Lots of fixes importing SDL source wholesale into a new iOS project

--HG--
rename : src/libm/math.h => src/libm/math_libm.h
This commit is contained in:
Sam Lantinga 2011-10-31 05:56:58 -04:00
parent e112859e94
commit ad2a21d404
135 changed files with 493 additions and 1093 deletions

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@ -233,7 +233,6 @@
#undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
#undef SDL_THREAD_SPROC
#undef SDL_THREAD_WINDOWS
/* Enable various timer systems */

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@ -30,6 +30,8 @@
#include "SDL_config.h"
#ifndef __IPHONEOS__
#ifdef __WIN32__
#define WIN32_LEAN_AND_MEAN
#ifndef NOMINMAX
@ -11123,6 +11125,8 @@ typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, cons
/* *INDENT-ON* */
#endif /* NO_SDL_GLEXT */
#endif /* !__IPHONEOS__ */
#endif /* _SDL_opengl_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -56,6 +56,9 @@ typedef struct SDL_error
} args[ERR_MAX_ARGS];
} SDL_error;
/* Defined in SDL_thread.c */
extern SDL_error *SDL_GetErrBuf(void);
#endif /* _SDL_error_c_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_ALSA
/* Allow access to a raw mixing buffer */
#include <sys/types.h>
@ -33,7 +35,7 @@
#include "../SDL_audio_c.h"
#include "SDL_alsa_audio.h"
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#if SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#include "SDL_loadso.h"
#endif
@ -84,7 +86,7 @@ static int (*ALSA_snd_pcm_wait)(snd_pcm_t *, int);
static int (*ALSA_snd_pcm_sw_params_set_avail_min)
(snd_pcm_t *, snd_pcm_sw_params_t *, snd_pcm_uframes_t);
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#if SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#define snd_pcm_hw_params_sizeof ALSA_snd_pcm_hw_params_sizeof
#define snd_pcm_sw_params_sizeof ALSA_snd_pcm_sw_params_sizeof
@ -147,7 +149,7 @@ load_alsa_syms(void)
#undef SDL_ALSA_SYM
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#if SDL_AUDIO_DRIVER_ALSA_DYNAMIC
static void
UnloadALSALibrary(void)
@ -693,4 +695,6 @@ AudioBootStrap ALSA_bootstrap = {
"alsa", "ALSA PCM audio", ALSA_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ALSA */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_ANDROID
/* Output audio to Android */
#include "SDL_audio.h"
@ -154,4 +156,6 @@ Android_RunAudioThread()
SDL_RunAudio(audioDevice);
}
#endif /* SDL_AUDIO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_ARTS
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
@ -34,14 +36,14 @@
#include "../SDL_audio_c.h"
#include "SDL_artsaudio.h"
#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#if SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#if SDL_AUDIO_DRIVER_ARTS_DYNAMIC
static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
static void *arts_handle = NULL;
@ -372,4 +374,6 @@ AudioBootStrap ARTS_bootstrap = {
"arts", "Analog RealTime Synthesizer", ARTS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ARTS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_BEOSAUDIO
/* Allow access to the audio stream on BeOS */
#include <SoundPlayer.h>
@ -214,4 +216,6 @@ AudioBootStrap BEOSAUDIO_bootstrap = {
"baudio", "BeOS BSoundPlayer", BEOSAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_BEOSAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_BSD
/*
* Driver for native OpenBSD/NetBSD audio(4).
* vedge@vedge.com.ar.
@ -364,4 +366,6 @@ AudioBootStrap BSD_AUDIO_bootstrap = {
"bsd", "BSD audio", BSDAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_BSD */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_DSOUND
/* Allow access to a raw mixing buffer */
#include "SDL_timer.h"
@ -549,4 +551,6 @@ AudioBootStrap DSOUND_bootstrap = {
"directsound", "DirectSound", DSOUND_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_DSOUND */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_DISK
/* Output raw audio data to a file. */
#if HAVE_STDIO_H
@ -159,4 +161,6 @@ AudioBootStrap DISKAUD_bootstrap = {
"disk", "direct-to-disk audio", DISKAUD_Init, 1
};
#endif /* SDL_AUDIO_DRIVER_DISK */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_OSS
/* Allow access to a raw mixing buffer */
#include <stdio.h> /* For perror() */
@ -312,4 +314,6 @@ AudioBootStrap DSP_bootstrap = {
"dsp", "OSS /dev/dsp standard audio", DSP_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_OSS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_ESD
/* Allow access to an ESD network stream mixing buffer */
#include <sys/types.h>
@ -34,14 +36,14 @@
#include "../SDL_audio_c.h"
#include "SDL_esdaudio.h"
#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#if SDL_AUDIO_DRIVER_ESD_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#if SDL_AUDIO_DRIVER_ESD_DYNAMIC
static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
static void *esd_handle = NULL;
@ -345,4 +347,6 @@ AudioBootStrap ESD_bootstrap = {
"esd", "Enlightened Sound Daemon", ESD_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ESD */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_FUSIONSOUND
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
@ -37,7 +39,7 @@
//#define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so"
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#if SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
@ -51,7 +53,7 @@ typedef DFBResult DirectResult;
/* Buffers to use - more than 2 gives a lot of latency */
#define FUSION_BUFFERS (2)
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#if SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC;
static void *fs_handle = NULL;
@ -345,4 +347,6 @@ AudioBootStrap FUSIONSOUND_bootstrap = {
"fusionsound", "FusionSound", SDL_FS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_NAS
/* Allow access to a raw mixing buffer */
#include <signal.h>
@ -50,7 +52,7 @@ static AuEventHandlerRec *(*NAS_AuRegisterEventHandler)
(AuServer *, AuMask, int, AuID, AuEventHandlerCallback, AuPointer);
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#if SDL_AUDIO_DRIVER_NAS_DYNAMIC
static const char *nas_library = SDL_AUDIO_DRIVER_NAS_DYNAMIC;
static void *nas_handle = NULL;
@ -89,7 +91,7 @@ load_nas_syms(void)
#undef SDL_NAS_SYM
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#if SDL_AUDIO_DRIVER_NAS_DYNAMIC
static void
UnloadNASLibrary(void)
@ -397,4 +399,6 @@ AudioBootStrap NAS_bootstrap = {
"nas", "Network Audio System", NAS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_NAS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_NDS
/* Output audio to NDS */
#include <nds.h>
@ -122,4 +124,6 @@ AudioBootStrap NDSAUD_bootstrap = {
"nds", "SDL NDS audio driver", NDSAUD_Init, 0 /*1? */
};
#endif /* SDL_AUDIO_DRIVER_NDS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_PAUDIO
/* Allow access to a raw mixing buffer */
#include <errno.h>
@ -545,4 +547,6 @@ AudioBootStrap PAUDIO_bootstrap = {
"paud", "AIX Paudio", PAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_PAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

