping[i];
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@ -306,7 +305,6 @@ static void QZ_DoDeactivate (_THIS) {
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static void QZ_PumpEvents (_THIS)
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{
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static NSPoint lastMouse;
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NSPoint mouse, saveMouse;
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Point qdMouse;
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@ -338,7 +336,8 @@ static void QZ_PumpEvents (_THIS)
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if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) {
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QZ_PrivateCGToSDL (this, &mouse);
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if (inForeground && NSPointInRect (mouse, winRect)) {
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/* -note- we now generate mouse motion events if the mouse isn't over the window */
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if (inForeground /* && NSPointInRect (mouse, winRect)*/) {
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//printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y);
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SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y);
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}
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@ -359,6 +358,7 @@ static void QZ_PumpEvents (_THIS)
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inMode: NSDefaultRunLoopMode dequeue:YES ];
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if (event != nil) {
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unsigned int type;
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BOOL isForGameWin;
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@ -401,7 +401,6 @@ static void QZ_PumpEvents (_THIS)
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case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;
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case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break;
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case NSLeftMouseUp:
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if ( last_virtual_button != 0 ) {
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DO_MOUSE_UP (last_virtual_button, 0);
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last_virtual_button = 0;
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@ -422,7 +421,6 @@ static void QZ_PumpEvents (_THIS)
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case NSRightMouseDragged:
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case 27:
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case NSMouseMoved:
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if (currentGrabMode == SDL_GRAB_ON) {
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/**
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@ -452,10 +450,8 @@ static void QZ_PumpEvents (_THIS)
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warp_flag = 0;
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}
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}
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break;
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case NSScrollWheel:
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{
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if (NSPointInRect([ event locationInWindow ], winRect)) {
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float dy;
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dy = [ event deltaY ];
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@ -464,7 +460,6 @@ static void QZ_PumpEvents (_THIS)
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else /* Scroll down */
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SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0);
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}
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}
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break;
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case NSKeyUp:
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QZ_DoKey (SDL_RELEASED, event);
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@ -489,7 +484,6 @@ static void QZ_PumpEvents (_THIS)
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/* case NSApplicationDefined: break; */
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/* case NSPeriodic: break; */
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/* case NSCursorUpdate: break; */
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default:
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[ NSApp sendEvent:event ];
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}
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@ -33,16 +33,15 @@
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- Keyboard repeat/mouse speed adjust (if needed)
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- Multiple monitor support (currently only main display)
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- Accelerated blitting support
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- Set the window icon (dock icon when API is available)
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- Fix white OpenGL window on minimize
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- Fix white OpenGL window on minimize (fixed)
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- Find out what events should be sent/ignored if window is mimimized
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- Find a better way to deal with resolution/depth switch while app is running
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- Find a way to deal with external resolution/depth switch while app is running
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- Resizeable windows
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- Check accuracy of QZ_SetGamma()
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Problems:
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- OGL not working in full screen with software renderer
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- SetColors sets palette correctly but clears framebuffer
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- Crash in CG after several mode switches
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- Crash in CG after several mode switches (I think this has been fixed)
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- Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
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- Cursor in 8 bit modes is screwy (might just be Radeon PCI bug)
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- Warping cursor delays mouse events for a fraction of a second,
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@ -52,6 +51,7 @@
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#include <Cocoa/Cocoa.h>
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#include <OpenGL/OpenGL.h>
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#include <Carbon/Carbon.h>
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#include <QuickTime/QuickTime.h>
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#include "SDL_video.h"
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#include "SDL_error.h"
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@ -102,6 +102,13 @@ typedef struct SDL_PrivateVideoData {
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Uint32 warp_ticks; /* timestamp when the warp occured */
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NSWindow *window; /* Cocoa window to implement the SDL window */
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NSQuickDrawView *view; /* the window's view; draw 2D into this view */
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ImageDescriptionHandle yuv_idh;
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MatrixRecordPtr yuv_matrix;
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DecompressorComponent yuv_codec;
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ImageSequence yuv_seq;
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PlanarPixmapInfoYUV420 *yuv_pixmap;
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Sint16 yuv_width, yuv_height;
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CGrafPtr yuv_port;
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} SDL_PrivateVideoData ;
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@ -121,6 +128,15 @@ typedef struct SDL_PrivateVideoData {
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#define video_set (this->hidden->video_set)
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#define warp_ticks (this->hidden->warp_ticks)
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#define warp_flag (this->hidden->warp_flag)
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#define yuv_idh (this->hidden->yuv_idh)
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#define yuv_matrix (this->hidden->yuv_matrix)
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#define yuv_codec (this->hidden->yuv_codec)
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#define yuv_seq (this->hidden->yuv_seq)
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#define yuv_pixmap (this->hidden->yuv_pixmap)
