Reworked Windows DirectSound code.
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed name to "directsound" and renamed source directory. --HG-- rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
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7 changed files with 179 additions and 73 deletions
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@ -2061,7 +2061,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
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if test x$have_dsound = xyes; then
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AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/audio/windx5/*.c"
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SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
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fi
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have_audio=yes
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fi
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@ -2148,7 +2148,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
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if test x$have_dsound = xyes; then
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AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/audio/windx5/*.c"
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SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
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fi
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have_audio=yes
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fi
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