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@ -106,7 +106,7 @@ static void (*PULSEAUDIO_pa_stream_unref) (pa_stream *);
static int load_pulseaudio_syms(void);
#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#if SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
static const char *pulseaudio_library = SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC;
static void *pulseaudio_handle = NULL;

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@ -21,6 +21,8 @@
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_QSA
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
@ -863,4 +865,6 @@ AudioBootStrap QSAAUDIO_bootstrap = {
"qsa", "QNX QSA Audio", QSA_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_QSA */
/* vi: set ts=4 sw=4 expandtab: */

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@ -1,8 +1,3 @@
/* I'm gambling no one uses this audio backend...we'll see who emails. :) */
#error this code has not been updated for SDL 1.3.
#error if no one emails icculus at icculus.org and tells him that this
#error code is needed, this audio backend will eventually be removed from SDL.
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
@ -25,6 +20,13 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_SUNAUDIO
/* I'm gambling no one uses this audio backend...we'll see who emails. :) */
#error this code has not been updated for SDL 1.3.
#error if no one emails icculus at icculus.org and tells him that this
#error code is needed, this audio backend will eventually be removed from SDL.
/* Allow access to a raw mixing buffer */
#include <fcntl.h>
@ -450,4 +452,6 @@ snd2au(int sample)
return (mask & sample);
}
#endif /* SDL_AUDIO_DRIVER_SUNAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

