Lots of fixes importing SDL source wholesale into a new iOS project
--HG-- rename : src/libm/math.h => src/libm/math_libm.h
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135 changed files with 493 additions and 1093 deletions
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@ -115,7 +115,7 @@ SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitm
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SDL_UnlockSurface(shape);
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}
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SDL_ShapeTree*
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static SDL_ShapeTree*
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RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) {
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int x = 0,y = 0;
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Uint8* pixel = NULL;
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@ -249,7 +249,7 @@ SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *sh
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return result;
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}
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SDL_bool
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static SDL_bool
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SDL_WindowHasAShape(SDL_Window *window) {
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if (window == NULL || !SDL_IsShapedWindow(window))
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return SDL_FALSE;
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