Renamed SDL_Key to SDL_Keycode to clarify terminology.
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12 changed files with 34 additions and 34 deletions
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@ -48,7 +48,7 @@ extern "C" {
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typedef struct SDL_Keysym
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{
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SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
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SDL_Key sym; /**< SDL virtual key code - see ::SDL_Key for details */
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SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
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Uint16 mod; /**< current key modifiers */
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Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
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} SDL_Keysym;
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@ -80,24 +80,24 @@ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* \brief Get the current key modifier state for the keyboard.
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*/
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extern DECLSPEC SDL_Mod SDLCALL SDL_GetModState(void);
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extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
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/**
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* \brief Set the current key modifier state for the keyboard.
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*
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* \note This does not change the keyboard state, only the key modifier flags.
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*/
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extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Mod modstate);
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extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
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/**
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* \brief Get the key code corresponding to the given scancode according
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* to the current keyboard layout.
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*
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* See ::SDL_Key for details.
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* See ::SDL_Keycode for details.
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*
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* \sa SDL_GetKeyName()
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*/
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extern DECLSPEC SDL_Key SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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/**
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* \brief Get the scancode corresponding to the given key code according to the
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@ -107,7 +107,7 @@ extern DECLSPEC SDL_Key SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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*
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* \sa SDL_GetScancodeName()
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*/
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Key key);
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
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/**
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* \brief Get a human-readable name for a scancode.
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@ -132,7 +132,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode
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*
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* \sa SDL_Key
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Key key);
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
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/**
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* \brief Start accepting Unicode text input events.
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