Lots of fixes importing SDL source wholesale into a new iOS project

--HG--
rename : src/libm/math.h => src/libm/math_libm.h
This commit is contained in:
Sam Lantinga 2011-10-31 05:56:58 -04:00
parent e112859e94
commit ad2a21d404
135 changed files with 493 additions and 1093 deletions

View file

@ -877,7 +877,6 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
static int
GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat *vertices;
int idx;
@ -910,7 +909,6 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int coun
static int
GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat *vertices;
int idx;
@ -943,7 +941,6 @@ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count
static int
GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat vertices[8];
int idx;