Reworked Windows DirectSound code.

Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.

--HG--
rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
This commit is contained in:
Ryan C. Gordon 2011-08-04 01:26:12 -04:00
parent 55419dbf19
commit ac93bd6e55
7 changed files with 179 additions and 73 deletions

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@ -580,7 +580,7 @@
>
</File>
<File
RelativePath="..\..\src\audio\windx5\directx.h"
RelativePath="..\..\src\audio\directsound\directx.h"
>
</File>
<File
@ -840,11 +840,11 @@
>
</File>
<File
RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
RelativePath="..\..\src\audio\directsound\SDL_directsound.c"
>
</File>
<File
RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
RelativePath="..\..\src\audio\directsound\SDL_directsound.h"
>
</File>
<File

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@ -569,7 +569,7 @@
>
</File>
<File
RelativePath="..\..\src\audio\windx5\directx.h"
RelativePath="..\..\src\audio\directsound\directx.h"
>
</File>
<File
@ -829,11 +829,11 @@
>
</File>
<File
RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
RelativePath="..\..\src\audio\directsound\SDL_directsound.c"
>
</File>
<File
RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
RelativePath="..\..\src\audio\directsound\SDL_directsound.h"
>
</File>
<File

View file

@ -250,7 +250,7 @@
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\audio\windx5\directx.h" />
<ClInclude Include="..\..\src\audio\directsound\directx.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
@ -279,7 +279,7 @@
<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
@ -380,7 +380,7 @@
<ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />