direct3d: don't dereference bogus pointer if current texture was destroyed.
Fixes Bugzilla #4460.
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1 changed files with 5 additions and 0 deletions
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@ -1501,8 +1501,13 @@ D3D_RenderPresent(SDL_Renderer * renderer)
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static void
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D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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if (renderdata->drawstate.texture == texture) {
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renderdata->drawstate.texture = NULL;
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}
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if (!data) {
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return;
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}
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