Reworked Windows DirectSound code.

Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.

--HG--
rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
This commit is contained in:
Ryan C. Gordon 2011-08-04 01:26:12 -04:00
parent 55419dbf19
commit ac93bd6e55
7 changed files with 179 additions and 73 deletions

View file

@ -2061,7 +2061,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
if test x$have_dsound = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/windx5/*.c"
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
fi
have_audio=yes
fi
@ -2148,7 +2148,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
if test x$have_dsound = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/windx5/*.c"
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
fi
have_audio=yes
fi