Use boolean value for input grab mode, like we do for fullscreen mode.
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2 changed files with 21 additions and 24 deletions
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@ -588,21 +588,21 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
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/**
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* \brief Set a window's input grab mode.
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*
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* \param mode This is 1 to grab input, and 0 to release input.
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* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
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*
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* \sa SDL_GetWindowGrab()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
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int mode);
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SDL_bool grabbed);
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/**
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* \brief Get a window's input grab mode.
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*
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* \return This returns 1 if input is grabbed, and 0 otherwise.
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* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
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*
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* \sa SDL_SetWindowGrab()
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
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extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
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/**
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* \brief Destroy a window.
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