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@ -1,556 +0,0 @@
/* I'm gambling no one uses this audio backend...we'll see who emails. :) */
#error this code has not been updated for SDL 1.3.
#error if no one emails icculus at icculus.org and tells him that this
#error code is needed, this audio backend will eventually be removed from SDL.
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* Allow access to a raw mixing buffer */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/mman.h>
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_umsaudio.h"
#define DEBUG_AUDIO 1
/* Audio driver functions */
static int UMS_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void UMS_PlayAudio(_THIS);
static Uint8 *UMS_GetAudioBuf(_THIS);
static void UMS_CloseAudio(_THIS);
static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode,
long flags);
static UMSAudioDevice_ReturnCode UADClose(_THIS);
static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long *bits);
static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits);
static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate,
long *set_rate);
static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order);
static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt);
static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt);
static UMSAudioDevice_ReturnCode UADInitialize(_THIS);
static UMSAudioDevice_ReturnCode UADStart(_THIS);
static UMSAudioDevice_ReturnCode UADStop(_THIS);
static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS,
UMSAudioTypes_TimeFormat
fmt);
static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes,
long *bytes_ret);
static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume);
static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance);
static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels);
static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block);
static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output,
long *left_gain,
long *right_gain);
static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer * buff,
long samples,
long *samples_written);
/* Audio driver bootstrap functions */
static int
Audio_Available(void)
{
return 1;
}
static void
Audio_DeleteDevice(_THIS)
{
if (this->hidden->playbuf._buffer)
SDL_free(this->hidden->playbuf._buffer);
if (this->hidden->fillbuf._buffer)
SDL_free(this->hidden->fillbuf._buffer);
_somFree(this->hidden->umsdev);
SDL_free(this->hidden);
SDL_free(this);
}
static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/*
* Allocate and initialize management storage and private management
* storage for this SDL-using library.
*/
this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
#ifdef DEBUG_AUDIO
fprintf(stderr, "Creating UMS Audio device\n");
#endif
/*
* Calls for UMS env initialization and audio object construction.
*/
this->hidden->ev = somGetGlobalEnvironment();
this->hidden->umsdev = UMSAudioDeviceNew();
/*
* Set the function pointers.
*/
this->OpenAudio = UMS_OpenAudio;
this->WaitAudio = NULL; /* we do blocking output */
this->PlayAudio = UMS_PlayAudio;
this->GetAudioBuf = UMS_GetAudioBuf;
this->CloseAudio = UMS_CloseAudio;
this->free = Audio_DeleteDevice;
#ifdef DEBUG_AUDIO
fprintf(stderr, "done\n");
#endif
return this;
}
AudioBootStrap UMS_bootstrap = {
"ums", "AIX UMS audio", Audio_Available, Audio_CreateDevice, 0
};
static Uint8 *
UMS_GetAudioBuf(_THIS)
{
#ifdef DEBUG_AUDIO
fprintf(stderr, "enter UMS_GetAudioBuf\n");
#endif
return this->hidden->fillbuf._buffer;
/*
long bufSize;
UMSAudioDevice_ReturnCode rc;
rc = UADSetTimeFormat(this, UMSAudioTypes_Bytes );
rc = UADWriteBuffSize(this, bufSize );
*/
}
static void
UMS_CloseAudio(_THIS)
{
UMSAudioDevice_ReturnCode rc;
#ifdef DEBUG_AUDIO
fprintf(stderr, "enter UMS_CloseAudio\n");
#endif
rc = UADPlayRemainingData(this, TRUE);
rc = UADStop(this);
rc = UADClose(this);
}
static void
UMS_PlayAudio(_THIS)
{
UMSAudioDevice_ReturnCode rc;
long samplesToWrite;
long samplesWritten;
UMSAudioTypes_Buffer swpbuf;
#ifdef DEBUG_AUDIO
fprintf(stderr, "enter UMS_PlayAudio\n");
#endif
samplesToWrite =
this->hidden->playbuf._length / this->hidden->bytesPerSample;
do {
rc = UADWrite(this, &this->hidden->playbuf,
samplesToWrite, &samplesWritten);
samplesToWrite -= samplesWritten;
/* rc values: UMSAudioDevice_Success
* UMSAudioDevice_Failure
* UMSAudioDevice_Preempted
* UMSAudioDevice_Interrupted
* UMSAudioDevice_DeviceError
*/
if (rc == UMSAudioDevice_DeviceError) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Returning from PlayAudio with devices error\n");
#endif
return;
}
} while (samplesToWrite > 0);
SDL_LockAudio();
SDL_memcpy(&swpbuf, &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer));
SDL_memcpy(&this->hidden->playbuf, &this->hidden->fillbuf,
sizeof(UMSAudioTypes_Buffer));
SDL_memcpy(&this->hidden->fillbuf, &swpbuf, sizeof(UMSAudioTypes_Buffer));
SDL_UnlockAudio();
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote audio data and swapped buffer\n");
#endif
}
#if 0
// /* Set the DSP frequency */
// value = spec->freq;
// if ( ioctl(this->hidden->audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {
// SDL_SetError("Couldn't set audio frequency");
// return(-1);
// }
// spec->freq = value;
#endif
static int
UMS_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
char *audiodev = "/dev/paud0";
long lgain;
long rgain;
long outRate;
long outBufSize;
long bitsPerSample;
long samplesPerSec;
long success;
SDL_AudioFormat test_format;
int frag_spec;
UMSAudioDevice_ReturnCode rc;
#ifdef DEBUG_AUDIO
fprintf(stderr, "enter UMS_OpenAudio\n");
#endif
rc = UADOpen(this, audiodev, "PLAY", UMSAudioDevice_BlockingIO);
if (rc != UMSAudioDevice_Success) {
SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
return -1;
}
rc = UADSetAudioFormatType(this, "PCM");
success = 0;
test_format = SDL_FirstAudioFormat(spec->format);
do {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
/* from the mac code: better ? */
/* sample_bits = spec->size / spec->samples / spec->channels * 8; */
success = 1;
bitsPerSample = 8;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "MSB"); /* irrelevant */
rc = UADSetNumberFormat(this, "UNSIGNED");
break;
case AUDIO_S8:
success = 1;
bitsPerSample = 8;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "MSB"); /* irrelevant */
rc = UADSetNumberFormat(this, "SIGNED");
break;
case AUDIO_S16LSB:
success = 1;
bitsPerSample = 16;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "LSB");
rc = UADSetNumberFormat(this, "SIGNED");
break;
case AUDIO_S16MSB:
success = 1;
bitsPerSample = 16;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "MSB");
rc = UADSetNumberFormat(this, "SIGNED");
break;
case AUDIO_U16LSB:
success = 1;
bitsPerSample = 16;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "LSB");
rc = UADSetNumberFormat(this, "UNSIGNED");
break;
case AUDIO_U16MSB:
success = 1;
bitsPerSample = 16;
rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
rc = UADSetByteOrder(this, "MSB");
rc = UADSetNumberFormat(this, "UNSIGNED");
break;
default:
break;
}
if (!success) {
test_format = SDL_NextAudioFormat();
}
} while (!success && test_format);
if (success == 0) {
SDL_SetError("Couldn't find any hardware audio formats");
return -1;
}
spec->format = test_format;
for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec);
if ((0x01 << frag_spec) != spec->size) {
SDL_SetError("Fragment size must be a power of two");
return -1;
}
if (frag_spec > 2048)
frag_spec = 2048;
this->hidden->bytesPerSample = (bitsPerSample / 8) * spec->channels;
samplesPerSec = this->hidden->bytesPerSample * outRate;
this->hidden->playbuf._length = 0;
this->hidden->playbuf._maximum = spec->size;
this->hidden->playbuf._buffer = (unsigned char *) SDL_malloc(spec->size);
this->hidden->fillbuf._length = 0;
this->hidden->fillbuf._maximum = spec->size;
this->hidden->fillbuf._buffer = (unsigned char *) SDL_malloc(spec->size);
rc = UADSetBitsPerSample(this, bitsPerSample);
rc = UADSetDMABufferSize(this, frag_spec, &outBufSize);
rc = UADSetChannels(this, spec->channels); /* functions reduces to mono or stereo */
lgain = 100; /*maximum left input gain */
rgain = 100; /*maimum right input gain */
rc = UADEnableOutput(this, "LINE_OUT", &lgain, &rgain);
rc = UADInitialize(this);
rc = UADStart(this);
rc = UADSetVolume(this, 100);
rc = UADSetBalance(this, 0);
/* We're ready to rock and roll. :-) */
return 0;
}
static UMSAudioDevice_ReturnCode
UADGetBitsPerSample(_THIS, long *bits)
{
return UMSAudioDevice_get_bits_per_sample(this->hidden->umsdev,
this->hidden->ev, bits);
}
static UMSAudioDevice_ReturnCode
UADSetBitsPerSample(_THIS, long bits)
{
return UMSAudioDevice_set_bits_per_sample(this->hidden->umsdev,
this->hidden->ev, bits);
}
static UMSAudioDevice_ReturnCode
UADSetSampleRate(_THIS, long rate, long *set_rate)
{
/* from the mac code: sample rate = spec->freq << 16; */
return UMSAudioDevice_set_sample_rate(this->hidden->umsdev,
this->hidden->ev, rate, set_rate);
}
static UMSAudioDevice_ReturnCode
UADSetByteOrder(_THIS, string byte_order)
{
return UMSAudioDevice_set_byte_order(this->hidden->umsdev,
this->hidden->ev, byte_order);
}
static UMSAudioDevice_ReturnCode
UADSetAudioFormatType(_THIS, string fmt)
{
/* possible PCM, A_LAW or MU_LAW */
return UMSAudioDevice_set_audio_format_type(this->hidden->umsdev,
this->hidden->ev, fmt);
}
static UMSAudioDevice_ReturnCode
UADSetNumberFormat(_THIS, string fmt)
{
/* possible SIGNED, UNSIGNED, or TWOS_COMPLEMENT */
return UMSAudioDevice_set_number_format(this->hidden->umsdev,
this->hidden->ev, fmt);
}
static UMSAudioDevice_ReturnCode
UADInitialize(_THIS)
{
return UMSAudioDevice_initialize(this->hidden->umsdev, this->hidden->ev);
}
static UMSAudioDevice_ReturnCode
UADStart(_THIS)
{
return UMSAudioDevice_start(this->hidden->umsdev, this->hidden->ev);
}
static UMSAudioDevice_ReturnCode
UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt)
{
/*
* Switches the time format to the new format, immediately.
* possible UMSAudioTypes_Msecs, UMSAudioTypes_Bytes or UMSAudioTypes_Samples
*/
return UMSAudioDevice_set_time_format(this->hidden->umsdev,
this->hidden->ev, fmt);
}
static UMSAudioDevice_ReturnCode
UADWriteBuffSize(_THIS, long *buff_size)
{
/*
* returns write buffer size in the current time format
*/
return UMSAudioDevice_write_buff_size(this->hidden->umsdev,
this->hidden->ev, buff_size);
}
static UMSAudioDevice_ReturnCode
UADWriteBuffRemain(_THIS, long *buff_size)
{
/*
* returns amount of available space in the write buffer
* in the current time format
*/
return UMSAudioDevice_write_buff_remain(this->hidden->umsdev,
this->hidden->ev, buff_size);
}
static UMSAudioDevice_ReturnCode
UADWriteBuffUsed(_THIS, long *buff_size)
{
/*
* returns amount of filled space in the write buffer
* in the current time format
*/
return UMSAudioDevice_write_buff_used(this->hidden->umsdev,
this->hidden->ev, buff_size);
}
static UMSAudioDevice_ReturnCode
UADSetDMABufferSize(_THIS, long bytes, long *bytes_ret)
{
/*
* Request a new DMA buffer size, maximum requested size 2048.
* Takes effect with next initialize() call.
* Devices may or may not support DMA.
*/
return UMSAudioDevice_set_DMA_buffer_size(this->hidden->umsdev,
this->hidden->ev,
bytes, bytes_ret);
}
static UMSAudioDevice_ReturnCode
UADSetVolume(_THIS, long volume)
{
/*
* Set the volume.
* Takes effect immediately.
*/
return UMSAudioDevice_set_volume(this->hidden->umsdev,
this->hidden->ev, volume);
}
static UMSAudioDevice_ReturnCode
UADSetBalance(_THIS, long balance)
{
/*
* Set the balance.
* Takes effect immediately.
*/
return UMSAudioDevice_set_balance(this->hidden->umsdev,
this->hidden->ev, balance);
}
static UMSAudioDevice_ReturnCode
UADSetChannels(_THIS, long channels)
{
/*
* Set mono or stereo.
* Takes effect with next initialize() call.
*/
if (channels != 1)
channels = 2;
return UMSAudioDevice_set_number_of_channels(this->hidden->umsdev,
this->hidden->ev, channels);
}
static UMSAudioDevice_ReturnCode
UADOpen(_THIS, string device, string mode, long flags)
{
return UMSAudioDevice_open(this->hidden->umsdev,
this->hidden->ev, device, mode, flags);
}
static UMSAudioDevice_ReturnCode
UADWrite(_THIS, UMSAudioTypes_Buffer * buff,
long samples, long *samples_written)
{
return UMSAudioDevice_write(this->hidden->umsdev,
this->hidden->ev,
buff, samples, samples_written);
}
static UMSAudioDevice_ReturnCode
UADPlayRemainingData(_THIS, boolean block)
{
return UMSAudioDevice_play_remaining_data(this->hidden->umsdev,
this->hidden->ev, block);
}
static UMSAudioDevice_ReturnCode
UADStop(_THIS)
{
return UMSAudioDevice_stop(this->hidden->umsdev, this->hidden->ev);
}
static UMSAudioDevice_ReturnCode
UADClose(_THIS)
{
return UMSAudioDevice_close(this->hidden->umsdev, this->hidden->ev);
}
static UMSAudioDevice_ReturnCode
UADEnableOutput(_THIS, string output, long *left_gain, long *right_gain)
{
return UMSAudioDevice_enable_output(this->hidden->umsdev,
this->hidden->ev,
output, left_gain, right_gain);
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,47 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_UMSaudio_h
#define _SDL_UMSaudio_h
#include <UMS/UMSAudioDevice.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* Pointer to the (open) UMS audio device */
Environment *ev;
UMSAudioDevice umsdev;
/* Raw mixing buffer */
UMSAudioTypes_Buffer playbuf;
UMSAudioTypes_Buffer fillbuf;
long bytesPerSample;
};
#endif /* _SDL_UMSaudio_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_WINMM
/* Allow access to a raw mixing buffer */
#include "../../core/windows/SDL_windows.h"
@ -406,4 +408,6 @@ AudioBootStrap WINMM_bootstrap = {
"winmm", "Windows Waveform Audio", WINMM_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_WINMM */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -19,14 +19,15 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_XAUDIO2
#include "../../core/windows/SDL_windows.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_assert.h"
#if SDL_AUDIO_DRIVER_XAUDIO2
#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
# warning Your DirectX SDK is too old. Disabling XAudio2 support.

