Lots of fixes importing SDL source wholesale into a new iOS project

--HG--
rename : src/libm/math.h => src/libm/math_libm.h
This commit is contained in:
Sam Lantinga 2011-10-31 05:56:58 -04:00
parent e112859e94
commit ad2a21d404
135 changed files with 493 additions and 1093 deletions

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_ALSA
/* Allow access to a raw mixing buffer */
#include <sys/types.h>
@ -33,7 +35,7 @@
#include "../SDL_audio_c.h"
#include "SDL_alsa_audio.h"
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#if SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#include "SDL_loadso.h"
#endif
@ -84,7 +86,7 @@ static int (*ALSA_snd_pcm_wait)(snd_pcm_t *, int);
static int (*ALSA_snd_pcm_sw_params_set_avail_min)
(snd_pcm_t *, snd_pcm_sw_params_t *, snd_pcm_uframes_t);
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#if SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#define snd_pcm_hw_params_sizeof ALSA_snd_pcm_hw_params_sizeof
#define snd_pcm_sw_params_sizeof ALSA_snd_pcm_sw_params_sizeof
@ -147,7 +149,7 @@ load_alsa_syms(void)
#undef SDL_ALSA_SYM
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#if SDL_AUDIO_DRIVER_ALSA_DYNAMIC
static void
UnloadALSALibrary(void)
@ -693,4 +695,6 @@ AudioBootStrap ALSA_bootstrap = {
"alsa", "ALSA PCM audio", ALSA_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ALSA */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_ANDROID
/* Output audio to Android */
#include "SDL_audio.h"
@ -154,4 +156,6 @@ Android_RunAudioThread()
SDL_RunAudio(audioDevice);
}
#endif /* SDL_AUDIO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_ARTS
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
@ -34,14 +36,14 @@
#include "../SDL_audio_c.h"
#include "SDL_artsaudio.h"
#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#if SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#if SDL_AUDIO_DRIVER_ARTS_DYNAMIC
static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
static void *arts_handle = NULL;
@ -372,4 +374,6 @@ AudioBootStrap ARTS_bootstrap = {
"arts", "Analog RealTime Synthesizer", ARTS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ARTS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_BEOSAUDIO
/* Allow access to the audio stream on BeOS */
#include <SoundPlayer.h>
@ -214,4 +216,6 @@ AudioBootStrap BEOSAUDIO_bootstrap = {
"baudio", "BeOS BSoundPlayer", BEOSAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_BEOSAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_BSD
/*
* Driver for native OpenBSD/NetBSD audio(4).
* vedge@vedge.com.ar.
@ -364,4 +366,6 @@ AudioBootStrap BSD_AUDIO_bootstrap = {
"bsd", "BSD audio", BSDAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_BSD */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_DSOUND
/* Allow access to a raw mixing buffer */
#include "SDL_timer.h"
@ -549,4 +551,6 @@ AudioBootStrap DSOUND_bootstrap = {
"directsound", "DirectSound", DSOUND_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_DSOUND */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_DISK
/* Output raw audio data to a file. */
#if HAVE_STDIO_H
@ -159,4 +161,6 @@ AudioBootStrap DISKAUD_bootstrap = {
"disk", "direct-to-disk audio", DISKAUD_Init, 1
};
#endif /* SDL_AUDIO_DRIVER_DISK */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_OSS
/* Allow access to a raw mixing buffer */
#include <stdio.h> /* For perror() */
@ -312,4 +314,6 @@ AudioBootStrap DSP_bootstrap = {
"dsp", "OSS /dev/dsp standard audio", DSP_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_OSS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_ESD
/* Allow access to an ESD network stream mixing buffer */
#include <sys/types.h>
@ -34,14 +36,14 @@
#include "../SDL_audio_c.h"
#include "SDL_esdaudio.h"
#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#if SDL_AUDIO_DRIVER_ESD_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#if SDL_AUDIO_DRIVER_ESD_DYNAMIC
static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
static void *esd_handle = NULL;
@ -345,4 +347,6 @@ AudioBootStrap ESD_bootstrap = {
"esd", "Enlightened Sound Daemon", ESD_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ESD */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_FUSIONSOUND
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
@ -37,7 +39,7 @@
//#define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so"
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#if SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
@ -51,7 +53,7 @@ typedef DFBResult DirectResult;
/* Buffers to use - more than 2 gives a lot of latency */
#define FUSION_BUFFERS (2)
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#if SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC;
static void *fs_handle = NULL;
@ -345,4 +347,6 @@ AudioBootStrap FUSIONSOUND_bootstrap = {
"fusionsound", "FusionSound", SDL_FS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_NAS
/* Allow access to a raw mixing buffer */
#include <signal.h>
@ -50,7 +52,7 @@ static AuEventHandlerRec *(*NAS_AuRegisterEventHandler)
(AuServer *, AuMask, int, AuID, AuEventHandlerCallback, AuPointer);
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#if SDL_AUDIO_DRIVER_NAS_DYNAMIC
static const char *nas_library = SDL_AUDIO_DRIVER_NAS_DYNAMIC;
static void *nas_handle = NULL;
@ -89,7 +91,7 @@ load_nas_syms(void)
#undef SDL_NAS_SYM
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#if SDL_AUDIO_DRIVER_NAS_DYNAMIC
static void
UnloadNASLibrary(void)
@ -397,4 +399,6 @@ AudioBootStrap NAS_bootstrap = {
"nas", "Network Audio System", NAS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_NAS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_NDS
/* Output audio to NDS */
#include <nds.h>
@ -122,4 +124,6 @@ AudioBootStrap NDSAUD_bootstrap = {
"nds", "SDL NDS audio driver", NDSAUD_Init, 0 /*1? */
};
#endif /* SDL_AUDIO_DRIVER_NDS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_PAUDIO
/* Allow access to a raw mixing buffer */
#include <errno.h>
@ -545,4 +547,6 @@ AudioBootStrap PAUDIO_bootstrap = {
"paud", "AIX Paudio", PAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_PAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

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@ -106,7 +106,7 @@ static void (*PULSEAUDIO_pa_stream_unref) (pa_stream *);
static int load_pulseaudio_syms(void);
#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#if SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
static const char *pulseaudio_library = SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC;
static void *pulseaudio_handle = NULL;

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@ -21,6 +21,8 @@
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_QSA
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
@ -863,4 +865,6 @@ AudioBootStrap QSAAUDIO_bootstrap = {
"qsa", "QNX QSA Audio", QSA_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_QSA */
/* vi: set ts=4 sw=4 expandtab: */

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@ -1,8 +1,3 @@
/* I'm gambling no one uses this audio backend...we'll see who emails. :) */
#error this code has not been updated for SDL 1.3.
#error if no one emails icculus at icculus.org and tells him that this
#error code is needed, this audio backend will eventually be removed from SDL.
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
@ -25,6 +20,13 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_SUNAUDIO
/* I'm gambling no one uses this audio backend...we'll see who emails. :) */
#error this code has not been updated for SDL 1.3.
#error if no one emails icculus at icculus.org and tells him that this
#error code is needed, this audio backend will eventually be removed from SDL.
/* Allow access to a raw mixing buffer */
#include <fcntl.h>
@ -450,4 +452,6 @@ snd2au(int sample)
return (mask & sample);
}
#endif /* SDL_AUDIO_DRIVER_SUNAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

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@ -1,556 +0,0 @@
/* I'm gambling no one uses this audio backend...we'll see who emails. :) */
#error this code has not been updated for SDL 1.3.
#error if no one emails icculus at icculus.org and tells him that this
#error code is needed, this audio backend will eventually be removed from SDL.
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* Allow access to a raw mixing buffer */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/mman.h>
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_umsaudio.h"
#define DEBUG_AUDIO 1
/* Audio driver functions */
static int UMS_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void UMS_PlayAudio(_THIS);
static Uint8 *UMS_GetAudioBuf(_THIS);
static void UMS_CloseAudio(_THIS);
static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode,
long flags);
static UMSAudioDevice_ReturnCode UADClose(_THIS);
static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long *bits);
static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits);
static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate,
long *set_rate);
static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order);
static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt);
static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt);
static UMSAudioDevice_ReturnCode UADInitialize(_THIS);
static UMSAudioDevice_ReturnCode UADStart(_THIS);
static UMSAudioDevice_ReturnCode UADStop(_THIS);
static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS,
UMSAudioTypes_TimeFormat
fmt);
static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes,
long *bytes_ret);
static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume);
static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance);
static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels);
static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block);
static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output,
long *left_gain,
long *right_gain);
static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer * buff,
long samples,
long *samples_written);
/* Audio driver bootstrap functions */
static int
Audio_Available(void)
{
return 1;
}
static void
Audio_DeleteDevice(_THIS)
{
if (this->hidden->playbuf._buffer)
SDL_free(this->hidden->playbuf._buffer);
if (this->hidden->fillbuf._buffer)
SDL_free(this->hidden->fillbuf._buffer);
_somFree(this->hidden->umsdev);
SDL_free(this->hidden);
SDL_free(this);
}
static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/*
* Allocate and initialize management storage and private management
* storage for this SDL-using library.
*/
this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
#ifdef DEBUG_AUDIO
fprintf(stderr, "Creating UMS Audio device\n");
#endif
/*
* Calls for UMS env initialization and audio object construction.
*/
this->hidden->ev = somGetGlobalEnvironment();
this->hidden->umsdev = UMSAudioDeviceNew();
/*
* Set the function pointers.
*/
this->OpenAudio = UMS_OpenAudio;
this->WaitAudio = NULL; /* we do blocking output */
this->PlayAudio = UMS_PlayAudio;
this->GetAudioBuf = UMS_GetAudioBuf;
this->CloseAudio = UMS_CloseAudio;
this->free = Audio_DeleteDevice;
#ifdef DEBUG_AUDIO
fprintf(stderr, "done\n");
#endif
return this;
}
AudioBootStrap UMS_bootstrap = {
"ums", "AIX UMS audio", Audio_Available, Audio_CreateDevice, 0
};
static Uint8 *
UMS_GetAudioBuf(_THIS)
{
#ifdef DEBUG_AUDIO
fprintf(stderr, "enter UMS_GetAudioBuf\n");
#endif
return this->hidden->fillbuf._buffer;
/*
long bufSize;
UMSAudioDevice_ReturnCode rc;
rc = UADSetTimeFormat(this, UMSAudioTypes_Bytes );
rc = UADWriteBuffSize(this, bufSize );
*/
}
static void
UMS_CloseAudio(_THIS)
{
UMSAudioDevice_ReturnCode rc;
#ifdef DEBUG_AUDIO
fprintf(stderr, "enter UMS_CloseAudio\n");
#endif
rc = UADPlayRemainingData(this, TRUE);
rc = UADStop(this);
rc = UADClose(this);
}
static void
UMS_PlayAudio(_THIS)
{
UMSAudioDevice_ReturnCode rc;
long samplesToWrite;
long samplesWritten;
UMSAudioTypes_Buffer swpbuf;
#ifdef DEBUG_AUDIO
fprintf(stderr, "enter UMS_PlayAudio\n");
#endif
samplesToWrite =
this->hidden->playbuf._length / this->hidden->bytesPerSample;
do {
rc = UADWrite(this, &this->hidden->playbuf,
samplesToWrite, &samplesWritten);
samplesToWrite -= samplesWritten;
/* rc values: UMSAudioDevice_Success
* UMSAudioDevice_Failure
* UMSAudioDevice_Preempted
* UMSAudioDevice_Interrupted
* UMSAudioDevice_DeviceError
*/
if (rc == UMSAudioDevice_DeviceError) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Returning from PlayAudio with devices error\n");
#endif
return;
}
} while (samplesToWrite > 0);
SDL_LockAudio();
SDL_memcpy(&swpbuf, &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer));
SDL_memcpy(&this->hidden->playbuf, &this->hidden->fillbuf,
sizeof(UMSAudioTypes_Buffer));
SDL_memcpy(&this->hidden->fillbuf, &swpbuf, sizeof(UMSAudioTypes_Buffer));
SDL_UnlockAudio();
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote audio data and swapped buffer\n");
#endif
}
#if 0
// /* Set the DSP frequency */
// value = spec->freq;
// if ( ioctl(this->hidden->audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {
// SDL_SetError("Couldn't set audio frequency");
// return(-1);
// }
// spec->freq = value;
#endif
static int
UMS_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
char *audiodev = "/dev/paud0";
long lgain;
long rgain;
long outRate;
long outBufSize;
long bitsPerSample;
long samplesPerSec;
long success;
SDL_AudioFormat test_format;
int frag_spec;
UMSAudioDevice_ReturnCode rc;
#ifdef DEBUG_AUDIO
fprintf(stderr, "enter UMS_OpenAudio\n");
#endif
rc = UADOpen(this, audiodev, "PLAY", UMSAudioDevice_BlockingIO);
if (rc != UMSAudioDevice_Success) {
SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
return -1;
}
rc = UADSetAudioFormatType(this, "PCM");
success = 0;
test_format = SDL_FirstAudioFormat(spec->format);
do {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
/* from the mac code: better ? */
/* sample_bits = spec->size / spec->samples / spec->channels * 8; */
success = 1;
bitsPerSample = 8;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "MSB"); /* irrelevant */
rc = UADSetNumberFormat(this, "UNSIGNED");
break;
case AUDIO_S8:
success = 1;
bitsPerSample = 8;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "MSB"); /* irrelevant */
rc = UADSetNumberFormat(this, "SIGNED");
break;
case AUDIO_S16LSB:
success = 1;
bitsPerSample = 16;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "LSB");
rc = UADSetNumberFormat(this, "SIGNED");
break;
case AUDIO_S16MSB:
success = 1;
bitsPerSample = 16;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "MSB");
rc = UADSetNumberFormat(this, "SIGNED");
break;
case AUDIO_U16LSB:
success = 1;
bitsPerSample = 16;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "LSB");
rc = UADSetNumberFormat(this, "UNSIGNED");
break;
case AUDIO_U16MSB:
success = 1;
bitsPerSample = 16;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "MSB");
rc = UADSetNumberFormat(this, "UNSIGNED");
break;
default:
break;
}
if (!success) {
test_format = SDL_NextAudioFormat();
}
} while (!success && test_format);
if (success == 0) {
SDL_SetError("Couldn't find any hardware audio formats");
return -1;
}
spec->format = test_format;
for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec);
if ((0x01 << frag_spec) != spec->size) {
SDL_SetError("Fragment size must be a power of two");
return -1;
}
if (frag_spec > 2048)
frag_spec = 2048;
this->hidden->bytesPerSample = (bitsPerSample / 8) * spec->channels;
samplesPerSec = this->hidden->bytesPerSample * outRate;
this->hidden->playbuf._length = 0;
this->hidden->playbuf._maximum = spec->size;
this->hidden->playbuf._buffer = (unsigned char *) SDL_malloc(spec->size);
this->hidden->fillbuf._length = 0;
this->hidden->fillbuf._maximum = spec->size;
this->hidden->fillbuf._buffer = (unsigned char *) SDL_malloc(spec->size);
rc = UADSetBitsPerSample(this, bitsPerSample);
rc = UADSetDMABufferSize(this, frag_spec, &outBufSize);
rc = UADSetChannels(this, spec->channels); /* functions reduces to mono or stereo */
lgain = 100; /*maximum left input gain */
rgain = 100; /*maimum right input gain */
rc = UADEnableOutput(this, "LINE_OUT", &lgain, &rgain);
rc = UADInitialize(this);
rc = UADStart(this);
rc = UADSetVolume(this, 100);
rc = UADSetBalance(this, 0);
/* We're ready to rock and roll. :-) */
return 0;
}
static UMSAudioDevice_ReturnCode
UADGetBitsPerSample(_THIS, long *bits)
{
return UMSAudioDevice_get_bits_per_sample(this->hidden->umsdev,
this->hidden->ev, bits);
}
static UMSAudioDevice_ReturnCode
UADSetBitsPerSample(_THIS, long bits)
{
return UMSAudioDevice_set_bits_per_sample(this->hidden->umsdev,
this->hidden->ev, bits);
}
static UMSAudioDevice_ReturnCode
UADSetSampleRate(_THIS, long rate, long *set_rate)
{
/* from the mac code: sample rate = spec->freq << 16; */
return UMSAudioDevice_set_sample_rate(this->hidden->umsdev,
this->hidden->ev, rate, set_rate);
}
static UMSAudioDevice_ReturnCode
UADSetByteOrder(_THIS, string byte_order)
{
return UMSAudioDevice_set_byte_order(this->hidden->umsdev,
this->hidden->ev, byte_order);
}
static UMSAudioDevice_ReturnCode
UADSetAudioFormatType(_THIS, string fmt)
{
/* possible PCM, A_LAW or MU_LAW */
return UMSAudioDevice_set_audio_format_type(this->hidden->umsdev,
this->hidden->ev, fmt);
}
static UMSAudioDevice_ReturnCode
UADSetNumberFormat(_THIS, string fmt)
{
/* possible SIGNED, UNSIGNED, or TWOS_COMPLEMENT */
return UMSAudioDevice_set_number_format(this->hidden->umsdev,
this->hidden->ev, fmt);
}
static UMSAudioDevice_ReturnCode
UADInitialize(_THIS)
{
return UMSAudioDevice_initialize(this->hidden->umsdev, this->hidden->ev);
}
static UMSAudioDevice_ReturnCode
UADStart(_THIS)
{
return UMSAudioDevice_start(this->hidden->umsdev, this->hidden->ev);
}
static UMSAudioDevice_ReturnCode
UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt)
{
/*
* Switches the time format to the new format, immediately.
* possible UMSAudioTypes_Msecs, UMSAudioTypes_Bytes or UMSAudioTypes_Samples
*/
return UMSAudioDevice_set_time_format(this->hidden->umsdev,
this->hidden->ev, fmt);
}
static UMSAudioDevice_ReturnCode
UADWriteBuffSize(_THIS, long *buff_size)
{
/*
* returns write buffer size in the current time format
*/
return UMSAudioDevice_write_buff_size(this->hidden->umsdev,
this->hidden->ev, buff_size);
}
static UMSAudioDevice_ReturnCode
UADWriteBuffRemain(_THIS, long *buff_size)
{
/*
* returns amount of available space in the write buffer
* in the current time format
*/
return UMSAudioDevice_write_buff_remain(this->hidden->umsdev,
this->hidden->ev, buff_size);
}
static UMSAudioDevice_ReturnCode
UADWriteBuffUsed(_THIS, long *buff_size)
{
/*
* returns amount of filled space in the write buffer
* in the current time format
*/
return UMSAudioDevice_write_buff_used(this->hidden->umsdev,
this->hidden->ev, buff_size);
}
static UMSAudioDevice_ReturnCode
UADSetDMABufferSize(_THIS, long bytes, long *bytes_ret)
{
/*
* Request a new DMA buffer size, maximum requested size 2048.
* Takes effect with next initialize() call.
* Devices may or may not support DMA.
*/
return UMSAudioDevice_set_DMA_buffer_size(this->hidden->umsdev,
this->hidden->ev,
bytes, bytes_ret);
}
static UMSAudioDevice_ReturnCode
UADSetVolume(_THIS, long volume)
{
/*
* Set the volume.
* Takes effect immediately.
*/
return UMSAudioDevice_set_volume(this->hidden->umsdev,
this->hidden->ev, volume);
}
static UMSAudioDevice_ReturnCode
UADSetBalance(_THIS, long balance)
{
/*
* Set the balance.
* Takes effect immediately.
*/
return UMSAudioDevice_set_balance(this->hidden->umsdev,
this->hidden->ev, balance);
}
static UMSAudioDevice_ReturnCode
UADSetChannels(_THIS, long channels)
{
/*
* Set mono or stereo.
* Takes effect with next initialize() call.
*/
if (channels != 1)
channels = 2;
return UMSAudioDevice_set_number_of_channels(this->hidden->umsdev,
this->hidden->ev, channels);
}
static UMSAudioDevice_ReturnCode
UADOpen(_THIS, string device, string mode, long flags)
{
return UMSAudioDevice_open(this->hidden->umsdev,
this->hidden->ev, device, mode, flags);
}
static UMSAudioDevice_ReturnCode
UADWrite(_THIS, UMSAudioTypes_Buffer * buff,
long samples, long *samples_written)
{
return UMSAudioDevice_write(this->hidden->umsdev,
this->hidden->ev,
buff, samples, samples_written);
}
static UMSAudioDevice_ReturnCode
UADPlayRemainingData(_THIS, boolean block)
{
return UMSAudioDevice_play_remaining_data(this->hidden->umsdev,
this->hidden->ev, block);
}
static UMSAudioDevice_ReturnCode
UADStop(_THIS)
{
return UMSAudioDevice_stop(this->hidden->umsdev, this->hidden->ev);
}
static UMSAudioDevice_ReturnCode
UADClose(_THIS)
{
return UMSAudioDevice_close(this->hidden->umsdev, this->hidden->ev);
}
static UMSAudioDevice_ReturnCode
UADEnableOutput(_THIS, string output, long *left_gain, long *right_gain)
{
return UMSAudioDevice_enable_output(this->hidden->umsdev,
this->hidden->ev,
output, left_gain, right_gain);
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,47 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_UMSaudio_h
#define _SDL_UMSaudio_h
#include <UMS/UMSAudioDevice.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* Pointer to the (open) UMS audio device */
Environment *ev;
UMSAudioDevice umsdev;
/* Raw mixing buffer */
UMSAudioTypes_Buffer playbuf;
UMSAudioTypes_Buffer fillbuf;
long bytesPerSample;
};
#endif /* _SDL_UMSaudio_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_WINMM
/* Allow access to a raw mixing buffer */
#include "../../core/windows/SDL_windows.h"
@ -406,4 +408,6 @@ AudioBootStrap WINMM_bootstrap = {
"winmm", "Windows Waveform Audio", WINMM_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_WINMM */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -19,14 +19,15 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_XAUDIO2
#include "../../core/windows/SDL_windows.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_assert.h"
#if SDL_AUDIO_DRIVER_XAUDIO2
#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
# warning Your DirectX SDK is too old. Disabling XAudio2 support.