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#define yuv_data (this->hidden->yuv_data)
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#define yuv_width (this->hidden->yuv_width)
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#define yuv_height (this->hidden->yuv_height)
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#define yuv_port (this->hidden->yuv_port)
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/* Obscuring code: maximum number of windows above ours (inclusive) */
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#define kMaxWindows 256
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@ -241,3 +257,7 @@ static int QZ_IconifyWindow (_THIS);
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static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
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/*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/
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/* YUV functions */
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static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
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Uint32 format, SDL_Surface *display);
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@ -32,7 +32,6 @@ static char QZ_Error[255]; /* Global error buffer to temporarily store more info
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#include "SDL_QuartzEvents.m"
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#include "SDL_QuartzWindow.m"
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/* Bootstrap binding, enables entry point into the driver */
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VideoBootStrap QZ_bootstrap = {
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"Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
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@ -100,6 +99,8 @@ static SDL_VideoDevice* QZ_CreateDevice (int device_index) {
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/*device->GetWMInfo = QZ_GetWMInfo;*/
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device->GrabInput = QZ_GrabInput;
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device->CreateYUVOverlay = QZ_CreateYUVOverlay;
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device->free = QZ_DeleteDevice;
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return device;
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@ -1254,4 +1255,298 @@ static void QZ_GL_SwapBuffers (_THIS) {
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[ gl_context flushBuffer ];
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}
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static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
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return 0;
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}
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static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
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;
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}
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static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
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OSErr err;
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CodecFlags flags;
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if (dstrect->x != 0 || dstrect->y != 0) {
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SDL_SetError ("Need a dstrect at (0,0)");
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return -1;
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}
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if (dstrect->w != yuv_width || dstrect->h != yuv_height) {
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Fixed scale_x, scale_y;
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scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
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scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );
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SetIdentityMatrix (yuv_matrix);
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ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
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SetDSequenceMatrix (yuv_seq, yuv_matrix);
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yuv_width = dstrect->w;
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yuv_height = dstrect->h;
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}
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if( ( err = DecompressSequenceFrameS(
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yuv_seq,
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(void*)yuv_pixmap,
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sizeof (PlanarPixmapInfoYUV420),
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codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
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{
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SDL_SetError ("DecompressSequenceFrameS failed");
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}
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return err == noErr;
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}
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static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
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CDSequenceEnd (yuv_seq);
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ExitMovies();
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free (overlay->hwfuncs);
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free (overlay->pitches);
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free (overlay->pixels);
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if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
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[ qz_window close ];
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qz_window = nil;
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}
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free (yuv_matrix);
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DisposeHandle ((Handle)yuv_idh);
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}
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#include "SDL_yuvfuncs.h"
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/**
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* check for 16 byte alignment, bail otherwise
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**/
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#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
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/**
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* align a byte offset, return how much to add to make it
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* a multiple of 16
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**/
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#define ALIGN(x) ((16 - (x & 15)) & 15)
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static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
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Uint32 format, SDL_Surface *display) {
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Uint32 codec;
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OSStatus err;
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CGrafPtr port;
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SDL_Overlay *overlay;
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if (format == SDL_YV12_OVERLAY ||
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format == SDL_IYUV_OVERLAY) {
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codec = kYUV420CodecType;
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}
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else {
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SDL_SetError ("Hardware: unsupported video format");
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return NULL;
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}
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yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
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if (yuv_idh == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
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if (yuv_matrix == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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if ( EnterMovies() != noErr ) {
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SDL_SetError ("Could not init QuickTime for YUV playback");
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return NULL;
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}
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err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
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if (err != noErr) {
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SDL_SetError ("Could not find QuickTime codec for format");
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return NULL;
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}
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if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
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/**
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* Good acceleration requires a window to be present.
