Lots of fixes importing SDL source wholesale into a new iOS project
--HG-- rename : src/libm/math.h => src/libm/math_libm.h
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135 changed files with 493 additions and 1093 deletions
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@ -877,7 +877,6 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
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static int
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GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
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{
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GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
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GLfloat *vertices;
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int idx;
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@ -910,7 +909,6 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int coun
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static int
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GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
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{
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GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
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GLfloat *vertices;
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int idx;
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@ -943,7 +941,6 @@ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count
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static int
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GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
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{
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GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
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GLfloat vertices[8];
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int idx;
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