View file

@ -21,6 +21,8 @@
#include "SDL_config.h"
#include "SDL_stdinc.h"
#ifdef __ANDROID__
#include "SDL_android.h"
extern "C" {
@ -605,4 +607,6 @@ extern "C" int Android_JNI_FileClose(SDL_RWops* ctx)
return Android_JNI_FileClose(ctx, true);
}
#endif /* __ANDROID__ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#ifdef __WIN32__
#include "SDL_error.h"
#include "SDL_windows.h"
@ -59,4 +61,6 @@ WIN_CoUninitialize(void)
CoUninitialize();
}
#endif /* __WIN32__ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -103,7 +103,7 @@ int SDL_RecordGesture(SDL_TouchID touchId) {
return (touchId < 0);
}
unsigned long SDL_HashDollar(SDL_FloatPoint* points) {
static unsigned long SDL_HashDollar(SDL_FloatPoint* points) {
unsigned long hash = 5381;
int i;
for(i = 0;i < DOLLARNPOINTS; i++) {
@ -242,7 +242,7 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
}
float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) {
static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) {
// SDL_FloatPoint p[DOLLARNPOINTS];
float dist = 0;
SDL_FloatPoint p;
@ -257,7 +257,7 @@ float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) {
}
float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) {
static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) {
//------------BEGIN DOLLAR BLACKBOX----------------//
//-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
//-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
@ -294,7 +294,7 @@ float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) {
}
//DollarPath contains raw points, plus (possibly) the calculated length
int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points) {
static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points) {
int i;
float interval;
float dist;
@ -387,7 +387,7 @@ int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points) {
return numPoints;
}
float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch) {
static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch) {
SDL_FloatPoint points[DOLLARNPOINTS];
int i;
@ -431,20 +431,7 @@ int SDL_GestureAddTouch(SDL_Touch* touch) {
return 0;
}
int SDL_GestureRemoveTouch(SDL_TouchID id) {
int i;
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == id) {
SDL_numGestureTouches--;
SDL_memcpy(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches], sizeof(SDL_gestureTouch[i]));
return 1;
}
}
return -1;
}
SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
int i;
for(i = 0;i < SDL_numGestureTouches; i++) {
//printf("%i ?= %i\n",SDL_gestureTouch[i].id,id);
@ -453,7 +440,7 @@ SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
return NULL;
}
int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist) {
static int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist) {
SDL_Event event;
event.mgesture.type = SDL_MULTIGESTURE;
event.mgesture.touchId = touch->id;
@ -465,7 +452,7 @@ int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist) {
return SDL_PushEvent(&event) > 0;
}
int SDL_SendGestureDollar(SDL_GestureTouch* touch,
static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
SDL_GestureID gestureId,float error) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARGESTURE;
@ -483,7 +470,7 @@ int SDL_SendGestureDollar(SDL_GestureTouch* touch,
}
int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId) {
static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARRECORD;
event.dgesture.touchId = touch->id;

View file

@ -854,23 +854,6 @@ SDL_GetKeyFromScancode(SDL_Scancode scancode)
return keyboard->keymap[scancode];
}
SDL_Keycode SDL_GetKeycodeFromName(const char *name)
{
int i;
if (!name || !*name) {
return SDL_SCANCODE_UNKNOWN;
}
for (i = 0; i < SDL_arraysize(SDL_scancode_names); ++i) {
if (SDL_strcasecmp(name, SDL_scancode_names[i]) == 0) {
return (SDL_Scancode)i;
}
}
return SDL_SCANCODE_UNKNOWN;
}
SDL_Scancode
SDL_GetScancodeFromKey(SDL_Keycode key)
{

View file

@ -59,7 +59,7 @@ SDL_GetTouchIndex(int index)
return SDL_touchPads[index];
}
int
static int
SDL_GetFingerIndexId(SDL_Touch* touch,SDL_FingerID fingerid)
{
int i;
@ -190,6 +190,7 @@ SDL_GetNumTouch(void)
{
return SDL_num_touch;
}
SDL_Window *
SDL_GetTouchFocusWindow(SDL_TouchID id)
{

View file

@ -36,7 +36,7 @@
* to produce the hexadecimal values shown.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
static const double

View file

@ -66,7 +66,7 @@ static const char rcsid[] =
* to produce the hexadecimal values shown.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
#ifdef __STDC__

View file

@ -59,7 +59,7 @@ static char rcsid[] = "$NetBSD: e_pow.c,v 1.9 1995/05/12 04:57:32 jtc Exp $";
* to produce the hexadecimal values shown.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
libm_hidden_proto(scalbn)

View file

@ -21,7 +21,7 @@ static const char rcsid[] =
* use __kernel_rem_pio2()
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
libm_hidden_proto(fabs)

View file

@ -85,7 +85,7 @@ static const char rcsid[] =
*---------------
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
#ifdef __STDC__

View file

@ -50,7 +50,7 @@ static const char rcsid[] =
* thus, reducing the rounding error in the subtraction.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
#ifdef __STDC__

View file

@ -131,7 +131,7 @@ static const char rcsid[] =
* to produce the hexadecimal values shown.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
libm_hidden_proto(scalbn)

View file

@ -43,7 +43,7 @@ static const char rcsid[] =
* sin(x) = x + (S1*x + (x *(r-y/2)+y))
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
#ifdef __STDC__

View file

@ -28,6 +28,7 @@
#else
#define atan SDL_atan
#endif
double atan(double x);
#ifndef HAVE_ATAN2
#define __ieee754_atan2 SDL_atan2
@ -38,24 +39,28 @@
#else
#define copysign SDL_copysign
#endif
double copysign(double x, double y);
#ifdef HAVE_COS
#define cos SDL_uclibc_cos
#else
#define cos SDL_cos
#endif
double cos(double x);
#ifdef HAVE_FABS
#define fabs SDL_uclibc_fabs
#else
#define fabs SDL_fabs
#endif
double fabs(double x);
#ifdef HAVE_FLOOR
#define floor SDL_uclibc_floor
#else
#define floor SDL_floor
#endif
double floor(double x);
#ifndef HAVE_LOG
#define __ieee754_log SDL_log
@ -70,12 +75,14 @@
#else
#define scalbn SDL_scalbn
#endif
double scalbn(double x, int n);
#ifdef HAVE_SIN
#define sin SDL_uclibc_sin
#else
#define sin SDL_sin
#endif
double sin(double x);
#ifndef HAVE_SQRT
#define __ieee754_sqrt SDL_sqrt

View file

@ -29,7 +29,7 @@
* to produce the hexadecimal values shown.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
static const double atanhi[] = {

View file

@ -21,7 +21,7 @@ static const char rcsid[] =
* with the sign bit of y.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
libm_hidden_proto(copysign)

View file

@ -46,7 +46,7 @@ static const char rcsid[] =
* TRIG(x) returns trig(x) nearly rounded
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
libm_hidden_proto(cos)

View file

@ -19,7 +19,7 @@ static const char rcsid[] =
* fabs(x) returns the absolute value of x.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
libm_hidden_proto(fabs)

View file

@ -24,7 +24,7 @@ static const char rcsid[] =
* Inexact flag raised if x not equal to floor(x).
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
#ifdef __STDC__

View file

@ -22,7 +22,7 @@ static const char rcsid[] =
* exponentiation or a multiplication.
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
libm_hidden_proto(copysign)

View file

@ -46,7 +46,7 @@ static const char rcsid[] =
* TRIG(x) returns trig(x) nearly rounded
*/
#include "math.h"
#include "math_libm.h"
#include "math_private.h"
libm_hidden_proto(sin)

View file

@ -1,4 +1,8 @@
#include "SDL_config.h"
#ifdef __ANDROID__
/* Include the SDL main definition header */
#include "SDL_main.h"
@ -33,4 +37,6 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass c
exit(status);
}
#endif /* __ANDROID__ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#ifdef __BEOS__
/* Handle the BeApp specific portions of the application */
#include <AppKit.h>
@ -116,8 +118,6 @@ SDL_QuitBeApp(void)
}
}
/* vi: set ts=4 sw=4 expandtab: */
#ifdef __cplusplus
}
#endif
@ -131,3 +131,7 @@ void SDL_BApp::ClearID(SDL_BWin *bwin) {
--i;
}
}
#endif /* __BEOS__ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -3,6 +3,9 @@
The WinMain function -- calls your program's main() function
*/
#include "SDL_config.h"
#ifdef __WIN32__
#include <stdio.h>
#include <stdlib.h>
@ -202,4 +205,6 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPTSTR szCmdLine, int sw)
return 0;
}
#endif /* __WIN32__ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -21,7 +21,7 @@
#include "SDL_config.h"
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_BEOS
#if SDL_POWER_BEOS
#include <stdio.h>
#include <stdlib.h>

View file

@ -21,7 +21,7 @@
#include "SDL_config.h"
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_LINUX
#if SDL_POWER_LINUX
#include <stdio.h>
#include <unistd.h>

View file

@ -21,7 +21,7 @@
#include "SDL_config.h"
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_MACOSX
#if SDL_POWER_MACOSX
#include <Carbon/Carbon.h>
#include <IOKit/ps/IOPowerSources.h>

View file

@ -21,7 +21,7 @@
#include "SDL_config.h"
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_NINTENDODS
#if SDL_POWER_NINTENDODS
#include "SDL_power.h"

View file

@ -20,8 +20,13 @@
*/
#include "SDL_config.h"
#include <sys/types.h>
#if SDL_POWER_UIKIT
typedef pid_t SYS_ThreadHandle;
#include "SDL_power.h"
void SDL_UIKit_UpdateBatteryMonitoring(void);
SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent);
#endif /* SDL_POWER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -21,13 +21,14 @@
#include "SDL_config.h"
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_UIKIT
#if SDL_POWER_UIKIT
#import <UIKit/UIKit.h>
#include "SDL_power.h"
#include "SDL_timer.h"
#include "SDL_assert.h"
#include "SDL_syspower.h"
// turn off the battery monitor if it's been more than X ms since last check.
static const int BATTERY_MONITORING_TIMEOUT = 3000;

View file

@ -21,7 +21,7 @@
#include "SDL_config.h"
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_WINDOWS
#if SDL_POWER_WINDOWS
#include "../../core/windows/SDL_windows.h"

View file

@ -745,7 +745,7 @@ SDL_UnlockTextureYUV(SDL_Texture * texture)
SDL_UnlockTexture(native);
}
void
static void
SDL_UnlockTextureNative(SDL_Texture * texture)
{
SDL_Texture *native = texture->native;

View file

@ -581,7 +581,6 @@ static int
GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
int i;
GLshort *vertices;
@ -603,7 +602,6 @@ static int
GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
int i;
GLshort *vertices;
@ -632,7 +630,6 @@ static int
GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
int i;
GLES_SetDrawingState(renderer);

View file

@ -877,7 +877,6 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
static int
GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat *vertices;
int idx;
@ -910,7 +909,6 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int coun
static int
GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat *vertices;
int idx;
@ -943,7 +941,6 @@ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count
static int
GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat vertices[8];
int idx;

View file

@ -23,6 +23,7 @@
#if !SDL_RENDER_DISABLED
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"

View file

@ -31,7 +31,7 @@
#define UTF8_IsLeadByte(c) ((c) >= 0xC0 && (c) <= 0xF4)
#define UTF8_IsTrailingByte(c) ((c) >= 0x80 && (c) <= 0xBF)
int UTF8_TrailingBytes(unsigned char c)
static int UTF8_TrailingBytes(unsigned char c)
{
if (c >= 0xC0 && c <= 0xDF)
return 1;

View file

@ -26,6 +26,7 @@
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
#include "../SDL_error_c.h"
#define ARRAY_CHUNKSIZE 32
/* The array of threads currently active in the application

View file

@ -32,8 +32,6 @@
#include "epoc/SDL_systhread_c.h"
#elif SDL_THREAD_PTHREAD
#include "pthread/SDL_systhread_c.h"
#elif SDL_THREAD_SPROC
#include "irix/SDL_systhread_c.h"
#elif SDL_THREAD_WINDOWS
#include "windows/SDL_systhread_c.h"
#elif SDL_THREAD_NDS
@ -59,4 +57,5 @@ struct SDL_Thread
extern void SDL_RunThread(void *data);
#endif /* _SDL_thread_c_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#ifdef SDL_THREAD_BEOS
/* Semaphores in the BeOS environment */
#include <be/kernel/OS.h>
@ -148,4 +150,6 @@ SDL_SemPost(SDL_sem * sem)
return 0;
}
#endif /* SDL_THREAD_BEOS */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#ifdef SDL_THREAD_BEOS
/* BeOS thread management routines for SDL */
#include <stdio.h>
@ -120,4 +122,6 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
wait_for_thread(thread->handle, &the_status);
}
#endif /* SDL_THREAD_BEOS */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,230 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/ipc.h>
#include <sys/sem.h>
#include <errno.h>
#include "SDL_error.h"
#include "SDL_thread.h"
struct SDL_semaphore
{
int id;
};
/* Not defined by many operating systems, use configure to detect */
/*
#if !defined(HAVE_SEMUN)
union semun {
int val;
struct semid_ds *buf;
ushort *array;
};
#endif
*/
static struct sembuf op_trywait[2] = {
{0, -1, (IPC_NOWAIT | SEM_UNDO)} /* Decrement semaphore, no block */
};
static struct sembuf op_wait[2] = {
{0, -1, SEM_UNDO} /* Decrement semaphore */
};
static struct sembuf op_post[1] = {
{0, 1, (IPC_NOWAIT | SEM_UNDO)} /* Increment semaphore */
};
/* Create a blockable semaphore */
SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
extern int _creating_thread_lock; /* SDL_threads.c */
SDL_sem *sem;
union semun init;
sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
if (sem == NULL) {
SDL_OutOfMemory();
return (NULL);
}
sem->id = semget(IPC_PRIVATE, 1, (0600 | IPC_CREAT));
if (sem->id < 0) {
SDL_SetError("Couldn't create semaphore");
SDL_free(sem);
return (NULL);
}
init.val = initial_value; /* Initialize semaphore */
semctl(sem->id, 0, SETVAL, init);
return (sem);
}
void
SDL_DestroySemaphore(SDL_sem * sem)
{
if (sem) {
#ifdef __IRIX__
semctl(sem->id, 0, IPC_RMID);
#else
union semun dummy;
dummy.val = 0;
semctl(sem->id, 0, IPC_RMID, dummy);
#endif
SDL_free(sem);
}
}
int
SDL_SemTryWait(SDL_sem * sem)
{
int retval;
if (!sem) {
SDL_SetError("Passed a NULL semaphore");
return -1;
}
retval = 0;
tryagain:
if (semop(sem->id, op_trywait, 1) < 0) {
if (errno == EINTR) {
goto tryagain;
}
retval = SDL_MUTEX_TIMEDOUT;
}
return retval;
}
int
SDL_SemWait(SDL_sem * sem)
{
int retval;
if (!sem) {
SDL_SetError("Passed a NULL semaphore");
return -1;
}
retval = 0;
tryagain:
if (semop(sem->id, op_wait, 1) < 0) {
if (errno == EINTR) {
goto tryagain;
}
SDL_SetError("Semaphore operation error");
retval = -1;
}
return retval;
}
int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
int retval;
if (!sem) {
SDL_SetError("Passed a NULL semaphore");
return -1;
}
/* Try the easy cases first */
if (timeout == 0) {
return SDL_SemTryWait(sem);
}
if (timeout == SDL_MUTEX_MAXWAIT) {
return SDL_SemWait(sem);
}
/* Ack! We have to busy wait... */
timeout += SDL_GetTicks();
do {
retval = SDL_SemTryWait(sem);
if (retval == 0) {
break;
}
SDL_Delay(1);
} while (SDL_GetTicks() < timeout);
return retval;
}
Uint32
SDL_SemValue(SDL_sem * sem)
{
int semval;
Uint32 value;
value = 0;
if (sem) {
tryagain:
#ifdef __IRIX__
semval = semctl(sem->id, 0, GETVAL);
#else
{
union semun arg;
arg.val = 0;
semval = semctl(sem->id, 0, GETVAL, arg);
}
#endif
if (semval < 0) {
if (errno == EINTR) {
goto tryagain;
}
} else {
value = (Uint32) semval;
}
}
return value;
}
int
SDL_SemPost(SDL_sem * sem)
{
int retval;
if (!sem) {
SDL_SetError("Passed a NULL semaphore");
return -1;
}
retval = 0;
tryagain:
if (semop(sem->id, op_post, 1) < 0) {
if (errno == EINTR) {
goto tryagain;
}
SDL_SetError("Semaphore operation error");
retval = -1;
}
return retval;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,81 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* IRIX thread management routines for SDL */
#include <errno.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <sys/prctl.h>
#include "SDL_thread.h"
#include "../SDL_systhread.h"
static int sig_list[] = {
SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCLD, SIGWINCH,
SIGVTALRM, SIGPROF, 0
};
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
/* Create the thread and go! */
if (sproc(SDL_RunThread, PR_SALL, args) < 0) {
SDL_SetError("Not enough resources to create thread");
return (-1);
}
return (0);
}
void
SDL_SYS_SetupThread(const char *name)
{
int i;
sigset_t mask;
/* Mask asynchronous signals for this thread */
sigemptyset(&mask);
for (i = 0; sig_list[i]; ++i) {
sigaddset(&mask, sig_list[i]);
}
sigprocmask(SIG_BLOCK, &mask, NULL);
}
SDL_threadID
SDL_ThreadID(void)
{
return ((SDL_threadID) getpid());
}
void
SDL_WaitThread(SDL_Thread * thread, int *status)
{
errno = 0;
while (errno != ECHILD) {
waitpid(thread->handle, NULL, 0);
}
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -61,10 +61,4 @@ SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
return (0);
}
void
SDL_SYS_KillThread(SDL_Thread * thread)
{
return;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_THREAD_WINDOWS
/* Mutex functions using the Win32 API */
#include "../../core/windows/SDL_windows.h"
@ -90,4 +92,6 @@ SDL_mutexV(SDL_mutex * mutex)
return (0);
}
#endif /* SDL_THREAD_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_THREAD_WINDOWS
/* Semaphore functions using the Win32 API */
#include "../../core/windows/SDL_windows.h"
@ -169,4 +171,6 @@ SDL_SemPost(SDL_sem * sem)
return 0;
}
#endif /* SDL_THREAD_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_THREAD_WINDOWS
/* Win32 thread management routines for SDL */
#include "SDL_thread.h"
@ -216,4 +218,6 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
CloseHandle(thread->handle);
}
#endif /* SDL_THREAD_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -26,7 +26,11 @@
6. The wait function emulates WaitForSingleObject only. An emulation of
WaitForMultipleObjects is much harder to implement outside the kernel,
and it is not clear how to handle a mixture of WCE semaphores and normal
events and mutexes. */
events and mutexes.
*/
#include "SDL_config.h"
#if SDL_THREAD_WINDOWS
#include "../../core/windows/SDL_windows.h"
@ -224,4 +228,6 @@ CleanUp(SYNCHHANDLE hSynch, DWORD Flags)
return hSynch;
}
#endif /* SDL_THREAD_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -21,6 +21,7 @@
#include "SDL_config.h"
#include "SDL_rect.h"
#include "SDL_rect_c.h"
SDL_bool

View file

@ -115,7 +115,7 @@ SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitm
SDL_UnlockSurface(shape);
}
SDL_ShapeTree*
static SDL_ShapeTree*
RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) {
int x = 0,y = 0;
Uint8* pixel = NULL;
@ -249,7 +249,7 @@ SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *sh
return result;
}
SDL_bool
static SDL_bool
SDL_WindowHasAShape(SDL_Window *window) {
if (window == NULL || !SDL_IsShapedWindow(window))
return SDL_FALSE;

View file

@ -576,7 +576,7 @@ SDL_GetNumVideoDisplays(void)
return _this->num_displays;
}
int
static int
SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
{
int displayIndex;
@ -655,12 +655,6 @@ SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
return SDL_TRUE;
}
SDL_VideoDisplay *
SDL_GetFirstDisplay(void)
{
return &_this->displays[0];
}
static int
SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
{
@ -847,7 +841,7 @@ SDL_GetClosestDisplayMode(int displayIndex,
return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
}
int
static int
SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
SDL_DisplayMode display_mode;

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include "SDL_androidevents.h"
void
@ -28,4 +30,6 @@ Android_PumpEvents(_THIS)
/* No polling necessary */
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_ANDROID
/* Android SDL video driver implementation */
#include "SDL_video.h"
@ -112,4 +114,6 @@ Android_GL_DeleteContext(_THIS, SDL_GLContext context)
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n");
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include <android/log.h>
#include "../../events/SDL_events_c.h"
@ -176,4 +178,6 @@ Android_OnKeyUp(int keycode)
return SDL_SendKeyboardKey(SDL_RELEASED, TranslateKeycode(keycode));
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include <android/log.h>
#include "SDL_events.h"
@ -85,4 +87,6 @@ void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int actio
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_ANDROID
/* Android SDL video driver implementation
*/
@ -166,4 +168,6 @@ Android_SetScreenResolution(int width, int height, Uint32 format)
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include "../SDL_sysvideo.h"
#include "SDL_androidvideo.h"
@ -62,4 +64,6 @@ Android_DestroyWindow(_THIS, SDL_Window * window)
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -18,10 +18,11 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
/* BWindow based framebuffer implementation */
#include "SDL_config.h"
#include <unistd.h>
#include <TypeConstants.h>
@ -91,3 +92,4 @@ SDL_bool BE_HasClipboardText(_THIS) {
} /* Extern C */
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */

View file

@ -18,6 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#include "SDL_bevents.h"
@ -32,3 +35,5 @@ void BE_PumpEvents(_THIS) {
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */

View file

@ -18,6 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#include "SDL_bframebuffer.h"
@ -248,3 +251,5 @@ int32 BE_UpdateOnce(SDL_Window *window) {
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */

View file

@ -19,6 +19,9 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#include <SupportDefs.h>
#include <support/UTF8.h>
@ -182,3 +185,5 @@ void BE_SetKeyState(int32 bkey, int8 state) {
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */

View file

@ -18,8 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#include <AppKit.h>
#include <InterfaceKit.h>
@ -327,3 +328,5 @@ int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */

View file

@ -18,6 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#include "SDL_bopengl.h"
@ -209,11 +212,8 @@ void BE_GL_RebootContexts(_THIS) {
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */

View file

@ -18,8 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#ifdef __cplusplus
@ -168,3 +169,5 @@ void BE_VideoQuit(_THIS)
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */

View file

@ -19,6 +19,8 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#include "../SDL_sysvideo.h"
#include "SDL_BWin.h"
@ -210,3 +212,4 @@ SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "../../events/SDL_clipboardevents_c.h"
@ -124,4 +126,6 @@ Cocoa_CheckClipboardUpdate(struct SDL_VideoData * data)
[pool release];
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -19,6 +19,8 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_timer.h"
#include "SDL_cocoavideo.h"
@ -220,4 +222,6 @@ Cocoa_PumpEvents(_THIS)
[pool release];
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "../../events/SDL_keyboard_c.h"
@ -28,7 +30,7 @@
#include <Carbon/Carbon.h>
//#define DEBUG_IME NSLog
#define DEBUG_IME (void)
#define DEBUG_IME(...)
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
@ -733,4 +735,6 @@ Cocoa_QuitKeyboard(_THIS)
{
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
/* !!! FIXME: clean out the pre-10.6 code when it makes sense to do so. */
@ -113,7 +115,6 @@ static SDL_bool
GetDisplayMode(_THIS, const void *moderef, SDL_DisplayMode *mode)
{
SDL_DisplayModeData *data;
CFNumberRef number;
long width, height, bpp, refreshRate;
data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
@ -146,6 +147,7 @@ GetDisplayMode(_THIS, const void *moderef, SDL_DisplayMode *mode)
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
if (!IS_SNOW_LEOPARD_OR_LATER(_this)) {
CFNumberRef number;
CFDictionaryRef vidmode = (CFDictionaryRef) moderef;
number = CFDictionaryGetValue(vidmode, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberLongType, &width);
@ -448,4 +450,6 @@ Cocoa_QuitModes(_THIS)
ShowMenuBar();
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_events.h"
#include "SDL_cocoavideo.h"
@ -147,21 +149,6 @@ Cocoa_InitMouse(_THIS)
SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
}
static int
ConvertMouseButtonToSDL(int button)
{
switch (button)
{
case 0:
return(SDL_BUTTON_LEFT); /* 1 */
case 1:
return(SDL_BUTTON_RIGHT); /* 3 */
case 2:
return(SDL_BUTTON_MIDDLE); /* 2 */
}
return button+1;
}
void
Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
{
@ -202,4 +189,6 @@ Cocoa_QuitMouse(_THIS)
{
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,11 +20,11 @@
*/
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
/* NSOpenGL implementation of SDL OpenGL support */
#if SDL_VIDEO_OPENGL_CGL
#include "SDL_cocoavideo.h"
#include <OpenGL/CGLTypes.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLRenderers.h>

View file

@ -19,6 +19,10 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
@ -89,6 +93,8 @@ Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShape
closure.window = shaper->window;
SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
[closure.path addClip];
return 0;
}
int
@ -97,3 +103,7 @@ Cocoa_ResizeWindowShape(SDL_Window *window) {
assert(data != NULL);
return 0;
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_cocoavideo.h"
@ -259,4 +261,6 @@ SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn);
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vim: set ts=4 sw=4 expandtab: */

View file

@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_syswm.h"
#include "SDL_timer.h" /* For SDL_GetTicks() */
#include "../SDL_sysvideo.h"
@ -277,8 +279,6 @@ static __inline__ void ConvertNSRect(NSRect *r)
- (void)mouseEntered:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_SetMouseFocus(_data->window);
SDL_SetCursor(NULL);
@ -991,4 +991,6 @@ Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
}
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -18,6 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_window.h"
@ -407,3 +410,4 @@ DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt)
return 0;
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

View file

@ -18,9 +18,10 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_dyn.h"
@ -112,3 +113,5 @@ SDL_DirectFB_UnLoadLibrary(void)
{
}
#endif
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

View file

@ -18,6 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
/* Handle the event stream, converting DirectFB input events into SDL events */
@ -743,3 +746,4 @@ DirectFB_QuitKeyboard(_THIS)
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

View file

@ -18,6 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_modes.h"
@ -406,4 +409,6 @@ DirectFB_QuitModes(_THIS)
}
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
/* vi: set ts=4 sw=4 expandtab: */

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