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* A CGrafPtr that points to the screen isn't good enough
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**/
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NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
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qz_window = [ [ SDL_QuartzWindow alloc ]
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initWithContentRect:content
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styleMask:NSBorderlessWindowMask
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backing:NSBackingStoreBuffered defer:NO ];
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if (qz_window == nil) {
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SDL_SetError ("Could not create the Cocoa window");
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return NULL;
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}
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[ qz_window setContentView:[ [ SDL_QuartzWindowView alloc ] init ] ];
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[ qz_window setReleasedWhenClosed:YES ];
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[ qz_window center ];
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[ qz_window setAcceptsMouseMovedEvents:YES ];
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[ qz_window setLevel:CGShieldingWindowLevel() ];
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[ qz_window makeKeyAndOrderFront:nil ];
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port = [ [ qz_window contentView ] qdPort ];
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SetPort (port);
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// BUG: would like to remove white flash when window kicks in
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//{
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// Rect r;
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// SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
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// PaintRect (&r);
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// QDFlushPortBuffer (port, nil);
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//}
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}
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else {
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port = [ [ qz_window contentView ] qdPort ];
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SetPort (port);
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}
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SetIdentityMatrix (yuv_matrix);
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HLock ((Handle)yuv_idh);
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(**yuv_idh).idSize = sizeof(ImageDescription);
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(**yuv_idh).cType = codec;
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(**yuv_idh).version = 1;
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(**yuv_idh).revisionLevel = 0;
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(**yuv_idh).width = width;
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(**yuv_idh).height = height;
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(**yuv_idh).hRes = Long2Fix(72);
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(**yuv_idh).vRes = Long2Fix(72);
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(**yuv_idh).spatialQuality = codecLosslessQuality;
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(**yuv_idh).frameCount = 1;
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(**yuv_idh).clutID = -1;
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(**yuv_idh).dataSize = 0;
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(**yuv_idh).depth = 12;
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HUnlock ((Handle)yuv_idh);
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err = DecompressSequenceBeginS (
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&yuv_seq,
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yuv_idh,
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NULL,
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0,
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port,
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NULL,
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NULL,
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yuv_matrix,
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0,
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NULL,
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codecFlagUseImageBuffer,
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codecLosslessQuality,
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yuv_codec);
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if (err != noErr) {
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SDL_SetError ("Error trying to start YUV codec.");
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return NULL;
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}
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overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
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if (overlay == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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overlay->format = format;
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overlay->w = width;
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overlay->h = height;
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overlay->planes = 3;
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overlay->hw_overlay = 1;
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{
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int offset;
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Uint8 **pixels;
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Uint16 *pitches;
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int plane2, plane3;
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if (format == SDL_IYUV_OVERLAY) {
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plane2 = 1; /* Native codec format */
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plane3 = 2;
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}
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else if (format == SDL_YV12_OVERLAY) {
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/* switch the U and V planes */
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plane2 = 2; /* U plane maps to plane 3 */
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plane3 = 1; /* V plane maps to plane 2 */
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}
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else {
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SDL_SetError("Unsupported YUV format");
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return NULL;
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}
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pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
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pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
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if (pixels == NULL || pitches == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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yuv_pixmap = (PlanarPixmapInfoYUV420*)
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malloc (sizeof(PlanarPixmapInfoYUV420) +
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(width * height * 2));
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if (yuv_pixmap == NULL) {
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SDL_OutOfMemory ();
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return NULL;
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}
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//CHECK_ALIGN(yuv_pixmap);
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offset = sizeof(PlanarPixmapInfoYUV420);
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//offset += ALIGN(offset);
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//CHECK_ALIGN(offset);
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pixels[0] = (Uint8*)yuv_pixmap + offset;
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//CHECK_ALIGN(pixels[0]);
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pitches[0] = width;
|
||||
yuv_pixmap->componentInfoY.offset = offset;
|
||||
yuv_pixmap->componentInfoY.rowBytes = width;
|
||||
|
||||
offset += width * height;
|
||||
pixels[plane2] = (Uint8*)yuv_pixmap + offset;
|
||||
pitches[plane2] = width / 2;
|
||||
yuv_pixmap->componentInfoCb.offset = offset;
|
||||
yuv_pixmap->componentInfoCb.rowBytes = width / 2;
|
||||
|
||||
offset += (width * height / 4);
|
||||
pixels[plane3] = (Uint8*)yuv_pixmap + offset;
|
||||
pitches[plane3] = width / 2;
|
||||
yuv_pixmap->componentInfoCr.offset = offset;
|
||||
yuv_pixmap->componentInfoCr.rowBytes = width / 2;
|
||||
|
||||
overlay->pixels = pixels;
|
||||
overlay->pitches = pitches;
|
||||
}
|
||||
|
||||
overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
|
||||
if (overlay->hwfuncs == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
overlay->hwfuncs->Lock = QZ_LockYUV;
|
||||
overlay->hwfuncs->Unlock = QZ_UnlockYUV;
|
||||
overlay->hwfuncs->Display = QZ_DisplayYUV;
|
||||
overlay->hwfuncs->FreeHW = QZ_FreeHWYUV;
|
||||
|
||||
yuv_width = overlay->w;
|
||||
yuv_height = overlay->h;
|
||||
|
||||
return overlay;
|
||||
}
|
||||
|
||||
|
|
|
@ -297,7 +297,6 @@ static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
|
|||
currentGrabMode = SDL_GRAB_ON;
|
||||
break;
|
||||
case SDL_GRAB_FULLSCREEN:
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue